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Self-Promotion Thread

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Self-Promotion Thread Empty Self-Promotion Thread

Post by The Amethyst Dragon Mon Oct 11, 2010 1:31 am

Hi folks. Just posting a little shameless self-promotion for those builders, players, or visitors that haven't been involved with NWN for very long. There are some of us that have been making things available for others to use for quite some time, and I really think that custom content is one of the things that helps to keep this game going more than 15 years after it was released. This particular post contains links to NWN content I've made available over the years.

Players: Anything marked with #override can be used on your end to change play in most/all modules without a builder having to add the content for you.  Just put such files into your NWN/override folder and you're good to go.

The Amethyst Dragon's Shameless Self-Promotion:

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Modules / Servers:

The World of Aenea PW Self-Promotion Thread Hof_85x15
- This is the big one. My persistent world, which has been online for over seven years now, and the reason I've taught myself to build, script, and model for NWN. 99% of what I make is for Aenea's players, and everything publicly released is only a sample of what has been made for them.
https://www.amethyst-dragon.com/nwn

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Websites:

Neverwinter Nights Community Site - neverwinternights.info
- The unofficial homepage for NWN, created after BioWare shut down the official site.  Great info and links for current and potential players, DMs, module builders, and custom content makers.
http://www.neverwinternights.info (domain expired) -> https://www.amethyst-dragon.com/neverwinternightsinfo/

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Big Projects:


Community Expansion Pack (CEP) - versions 2.60 and later
- I've been updating the biggest collection of community-made content for builders and players since early 2014, with some help from the community.
http://neverwintervault.org/cep

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GUI / Interface:

World of Aenea Transparent GUI Overhaul/Upgrade
Self-Promotion Thread Hof_85x15
- The override overhauls the game's GUI to make various windows transparent and add a little color to the game. And yes, I know I'm not the world's best speller, but I'm not going to change the title after so long. It does contain a world-specific NWN loading screen, but that is easily removed by those that desire it (it's the "loadlegal" files).
http://neverwintervault.org/project/nwn1/other/gui/world-aenea-transparent-gui-overhaulupgrade #override

Feat & Ability Icons: Colorized Self-Promotion Thread Hof_85x15
- Colorizes feat and ability icons that any PC might activate (or add to the quickbar).
http://neverwintervault.org/project/nwn1/other/gui/colorized-feat-ability-icons #override

Radial Icons: Colorized
Self-Promotion Thread Hof_85x15
- Colorizes the various radial menu icons.
http://neverwintervault.org/project/nwn1/other/gui/colorized-radial-icons #override

Class Icons: Colorized Self-Promotion Thread Hof_85x15
- Colorizes the class icons.
http://neverwintervault.org/project/nwn1/other/gui/colorized-class-icons #override

1.69 Icons: Colorized Self-Promotion Thread Hof_85x15
- Colorizes the icons added with the 1.69 patch.
http://neverwintervault.org/project/nwn1/other/gui/colorized-new-icons-169 #override

Emote Icons for NWN 1.69
Self-Promotion Thread Hof_85x15
- Alters the emote icons, adding a picture and description to replace the default brown "star". No more mousing over an emote icon just to see which one it is.
http://neverwintervault.org/project/nwn1/other/gui/colorized-emote-icons-169 #override

Dungeon Master Icons: Colorized

- Colorizes DM client specific icons. I didn't want my fellow DMs to feel left out.
http://neverwintervault.org/project/nwn1/other/gui/colorized-dungeon-master-icons #override

Spell Icons: Colorized Self-Promotion Thread Hof_85x15
- Colorizes all the default spell icons, making them much easier to use in-game.
http://neverwintervault.org/project/nwn1/other/gui/colorized-spell-icons-generation-1 #override

Complete GUI Alterations Package (Transparent and Colorized)
- Combines all the previous GUI changes into a single download for ease of use.
http://neverwintervault.org/project/nwn1/other/gui/complete-gui-alterations-package-transparent-and-colorized #override

Red Green Hitpoint Status Change
- Made in response to a posting on the older NWN BioWare boards, this alters the hitpoint status bar color of the GUI for those with certain color blindness so that it doesn't use red or green (or the brown that's a mix of the two).
http://neverwintervault.org/project/nwn1/other/gui/red-green-hitpoint-status-change #override

Spell Icons: Colorized: Generation 2 Self-Promotion Thread Hof_85x15
- After 5 years, it was time for an upgrade to the colorized spell icons. I think this does the trick. Better coloration and some icons have been altered to better reflect their effects in-game (such as fireball and horrid wilting).
http://neverwintervault.org/project/nwn1/other/gui/colorized-spell-icons-generation-2 #override

