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Shadows - kinda busted?

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Post by MannyJabrielle Mon May 03, 2010 7:10 pm

Shadows (swamp of mists, alatha, deathwater red's crypt, other places), seem be somewhat.... busted. They will run up to you, make their touch attack, and then just sit there. Sometimes they will continue attacking, but mostly just stand there.

This *might* very well be related to a known bioware bug with the shadowdancer's summoned shadow. The info is buried in the nwnwiki pages somewhere. There's an error with the scripts that causes the shadows to just stop attacking.
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Post by daveyeisley Mon May 03, 2010 8:07 pm

Hrm... one of the large technical problems of NWN.... AI scripting.
We really need some member of the community to rewrite AI combat scripts for spellcasters, and bug fix some of the others...
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Post by MannyJabrielle Mon May 03, 2010 8:32 pm

Looked up the wiki...
The shadowdancer summon sometimes stops attacking, doing nothing more than running up to foes, due to a bug in the special AI script that surfaces when the shadow fiend's action queue is cleared in the middle of a shadow attack (e.g. if the creature suddenly decides to follow its master). One possible solution for scripters is to remove (just) the call to ActionDoCommand() from the last line of the x2_ai_shadow script. Another solution can be performed in game by silencing the shadow fiend.

That entry is for the shadowdancer summon, but that's also the -exact- behavior of the baddie shadows I've been seeing.

And on a linked page, found another reference to another shadow bug (For shadowdancer summons) in that it doesn't do the shadow attack due to a typo.

# The shadow summoned by the summon shadow (shadowdancer) feat differs from the standard creature in that it has damage reduction 30/+1 and turn resistance +10. In addition, this shadow does not use its shadow attack, due to a bug in its template (specifically, a trailing space in the name of the local variable that specifies the special AI script). The ResRef of this summuned shadow is x1_s_shadow.
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