AD's Test Lab: Ice Caves

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AD's Test Lab: Ice Caves

Post by The Amethyst Dragon on Thu Feb 17, 2011 5:46 pm

Decided that I really need some icy caves for inside the Icereach glacier areas (yes I plan on expanding them in the near future). These will go into an upcoming hak update (it's just a simple reskin).




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Re: AD's Test Lab: Ice Caves

Post by RustyDios on Thu Feb 17, 2011 8:37 pm

Wow .. How awesome would Icegrinds Lair / The area under under the glacier look if they use this tileset and get an overhaul ....

Neat work by The Amethyst Dragon.. ..
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Re: AD's Test Lab: Ice Caves

Post by The Amethyst Dragon on Thu Feb 17, 2011 10:23 pm

RustyDios wrote:Wow .. How awesome would Icegrinds Lair / The area under under the glacier look if they use this tileset and get an overhaul ....

Neat work by .. ..
My thoughts exactly. Smile

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Re: AD's Test Lab: Ice Caves

Post by daveyeisley on Fri Feb 18, 2011 9:06 pm

Freakin awesome.
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Re: AD's Test Lab: Ice Caves

Post by The Amethyst Dragon on Sat Feb 19, 2011 1:35 am

Other fun stuff here. Most of the ice is reflective (walls, ceilings, platforms, pieces on the floor). Really noticeable when rotating the camera. Smile

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Re: AD's Test Lab: Ice Caves

Post by Kefrem on Sun Feb 27, 2011 11:56 pm

one reskin ive always liked was the caves reskin on the vault i used to use. It made it appear with a roof...and not just caves..the timber supports were there too in the mine cart stuff.

It was really need to tip view down an see the roof over head Razz
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Re: AD's Test Lab: Ice Caves

Post by The Amethyst Dragon on Mon Feb 28, 2011 12:31 am

Kefrem wrote:one reskin ive always liked was the caves reskin on the vault i used to use. It made it appear with a roof...and not just caves..the timber supports were there too in the mine cart stuff.

It was really need to tip view down an see the roof over head Razz
The mines and caves (and underdark) in Aenea are like that. Smile Makes if feel much more closed in when not using the camera overhead. I just wish every interior tileset had a good quality roof/ceiling.

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Re: AD's Test Lab: Ice Caves

Post by MannyJabrielle on Mon Feb 28, 2011 1:13 am

I'd have to go search for the exact file, but there IS an override that increases the resolution of textures on the default tilesets, as well as add ceilings.

Looks good in Aenea, except for a few spots with CEP tiles (like entromes... there's a lack of ceiling on the "window" tiles which looks odd)
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