Druid Wildshape Expansion (March 24, 2010)

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Druid Wildshape Expansion (March 24, 2010)

Post by The Amethyst Dragon on Wed Mar 24, 2010 5:41 pm

Druids now have the ability to pick from an expanded list of animal forms (currently 36 forms, rather than just 5).

This ability makes use of the VC command system, using ;;ws xxxxxx commands. The commands for changing will function only if you have remaining uses of the Wildshape feat (Greater Wildshape or the various other "shape" feats do not apply).

;;ws help - get an in-game mini help list
;;ws list - list all the possible animal forms and the codes needed for them

The older radial menu/icons can still be used with the normal animal shapes if you want to still use them.

Unlike the default forms, the newer forms do not advance to "dire" (or more powerful) forms when the druid reaches 12th level. These newer forms may also have one or more skill bonuses or benefits, since many of them have low physical ability scores and not all grant the 10 extra hitpoints the default forms give.

Some specific information on each form:

Badger
Command: ;;ws badger
Extra benefit(s): a default animal form, the form of this one changes to that of a dire badger at druid level 12+

Bat
Command: ;;ws bat
Extra benefit(s): Darkvision, Listen +10

Bear
Command: ;;ws bear
Extra benefit(s): a default animal form, the form of this one changes to that of a dire bear at druid level 12+
Extra: The lower powered version of this form becomes a polar bear during winter or when taken on at the Icereach.

Beetle
Command: ;;ws beetle
Extra benefit(s): Hide +10 (very small size)

Bison
Command: ;;ws bison
Extra benefit(s): immunity to mind affecting spells (stubborn and thick-headed)

Boar
Command: ;;ws boar
Extra benefit(s): a default animal form, the form of this one changes to
that of a dire
boarr at druid level 12+

Buck

Command: ;;ws buck
Extra benefit(s): movement rate increase +50%
Extra: this is just a male deer

Cat
Command: ;;ws cat
Extra benefit(s): Hide +5, Move Silently +5, Spot +5
Extra: the coloration of this form varies with the alignment of the druid

Chicken
Command: ;;ws chicken
Extra benefit(s): Spot +10 (always nervous and alert)

Cougar
Command: ;;ws cougar
Extra benefit(s):

Cow
Command: ;;ws cow
Extra benefit(s): immunity to mind affecting spells (stubborn and thick-headed)

Crab
Command: ;;ws crab
Extra benefit(s): water breathing, slashing resistance 5, piercing resistance 5

Doe
Command: ;;ws doe
Extra benefit(s): movement rate increase +50%
Extra: this is just a female deer

Dog
Command: ;;ws dog
Extra benefit(s): Search +5

Dragonfly
Command: ;;ws dragonfly
Extra benefit(s): Hide +5 (very small size), movement rate increase +99%

Falcon
Command: ;;ws falcon
Extra benefit(s): Spot +5, movement rate increase +50%

Ferret
Command: ;;ws ferret
Extra benefit(s): Tumble +5

Hog
Command: ;;ws hog
Extra benefit(s): Search +10

Horse
Command: ;;ws horse
Extra benefit(s): movement rate increase +50%
Extra: the coloration of the horse form changes with the druid's alignment

Leopard
Command: ;;ws leopard
Extra benefit(s):

Mouse
Command: ;;ws mouse
Extra benefit(s): Hide +15, Move Silently +15 (tiny and quiet)

Ox
Command: ;;ws ox
Extra benefit(s): immunity to mind affecting spells (stubborn and thick-headed)

Panther
Command: ;;ws panther
Extra benefit(s):

Parrot
Command: ;;ws parrot
Extra benefit(s): movement rate increase +50%

Rat
Command: ;;ws rat
Extra benefit(s): Search +10

Raven
Command: ;;ws raven
Extra benefit(s): movement rate increase +50%

Scorpion
Command: ;;ws scorpion
Extra benefit(s):

Seagull
Command: ;;ws seagull
Extra benefit(s): movement rate increase +50%

Shark
Command: ;;ws shark
Extra benefit(s): water breathing
Extra: blue shark is normal form, larger white shark after reaching druid level 12+

