crashing after random lengths of time

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crashing after random lengths of time

Post by grundail on Sat Feb 20, 2010 1:26 pm

Ok i got my ISP issues fixed, bought an antenna for my wireless and it works great hehe. After this last update i get a random crash but before it does it looks like all npc's are petrified and i get alot of white tiles. I've re DLed all aenea file and updated my video and audio drivers and stl getting this. Anyone have a good idea to try? btw i'm using win 7


Last edited by grundail on Sat Feb 20, 2010 1:27 pm; edited 1 time in total (Reason for editing : content)
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Re: crashing after random lengths of time

Post by daveyeisley on Sat Feb 20, 2010 1:31 pm

Have you already adjusted your CPU affinity?
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Re: crashing after random lengths of time

Post by grundail on Sat Feb 20, 2010 3:07 pm

i adjusted it to 0 like bioware says
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Re: crashing after random lengths of time

Post by daveyeisley on Sat Feb 20, 2010 3:36 pm

I believe it is supposed to be set to -2 actually.

Check the info here.

Possibly also a graphical issue.... I found a bioware forum post about win 7 graphics issues on ATI video cards, and there is a fix... but your description doesnt seem like the same issue exactly...

Find that thread here. Its Nurvall's 4th post that has the fix.... but make sure you read up on the nature of the bug before doing it.
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Sat Feb 20, 2010 5:17 pm

I get a very similar issue. I just crash randomly, almost never in combat or on loading screens. I simply give up trying to figure it out, cause it is seemingly random. Since it's not in combat, it's not a big deal to me though. More annoying than anything.

I have my suspicions that it has something to do with interactions between Vista and NwN but I can't prove it...
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Re: crashing after random lengths of time

Post by grundail on Sat Feb 20, 2010 5:24 pm

well i changed it and just crashed lol i'll keep trying
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Re: crashing after random lengths of time

Post by eeriegeek on Tue Mar 16, 2010 5:52 pm

You didn't mention if you have an ATI card, but I had a problem with newer ATI drivers and an ATI 4770 under windows XP with a memory leak. If your NWN crashes after running a while, pop up a Task Manager and watch the nwn.exe memory size. If it just keeps getting bigger and bigger (mine would hit about 2GB) and then crash) you could try setting the number of Dynamic Lights in the graphics options to its lowest setting (1 I think). That fixed my leak.
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Re: crashing after random lengths of time

Post by grundail on Tue Mar 16, 2010 5:57 pm

It's an ATI Mobility Radeon HD 4300. I'll check for the mem leak and check my dynamic lighting settings, thanks.
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Tue Mar 16, 2010 7:34 pm

I've got an Invidia card, and I've never seen my NwN in the task manager go above it's normal size, so that would likely rule out a memory leak. (I keep the thing minimized after the first time for ease of access )

To date, I've never heard of anyone else with the same problem, and as I said before, it doesn't really disrupt gameplay enough to go actively hunting down the culprit.
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Re: crashing after random lengths of time

Post by Alundaio on Tue Mar 16, 2010 8:04 pm

I use to have an Nvidia card while playing Nwn in Vista. I never had such a problem, Kitty. I once did have trouble with my ATI, But eeriegeek told me the fix awhile back. It could be shiny water if you have that enabled.
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Re: crashing after random lengths of time

Post by grundail on Tue Mar 16, 2010 8:26 pm

Running Win 7, this is basically my comp except i have a Blueray DVD+/-RW HP 4710s
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Re: crashing after random lengths of time

Post by Alundaio on Tue Mar 16, 2010 9:52 pm

Setting dynamic lights to 1 didn't work?
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Re: crashing after random lengths of time

Post by grundail on Tue Mar 16, 2010 10:13 pm

it's been set on 1, funny thing is i bumped antialiasing on to normal from off and i have not crashed yet. other than adding your launcher that is, just did that today also.
.


Last edited by grundail on Thu Mar 18, 2010 12:13 pm; edited 2 times in total (Reason for editing : added content)
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Fri Mar 19, 2010 12:21 pm

Well I'll be.... it *IS* getting bigger (only a little, but bigger none the less) when it crashes... let's see if that dynamic lights change fixes it...
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Fri Mar 19, 2010 2:29 pm

After my most recent crash, I'm guessing it has little to do with it. NwNexe did reach a higher size over time, but not spontaneously. Also, reducing the dynamic lights to from 8 to 2 (not 1 so that I can see my own light around me) didn't seem to help...

Back to the drawing boards again lol
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Fri Mar 19, 2010 3:24 pm

I think I've just seen my fastest crash to date. 3 secs from the point of double-clicking the shortcut to crash time lol.
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Re: crashing after random lengths of time

Post by grundail on Fri Mar 19, 2010 3:32 pm

what worked for me is using Alundo's loader and turning on the antialiasing, go figure i'd crash with it off. Now i've been able to add some nice overrides lol
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Re: crashing after random lengths of time

Post by Alundaio on Fri Mar 19, 2010 4:21 pm

Kitten, that Dynamic light fix only works when it's set to 1. It doesn't necessarily happen only on ATI cards. I even seen people with the same problem with Nvidia. I think Most of which are due to some sort of OpenGL error. You will still light around your character when it's set to 1, so don't worry.

