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Traps

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Traps Empty Traps

Post by MannyJabrielle Mon Jan 17, 2011 6:37 pm

Bug with the traps....

It seems when a player joins the party or enters the current area, traps alraedy laid down by someone in-party just disappear. This could be particularly expensive for epic rogues who's traps cost several thousand GP per peice Sad
MannyJabrielle
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Post by MannyJabrielle Mon Jan 17, 2011 6:40 pm

Party members are also triggering the traps... which really really sucks.
MannyJabrielle
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Post by Svair Mon Jan 17, 2011 6:48 pm

I'm not sure even non-party members are triggering traps correctly.

I walked into an area that Manny's PC was in (not part of the same Party), walked some distance, and triggered many traps.

But all I got was (paraphrased) "You triggered a trap" over and over. Nothing other than the message, no Saving Throw, no damage, etc...
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Post by MannyJabrielle Mon Jan 17, 2011 7:14 pm

After more testing... it's the electrical traps, gas traps, and acid (blob and splash). Fire traps work correctly, but the ones mentioned are not working right.

Ice, spike, web and sonic testing yet to be finished Razz
MannyJabrielle
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. : Dungeon Master
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