No More Swirl at Character Creation
- This tiny texture override will hide the swirling fog that appears behind the character creation, server selection, and other windows.
http://neverwintervault.org/project/nwn1/other/gui/no-more-swirl-character-creation #override

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Creatures: Models:


Aenean Drake
- A beastly beast that you don't want hunting you down.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/aenean-drake

Aenean Ettin
- A more robust, dangerous looking ettin.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/aenean-ettin

Aenean Gargoyle
- A brand new gargoyle creature (and matching statue placeable).
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/aenean-gargoyle

Aenean Stone Giant
- A custom made stone giant model that isn't just a recolor of existing BioWare giant models.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/aenean-stone-giant

Blood Shark
- It' a shiny, red shark.
https://neverwintervault.org/project/nwn1/model/blood-shark

D&D Classic Elementals Self-Promotion Thread Hof_85x15
- An override for turning the default NWN air, earth, fire, and water elementals into forms more like I've always envisioned from my pen and paper D&D days. These guys will be going into the CEP in the future.
http://neverwintervault.org/project/nwn1/model/dd-classic-elementals #override

D&D Classic Gelatinous Cube
- An updated version of the classic "made for graph paper dungeons" critter.  Based on BioWare's gelatinous cube, it's colorless and more transparent. Good for hak or override folder.
https://neverwintervault.org/project/nwn1/model/dd-classic-gelatinous-cube #override

Displacer Beast
- My own update on the classic monster, with a brand new creature model.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/displacer-beast-0

Evil Snowman
- A playful winter sculpture gone horribly wrong, this creature model can even wield weapons.
http://neverwintervault.org/project/nwn1/hakpak/evil-snowman

Fire Giants & Frost Giants, Full Animations
- Gives full PC animations to the fire giants and frost giants found in Project Q.
https://neverwintervault.org/project/nwn1/model/fire-giants-frost-giants-full-animations

Flesh Golem 2.0
- An updated, non-overriding model for the flesh golem, with a more cadaverous appearance, glowing eyes, and tubes of glowing fluid embedded in every limb.
http://neverwintervault.org/project/nwn1/model/flesh-golem-20

Forest Dragon
- An intelligent, and dangerous, plant shaped like a dragon.
https://neverwintervault.org/project/nwn1/model/forest-dragon

Pig, Winged
- Just because it had to be done.
http://neverwintervault.org/project/nwn1/model/pig-winged

Salamanders
- Classic denizens of hot places, now for NWN.
https://neverwintervault.org/project/nwn1/model/salamanders

Tenser's Floating Disc Self-Promotion Thread Hof_85x15
- Creature models and some code for bringing the classic spell into NWN for those hard-working mages.
http://neverwintervault.org/project/nwn1/hakpak/tensers-floating-disc

Topiary Guardians
- Living plant creatures that can move about and eat people.
http://neverwintervault.org/project/nwn1/hakpak/topiary-guardians-plant-creatures

Shrieker & Violet Fungus
- A pair of classic D&D fungal things.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/shrieker-violet-fungus

Wild Woods Treant
- A leafier, healthier creature than what's been seen before.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/wild-woods-treant

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Items: Inventory Icons:

1,220,376 New Wands!  (wand icon parts)
Self-Promotion Thread Hof_85x15
- This package of inventory icon parts adds an incredible amount of possibilities for designing magic wands.
http://neverwintervault.org/project/nwn1/hakpak/1220376-new-wands-wand-icon-parts

1,243,304 New Rods! (rod icon parts)

- This packages does for magical rods what the previous one does for magic wands.
http://neverwintervault.org/project/nwn1/images/icons/1243304-new-rods-rod-icon-parts

Potion Bottles Self-Promotion Thread Hof_85x15
- This adds 77 brand new potion bottle icon parts, so that you can have something besides the default ones. This one is included in the CEP.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/amethyst-dragons-potion-bottles-pack-01

Scroll Icons: Colorized (Generation 2) Self-Promotion Thread Hof_85x15
- This is based off the new colorized spell icons, making scrolls much more visually distinctive while in inventory or on the quickbar.
http://neverwintervault.org/project/nwn1/images/icons/colorized-scroll-icons-generation-2 #override

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Items: Inventory Icons & Matching Ground Models:


Faerie Stones

- 8 new gem icons with matching 3D models, which when placed on the ground float a little and emit colored light.
http://neverwintervault.org/project/nwn1/hakpak/faerie-stones-glowing-gems