Grundail are you talking about me "Alundo"? lol. Yeah I would imagine skipping the loading screen completely would help alot of people. People been complaining about crashing during them since the very day Nwn was released.
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Fri Mar 19, 2010 5:36 pm

actually I had it set to 1 and couldn't see my bright orange light. Set it to 2 and I could see it. I'm not entirely sure why though. I'll toy around with it on 1 and see what happens with my light.

What exactly *does* this change actually do?
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Re: crashing after random lengths of time

Post by eeriegeek on Sat Mar 20, 2010 2:17 pm

evilkitten
Dynamic lights are the ones that the game engine's scene processing renders in real time so they can move and change color/intensity. This means source lights like the item glow you mentioned, torches, and some special lights placed in the toolkit. Possibly some spell effects too (light from the effect, but not the effect itself.) I'm not certain, but I'm guessing light number 1 may be the sun/moon. Not 100% sure but I think if your shadow moves in the light, its a dynamic light. There is ambient scene lighting and ambient tile lighting which is not effected by the dynamic lights setting.
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Re: crashing after random lengths of time

Post by eeriegeek on Sat Mar 20, 2010 3:22 pm

Oops, I take back that one statement, there is a separate setting for shadow casting lights.
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Tue Apr 27, 2010 2:49 am

Well.... it's not helping any... still crashing randomly with dynamic lights set to lowest

any other ideas?
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Re: crashing after random lengths of time

Post by daveyeisley on Tue Apr 27, 2010 4:49 am

Maybe try turning sound off to rule out sound related issues?
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Tue Apr 27, 2010 10:00 am

The sound is off bar the actual SFX. I will turn those off next time I get into the game and see what happens, though I can't imagine that it would make any difference....
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Re: crashing after random lengths of time

Post by daveyeisley on Tue Apr 27, 2010 4:44 pm

I felt the same way with a "lag" issue I was having, but trust me... NWN doesnt handle sound quite as separately from the graphics as you would expect.
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Re: crashing after random lengths of time

Post by Eric of Atrophy on Tue Apr 27, 2010 6:56 pm

Yeah, I know that some time ago, I was having big issues with NwN hanging on load and crashing out oddly ... I finally killed all of the sound, and it worked fine! You don't miss it quite the way you would think - I play in my basement, and hardly ever turn the sound on...

... so, yeah, kitteh, completely disabling the sound can do wonders for the game.
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Fri May 14, 2010 8:20 pm

Completely disabled the sound and no luck.... still crashing for no apparant reason...
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Re: crashing after random lengths of time

Post by daveyeisley on Sat May 15, 2010 4:56 am

Are you only having issues in NWN? Or do you crash in other programs too?

Can you identify anything else the crashes might have in common?
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Sat May 15, 2010 6:05 am

Only NwN crashes, and there doesn't seem to be much of anything in common. My best guess is that sometimes when I "percieve" something new, the game locks up. But the objects aren't corrupted, as when I log back in, I can continue on like nothing ever happened. So I don't think it's a corrupted file of some sort... but then again, I'm not too sure of much of anything here....
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Re: crashing after random lengths of time

Post by MannyJabrielle on Sat May 15, 2010 6:17 am

What settings do you have with nwn? Shiney water? Environmental mapping on creatures?
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Sat May 15, 2010 6:44 am

I've turned everything down all the way and the issue didn't resolve. So, I turned them back to where I prefer them in the first place (not having casting sounds was really starting to tick me off lol)
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Re: crashing after random lengths of time

Post by daveyeisley on Sun May 16, 2010 11:34 am

Assuming the following:

1. hardware is fine

2. OS is fine

3. the problem is specific to NWN

4. All NWN and hak/tlk content files are fine...

I would have to think it is a setting or a driver issue.

Assuming you have updated sound and video drivers, that would only leave settings. Not necessarily the in game settings though... what resolution is your desktop at? what resolution do you play NWN at?

Have you already adjusted your CPU affinity settings in the nwnplayer.ini file? Info here.

If none of the things we have done solve it, and you get frustrated enough, you may consider doing a full uninstall/reinstall. That has fixed problems with corrupt NWN files for me in the past. Does this crashing only happen on Aenea, or in other PWs too?
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Sun May 16, 2010 11:43 am

CPU Affinity settings changed, will see if that works. I also disabled the intromovies, since they've been making me crash (though I found a way around that. Click once the window opens but before the movies start. Now I don't care about that lol)

My resolution on both the computer and the game are the same (1280x768)
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Re: crashing after random lengths of time

Post by evilkittenofdoom on Thu Jul 22, 2010 6:30 pm

Now I'm getting even stranger behavior. Now, the game won't just lock up, but the game mostly locks up, along with the rest of the computer.

And ideas?

As a note, this isn't restricted solely to Aenea, but is highly recent. It only started in the past three days.


EDIT: I may have come up the the answer on my own here - I changed the graphics level up a notch around the same time. Turning it down to see what happens. (I'm gonna miss the water though)
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