Factions (Police brutality, yo!)

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Factions (Police brutality, yo!)

Post by MannyJabrielle on Sat Mar 19, 2011 9:57 pm

There still seem to be faction problems happening. Rather than commoners/ect going hostile on PCs though, they go hostile on eachother.

In particular, guards (macedone guards, nektarian soldiers) are now quite often going after commoners (I've been trying to complete the adventurer's journal quest, but the soldiers keep on killing the second person you talk to in the quest).
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Re: Factions (Police brutality, yo!)

Post by Eric of Atrophy on Sun Apr 17, 2011 1:54 pm

I encountered an instance today where Billy Mard and a white kitten were trying to beat down a caravan bison. Amusing, yes ... annoying, yes, when one wants to buy a Mard bag (which I did), and I didn't feel like killing him today ...
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Re: Factions (Police brutality, yo!)

Post by MannyJabrielle on Sun Apr 17, 2011 2:41 pm

From what I've noticed... The guards and such *seem* to go crazy-murderous after a PC somewhere has gotten into faction issues.

I've noticed this after a reset when I was the only one on.... things would be fine, but after I had done something to cause commoners and such to hate me, the guards in macedone will start offing commoners and animals.
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Re: Factions (Police brutality, yo!)

Post by The Amethyst Dragon on Sun Apr 17, 2011 11:21 pm

Next reset has a minor faction adjustment with defenders (guards). We'll see if it helps.

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Re: Factions (Police brutality, yo!)

Post by daveyeisley on Mon Apr 18, 2011 8:24 am

*crosses fingers*
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Re: Factions (Police brutality, yo!)

Post by Eric of Atrophy on Mon Apr 18, 2011 8:52 am

And toes!
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Re: Factions (Police brutality, yo!)

Post by MannyJabrielle on Mon Apr 18, 2011 11:22 am

and eyes
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Mon Apr 18, 2011 3:08 pm

MannyJabrielle wrote:and eyes

HEY! Not funny anymore... well, perhaps a little. It actually helps when walking with cute therapists, and I can remark that I have twice as many as anyone else!

Cool
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Thu May 19, 2011 1:22 pm

The critters outside Mountainholm are fighting again, and Drow and their followers are too (though I needed the help). FYI

AFWIW, when an Epic lvl character visits the Halfling wagon camp, so many vermin appear that it becomes quite difficult to move via the mouse; pun kinda intended. This can be problematic as the NPC's often like to help.
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Re: Factions (Police brutality, yo!)

Post by The Amethyst Dragon on Thu May 19, 2011 1:39 pm

Thanks for the update.

Where's the halfling wagon camp?

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Re: Factions (Police brutality, yo!)

Post by Elhanan on Thu May 19, 2011 2:50 pm

Just before the crossroads leading to Mountainholm; one with altar of Gort, and PC tree home.
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Re: Factions (Police brutality, yo!)

Post by MannyJabrielle on Thu May 19, 2011 2:51 pm

Thems be gnomes Smile
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Thu May 19, 2011 2:58 pm

OK; not the first time that has happened.... Razz
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Re: Factions (Police brutality, yo!)

Post by MannyJabrielle on Thu May 19, 2011 3:04 pm

Hehe, they're easy to mix up. Midgets everywhere!
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Fri Jun 24, 2011 5:18 am

The various areas of Aenea are seeing an uprising of mice, rats, bats, and other vermin recently. The numbers appear to be larger than previously capped, and NPC's are being drawn away to pursue which may result in Friendly Fire issues.
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Fri Aug 12, 2011 11:15 pm

Again, the roads are seeing tons of bats descend upon the roadways making transit near impossible. Mice are leading cats, dogs, Clerics, and others away from their usual haunts. Etc.

And my recent discovery of when confused by an Umber Hulk into attacking nice, really huge friendly Umbers (and a quick trip to the Temple of Lysis), this also seems to ruffle feathers of actual birds, smiths, and city guardsmen across the globe. Answer: wait until reset.
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Re: Factions (Police brutality, yo!)

Post by RustyDios on Sat Aug 13, 2011 10:22 am

Elhanan wrote: Answer: wait until reset.

This should never be an answer, only a hint that something is going seriously wrong and forcing people to stop playing ((until a reset occurs and hopefully things go back to "normal")) .... ....
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Re: Factions (Police brutality, yo!)

Post by daveyeisley on Sat Aug 13, 2011 11:31 am

PCs faction reputations are supposed to slowly return to normal over a few game hours automatically.... no deaths, relogging, or resets required.
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Re: Factions (Police brutality, yo!)

Post by Elhanan on Sat Aug 13, 2011 3:18 pm

I have no real idea of the elapsed time, but the initial fault happened in the Underdark, and I was transported to the Temple of Lysis in Macedone. After healing up fully, I returned to the Vale for resupplies, saw that Darla was hostile and starting her buff spells\ routines, so I escaped and went up to the hidden grove, where I was attacked by a single bird while shopping.

From there I wandered to Tradeholm. While most everyone was calm on the trek down there, the guards in Shamalangadingdong were also hostile, and had to be evaded. Having a character with noted vulnerabilities at low lvls, I decided to log after Tradeholm to avoid death. But I was able to get a new pair of bracers that session, and sell the used ones before I left.

I have already left a suggestion that a Faction Reset feature may be useful at the Cosmic Balance chamber in Mountainholm. Saw this in a mod series once, and thought it could be useful here due to the high volume of factions.
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Re: Factions (Police brutality, yo!)

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