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Items: Weapon Models & Icons:

Improved Shuriken
- For those that prefer a little subtlety, this shrinks down the massively oversized shuriken models, plus adds quite a few more models and icons.
http://neverwintervault.org/project/nwn1/hakpak/improved-shuriken #override

Snowball Override
- Transforms the humble dart model and base icon into a snowball for winter fun. Since this is an override, only the players that have it installed will see the snowball, while others still see the original dart. You can see it in action in the Snowball Fight! (demo module).
http://neverwintervault.org/project/nwn1/model/snowball-override #override

Pixel Sword
- A humor item, inspired by a post on the BioWare social forums.  It's a sword made of blocks of color to look like an old-school pixel-based sword.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/pixel-sword-humor-item

Reforged: Chain Weapons

- Brand new models and icons for light flails, heavy flails, and morningstars, made to replace the lower-quality default ones.  Comes in both override and hak versions. [part 1 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-chain-weapons #override

Reforged: Chopping Weapons

- All new models and icons for hand axes, battle axes, dwarven waraxes, throwing axes, greataxes, and double axes.  Both override and hak versions available. [part 2 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-chopping-weapons #override

Reforged: Smashing Weapons

- New models and icons for clubs, maces, hammers, & quarterstaves, made to replace the default ones.  Comes in both override and hak versions. [part 3 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-smashing-weapons #override

Reforged: Reach Weapons

- All new models and icons for halberds, scythes, spears, & tridents, replacing the default weapons.  Comes in both override and hak versions. [part 4 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-reach-weapons #override

Reforged: Light Blades

- Brand new models and icons to replace the default daggers, kukris, short swords, & rapiers.  Comes in both override and hak versions. [part 5 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-light-blades #override

Reforged: Heavy Blades
- Brand new models and icons to replace the default scimitars, katanas, longswords, bastard swords, greatswords, and two-bladed swords.  Comes in both override and hak versions. [part 6 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-heavy-blades #override

Reforged: Unusual Weapons

- Brand new models and icons that replace the default whips, darts, shuiken, kamas, and sickles.  Override and hak versions available. [part 7 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-unusual-weapons #override

Reforged: Ranged Weapons

- All new models and icons to replace the default light crossbows, heavy crossbows, shortbows, longbows, slings, arrows, bolts, bullets, and in-flight models for missiles. [part 8 of 8]
http://neverwintervault.org/project/nwn1/model/reforged-ranged-weapons #override

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Items: Armor, Cloaks, Helms Models & Icons:

Cloaks
Self-Promotion Thread Hof_85x15
- This package includes some of the custom cloaks I've made for Aenea. These cloaks are included in the CEP.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/amethyst-dragons-cloaks

Hooded Halfling Head as Helm
- Made by request, it's a helmet made from the hooded female halfling head model.
http://neverwintervault.org/project/nwn1/model/hooded-halfling-head-helm

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Placeables: Models:

Flowing Liquids v1.1
Self-Promotion Thread Hof_85x15
- Based on a proof of concept by gaoneg, this provides two additional (slower) speeds of flowing water, then adds versions for green flowing slime and flowing black for using over glowing lava.
http://neverwintervault.org/project/nwn1/hakpak/flowing-liquids-v11

Mythallar Crystals
- This adds 112 new glowing "mythallar" crystal placeables, expanding on the 1 provided by BioWare. These are included in the latest version of the CEP.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/world-aenea-mythallar-crystals

The Amethyst Dragon's Merchant Signs
- Brand new hanging merchant sign (shingle) models, made to either be used on their own or as an easy replacement for the old ones found in the CEP.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/amethyst-dragons-merchant-signs

Rainbow Snail Shell
- A small placeable snail shell, with rainbow colors.  Made for the role-played raven familiar of a certain wizard.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/rainbow-snail-shell

Mill Stones

- A pair of animated millstone placeables for inside those watermills and windmills.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/mill-stones

Rainy Day Puddles
- 40 puddles that can be dropped into areas (20 muddy, 20 watery)
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/rainy-day-puddles

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Visual Effects (VFX): Models:

VFX Quivers & Arrows Self-Promotion Thread Hof_85x15
- Designed for builders, this includes visual effects models that can be used to add non-armor-based quivers and arrows to PCs. In my PW, PCs pick a quiver color and the module will automatically add arrows with a color based on the type of arrows equipped. Updated May 1, 2013!
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/vfx-quivers-arrows