Snake
Command: ;;ws snake
Extra benefit(s):

Spider
Command: ;;ws spider
Extra benefit(s):

Swallow
Command: ;;ws swallow
Extra benefit(s): movement speed increase +99%

Tiger
Command: ;;ws tiger
Extra benefit(s):

Tiger, White
Command: ;;ws tigerwhite
Extra benefit(s):

Tortoise
Command: ;;ws tortoise
Extra benefit(s): Search +20 (lots of time to look carefully at things)
Extra: movement speed decrease -75%

Wolf
Command: ;;ws wolf
Extra benefit(s): a default animal form, the form of this one changes to that of a dire wolf at druid level 12+


Last edited by The Amethyst Dragon on Sun Nov 14, 2010 5:06 pm; edited 5 times in total

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Re: Druid Wildshape Expansion (March 24, 2010)

Post by evilkittenofdoom on Wed Mar 24, 2010 7:21 pm

Do the creatures such as scorpions and snakes have poison-attacks?

Do winged creatures have the ability to fly?

Do the "insect" creatures have mind-immunity like their respective normal versions?

Do any of the creatures have innate weaknesses (i.e. -50% fire resistance)
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Re: Druid Wildshape Expansion (March 24, 2010)

Post by Eric of Atrophy on Wed Mar 24, 2010 8:01 pm

kitten, kitten, kitten ... so full of questions!
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Re: Druid Wildshape Expansion (March 24, 2010)

Post by The Amethyst Dragon on Wed Mar 24, 2010 9:51 pm

Do the creatures such as scorpions and snakes have poison-attacks?

I think the scorpion form does. The snake one might. I'll have to test
in-game (it's been a few days since I added the creature weapons/skins
to the polymorph.2da file).

Do winged creatures have the ability to fly?

No. But they do have an increased movement rate. They look like they're flying, but don't get the benefit that those with the Winged subrace get.

Do the "insect" creatures have mind-immunity like their respective normal versions?

No. The racial type for all of these is "animal", since I figured there should be a similarity for all of them. The only ones with mind-immunity are the bovines (cow, bison, ox).

Do any of the creatures have innate weaknesses (i.e. -50% fire resistance)

Only the tortoise, with it's severely reduced movement rate.

These are really just meant to give some variety for druids, who've been stuck with the same 5 animal forms since 2002. Razz Not many of the forms are particularly good for combat (except the big cats), and the ones that are don't really have any added effects like the non-combat ones get.

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Re: Druid Wildshape Expansion (March 24, 2010)

Post by Maeglin Dubh on Thu Mar 25, 2010 5:34 pm

Wolves turn into Dire Badgers?
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Re: Druid Wildshape Expansion (March 24, 2010)

Post by The Amethyst Dragon on Thu Mar 25, 2010 5:46 pm

Maeglin Dubh wrote:Wolves turn into Dire Badgers?
oops

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Re: Druid Wildshape Expansion (March 24, 2010)

Post by Anthroplayer on Tue Apr 06, 2010 12:10 pm

Hmm, it would be nice to have a white/winter wolf and a dire version of it. I'm sure the CEP came with dire version for the majority of the non-farm animals present actually... didn't it?
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Re: Druid Wildshape Expansion (March 24, 2010)

Post by Alundaio on Sat Nov 13, 2010 4:34 pm

I think the main page about the Druid class should be updated with this information.
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Re: Druid Wildshape Expansion (March 24, 2010)

Post by The Amethyst Dragon on Sun Nov 14, 2010 5:08 pm

Alundaio wrote:I think the main page about the Druid class should be updated with this information.

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Re: Druid Wildshape Expansion (March 24, 2010)

Post by Maeglin Dubh on Sun Nov 14, 2010 7:32 pm

Yeah, I actually forgot all about these. Makes Druid seem far more appealing, and makes for some excellent multiclassing shenanigans. Like a Druidic Assassin who becomes a snake and then Death Attacks people.
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Re: Druid Wildshape Expansion (March 24, 2010)

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