Alternative Ki Strike VFX Overrides

- This set of models can be used to change the color of the visual effect that appears when a monk uses his or her Ki Strike in unarmed combat.
http://neverwintervault.org/project/nwn1/other/visual-effect/alternative-ki-strike-vfx-overrides #override

New Weapon Visual Effects (VFX) - NWNCX

- 44 brand new weapon visuals for those using NWNCX (the Neverwinter Nights Client Extender)
http://neverwintervault.org/project/nwn1/other/visual-effect/new-weapon-visual-effects-vfx-nwncx

Aenea Dragon Horn VFX
- Designed for builders, this collection includes head-aligned visual effects to match the traditional 10 types of dragons, helpful for making PCs and NPCs with dragon-like traits.
https://neverwintervault.org/project/nwn1/model/aenea-dragon-horn-vfx-visual-effects

Costume VFX (head aligned)
- Made by community request.
https://neverwintervault.org/project/nwn1/hakpak/costume-vfx-head-aligned

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Scripts & Prefabs:


Hat of Disguise Self-Promotion Thread Hof_85x15
- This prefab includes both an item and the scripting needed to bring the classic D&D item into your game. Also available is the old version that doesn't use the 1.69 patch's OnChat capability like version 2 does.
http://neverwintervault.org/project/nwn1/prefab/hat-disguise

Wizard's Familiar

- This very basic prefab comes from the days when I'd just started scripting and learning about game balance. It's a dagger that becomes more powerful as the wizard using it does.
http://neverwintervault.org/project/nwn1/prefab/item/wizards-familiar-leveling-dagger-wizards-only

Cloak Exchanger / Updater for 1.68

- Probably no longer needed, this simply allows a PC the swap out a cloak for a new copy right from the game palette.
http://neverwintervault.org/project/nwn1/prefab/cloak-exchanger-updater-168

Clerical Spell Limitations Script

- This really basic script can be used to limit certain cleric spells to use by followers of a specific deity. This used to be used in my PW to limit heal to clerics of the goddess of healing and harm to clerics of the god of destruction.
http://neverwintervault.org/project/nwn1/script/clerical-spell-limitations-script

Kill Counting Book

- This book is an item that records the names and numbers of the creatures you kill while carrying it.
http://neverwintervault.org/project/nwn1/script/kill-counting-book

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Images: Portraits, Screenshots, Videos:


Glacius

- A portrait designed to represent an ice-based wizard.
http://neverwintervault.org/project/nwn1/images/portrait/glacius

Ridley

- A simple portrait, because I needed a generic fighter with a glowing green sword.
http://neverwintervault.org/project/nwn1/images/portrait/ridley

Snowball Fight!

- A screenshot of a scene that popped into my head as soon as BeyondThePale announced a winter theme screenshotshot contest. I used my snowball override and snowball fight demo module, watched invisibly in DM mode, then took a lot of screenshots until I got throwers in different positions. The only editing involved cropping to remove some empty sky and snow at the top and bottom.
http://neverwintervault.org/screenshots/snowball-fight

The Wanderer's Portal

- A few screenshots showing the redesign of the ancient portals scattered across Aenea.
http://neverwintervault.org/screenshots/wanderers-portal

Magic Staff Overhaul
- In-game screenshots of Aeneas improved magical staff models.
http://neverwintervault.org/screenshots/magic-staff-overhaul-aenea

Ioun Stones in Aenea
- This short video shows what happens with some modifications to models made by BigfootNZ, followed by scripting and conversation editing.
http://neverwintervault.org/video/ioun-stones-aenea

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Images: Textures:

Reforged: Texture Pack for Model Makers

- Textures used for Project Reforged, released for other model makers to use in their own creations.
http://neverwintervault.org/project/nwn1/images/texture/reforged-texture-pack-model-makers

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Multicategory: Items: Weapon Models & Inventory Icons & Placeable Models:


Mops

- Made in response to a question here on the BioWare boards, this little addition provides peasants and innkeepers something to use for cleaning up after adventurers.
http://neverwintervault.org/project/nwn1/hakpak/mops

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Tilesets: Models:

Drow Interior Tileset Ceilings - TID01
- Adds ceilings for the entire Drow Interior tileset.
https://neverwintervault.org/project/nwn1/model/drow-interior-tileset-ceilings-tid01

Roofs / Ceilings for Gestalt's Caverns (Add-On)
- For builders and players using Gestalt's Caverns pack (which adds lava and pit terrains to the basic mines tileset), this adds the ceilings from nwroofer's hak.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7920

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Uncategorized:

Shaun
- A NPC concept (rather than a file), submitted after an article by BeyondThePale looking for such submissions.
http://nwvault.ign.com/View.php?view=Characters.Detail&id=1424

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Custom Content Challenge Entries:

I've also created content for the following themes of the NWN community's monthly Custom Content Challenge:

May 2017 -- Underdark Societies Stuff -- Demonic Beholder (creature model)
April 2017 -- Why So Serious? -- "the darkness" (creature prefab)
March 2017 -- Blast from the Past -- Holy Water Fonts (placeable models)
February 2017 -- Serpent Kingdoms -- Cobra Staff (item models)
November 2016 -- Vampires and Zombies and Giants ....Oh My! -- Undead Frost Giant (creature model)
October 2016 -- Hidden Secrets and New Traps -- Hidden Lock Mechanisms (scripting)
August/September 2016 -- The Great Outdoors -- Tree Gazebo (placeable model)
April 2016 - Baldur's Gate and Offspring -- Flail of Ages (weapon models, misc items)
February 2016 -- A Farmer's Life -- Butter Churn and Cabbage Plant (placeable models)
July 2015 -- Holdable Objects -- Sceptres, Chalices, and Statuettes (torch models)
April 2015 -- The Small Details -- Various Placeables
February 2015 -- Remakes, Repairs & Reboots -- Tavern Shelf Remakes (CEP) (placeable models)
January 2015 -- Elemental Planes Stuff -- Various Elemental Creatures and Placeables
November 2014 -- Urban Adventures -- Pigeons and Dock Junk Golem (creature and placeable models)
June 2014 -- Artifacts and Relics -- Saint's Hand Reliquary (weapon part)
May 2014 -- Technomancy -- Para-Elemental Heavy Crossbows (weapons)
April 2014 -- Orcs/Half-orcs -- Elf Ear Shield (tower shield model)
January 2014 -- Chronicles of Krynn -- Silver Arm of Ergoth (arm body parts)
December 2013 -- Dark Sun -- Obsidian Stuff (placeables)
October 2013 -- Masters of the Wild / Let's Make Camp -- Simple Wilderness Traps (placeables and VFX)
September 2013 -- Arcane Space Stuff -- Spelljamming Helm and Scavvers
August 2013 -- Vikings, Celts, and Norsemen -- Amulet Icons
June 2013 -- Oldschool -- D&D Cartoon Items (item models and prefabs)
May 2013 -- Dragon Stuff -- Dragonscale Armor & Prefabs
February 2013 -- Plants -- Wild Woods Troll
January 2013 -- Spells and Spellcrafting -- Wizard Lab Jars
December 2012 -- To the Winner Go the Spoils/End of the Road -- Troll Head on a Stake
October 2012 -- The Bazaar -- Merchants Scripting/Conversation
September 2012 -- Arabian Nights -- Jamiya (daggers)
July 2012 -- Player Customization -- Riding Phenotype & Robes for CEP Brownie Race
June 2012 -- Animal Related Stuff -- Chicken Coop
May 2012 -- New, better looking weapons -- Fire Whip
April 2012 -- Folk Tales & Myths -- Various Legendary Objects
March 2012 -- Elven Stuff -- Twisted Elven Spires
February 2012 -- Oriental Additions -- Wing Chun Dummies, Flags, & Prefab Area
January 2012 -- Rogue Stuff -- Classic Shell Game (placeables & scripting)
December 2011 -- Winter Stuff -- Snowshoes (clothing, items, & placeables)
November 2011 -- Underwater Stuff -- Various Underwater Creatures & Placeables
September 2011 -- Horror/Creepy -- Bone Flails
August 2011 -- Planescape -- VFX Head Flames
July 2011 -- Airships -- Elemental Airship Engine
June 2011 -- Poor Folk Stuff -- Trash Piles and Shelter
May 2011 -- A Little Love for the Little Guys -- Short Sarcophagus
April 2011 -- Religious Items and Symbols -- Holy Gear Scripting
March 2011 -- Statuary Garden -- Placeable Collection and Giant Lady Bug
January/February 2011 -- New Helms, Hats, Hoods, Hair Accessories, or other head decorations -- VFX Tiki Mask
September 2010 -- Buccaneers/Pirates -- VFX Shoulder Parrots






For those wondering...yes, there is more that I plan on eventually publicly releasing. Usually Aenea's players get to use things for a while before it get's released to the community in general.

Self-Promotion Thread Selfpr10[/b]


Last edited by The Amethyst Dragon on Wed Nov 15, 2023 12:00 pm; edited 62 times in total (Reason for editing : Adding links.)
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7840
Age : 48
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

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