Updated-Consolidated list of Area/Spawn/Creature/Item issues

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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by The Amethyst Dragon on Fri Jun 24, 2011 5:23 pm

Angel of Death wrote:Area: Nektaria :: Valorian's Vale :: The Caves, Crypt

The red light shaft which is suppose to "beam" you to the other side of the chasm does not appear to function.
Fixed for next module update.

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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by daveyeisley on Sun Jun 26, 2011 5:42 am

will edit master list. thx


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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by eeriegeek on Sun Jun 26, 2011 8:59 am

Numbers 4, 9, 10, and 21 appear to be fixed to me.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by MannyJabrielle on Sun Jun 26, 2011 12:49 pm

Updated-Consolidated list of Area/Spawn/Creature/Item issues:

1. Animals seem to no longer spawn as neutral to druids. More detailed info.
2. League of Extraordinary Adventurer Hirelings have some issues and bugs. More info here and here.
3. Magia in the Elf Grove is not teleporting certain PCs to their homes. More info here.
4. Teleport in Ebonhall seems broken. Can set marks and teleport INTO Ebonhall, but if you try to teleport OUT, you get the error message "You cannot target a creature you cannot see or do not have line of sight to".
5. Faction issues with Various town NPCs such as Macedone and Mountainholm commoners and guards seem to be going hostile to one another somehow.
6. Lysis Bracers seem to sometimes fail, often causing all charges to be lost without saving character from death. Perhaps when script is triggered, it makes PC immortal, and then "freeze" the PC as if in Timestop before teleporting them, then upon arrival in temple, remove immortality and freeze effect?
7. Some quests need fixes. Link to Consolidated Quest bug thread. Some info here as well.
8. Various Healing Potions seem to have issues with how much is or is not being healed. More detailed Info.
9. Lady Shea reporting 6556 gold as the price she will pay for Blazing Staff or Impaler, but when sold the PC only gets 1 or 2 gold.
10. The green item update anvil "eats" +5 deflection rings and jump tool/widgets.

11. Crossroads of Othik no longer has the Green Dragons spawn, which makes it extremely tough to find any of that kind of blood.
12. Drop rates on Dragon blood are getting an increase at current. Hoping to assist with the numerical mechanics/calculations. Suggested adjustments.
13. Orc General may not be spawning in a certain Orc Training Camp headquarters.
14. Black Dragons are causing oddities with the Weird and Phantasmal Killer spells. More detailed info.
15. Certain drow and orc NPCs seem to have faction issues. More detailed info.
16. The triggers for Priscilla's Priestly Goods seem to be broken. More detailed info.
17. Large shields on the mystical crafting boots are having some issues. Zolaras appearance isn't there, but the Dalix shield comes up twice.
18. Asis Potions of Full Healing sometimes only healing 33 hps, even when newly purchased from vendor. More Detailed Info.
19. Both keys needed for Vorshlags area should be respawning when the door re-locks itself. Also, the one that is set to spawn "on the ground" should be placed into the nearby container (which should be set to respawn).
20. Emerald Golems in K'Nort Scrar Rift are crit-vulnerable, despite being constructs.
21. Butch in the Leaf Market apparently does not have a store anymore when spoken to. More info here.
22. White Dragons seem to be moving faster than most monks.
23. Elementals, particularly elder elementals "clickable space" is simply massive. In the case of the elementals summoned with summon creature IX, their clickable space is more than twice as large as the actual model, which already takes up a very large amount of space on the screen. This can make walking about incredibly difficult, to downright impossible without using the WASD keys. screenshot. Elementals also currently have a "blood/bleeding" animation when struck. Not sure how to fix it, but I don't think it makes sense or is intended.
24. Shivani's Academy has an issue with PCs being able to gain access to spots. More detailed info.[/quote]
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by daveyeisley on Sat Aug 06, 2011 9:56 pm

Seems the sacrificial flame no longer works on extraneous PC properties in inventory.... so they now cannot be dropped or gotten rid of again...
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by daveyeisley on Sun Aug 07, 2011 8:37 am

updated later in thread


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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Angel of Death on Tue Aug 09, 2011 7:36 am

11. Crossroads of Othik no longer has the Green Dragons spawn, which makes it extremely tough to find any of that kind of blood.

Really? I have run into a lot of green adult dragons. Both in the forest area just before Tradeholm, in the Silveryleaf forest with the dragon statue and cabin...as well as some other places.

The forest area at Tradeholm is a dead trap for low level characters, if its not dragons you encounter it's a horde of bandits. >.>
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by daveyeisley on Tue Aug 09, 2011 11:01 am

Your experience may have been exceptional then, as I haven't seen a green dragon in ages on any of my pcs.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Elhanan on Tue Aug 09, 2011 2:24 pm

Dragons have been spawning near that bridge; been using Flight with lowbies to avoid them. But the only color I noticed was Hostile red....
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by daveyeisley on Fri Sep 09, 2011 8:21 pm

Updated-Consolidated list of Area/Spawn/Creature/Item issues:

1. Animals seem to no longer spawn as neutral to druids. More detailed info.
2. League of Extraordinary Adventurer Hirelings have some issues and bugs. More info here and here.
3. Magia in the Elf Grove is not teleporting certain PCs to their homes. More info here.
4. Shivani's Academy has an issue with PCs being able to gain access to spots. More detailed info.
5. Faction issues with Various town NPCs such as Macedone and Mountainholm commoners and guards seem to be going hostile to one another somehow.
6. Lysis Bracers seem to sometimes fail, often causing all charges to be lost without saving character from death. Perhaps when script is triggered, it makes PC immortal, and then "freeze" the PC as if in Timestop before teleporting them, then upon arrival in temple, remove immortality and freeze effect?
7. Some quests need fixes. Link to Consolidated Quest bug thread. Some info here as well.
8. Various Healing Potions seem to have issues with how much is or is not being healed. More detailed Info.
9. Elementals, particularly elder elementals "clickable space" is simply massive. In the case of the elementals summoned with summon creature IX, their clickable space is more than twice as large as the actual model, which already takes up a very large amount of space on the screen. This can make walking about incredibly difficult, to downright impossible without using the WASD keys. screenshot. Elementals also currently have a "blood/bleeding" animation when struck. Not sure how to fix it, but I don't think it makes sense or is intended.
10. White Dragons seem to be moving faster than most monks.
11. Crossroads of Othik no longer has the Green Dragons spawn, which makes it extremely tough to find any of that kind of blood.
12. Drop rates on Dragon blood are getting an increase at current. Hoping to assist with the numerical mechanics/calculations. Suggested adjustments.
13. Orc General may not be spawning in a certain Orc Training Camp headquarters.
14. Black Dragons are causing oddities with the Weird and Phantasmal Killer spells. More detailed info.
15. Certain drow and orc NPCs seem to have faction issues. More detailed info.
16. The triggers for Priscilla's Priestly Goods seem to be broken. More detailed info.
17. Large shields on the mystical crafting boots are having some issues. Zolaras appearance isn't there, but the Dalix shield comes up twice.
18. Asis Potions of Full Healing sometimes only healing 33 hps, even when newly purchased from vendor. More Detailed Info.
19. Both keys needed for Vorshlags area should be respawning when the door re-locks itself. Also, the one that is set to spawn "on the ground" should be placed into the nearby container (which should be set to respawn).
20. Emerald Golems in K'Nort Scrar Rift are crit-vulnerable, despite being constructs.
21. The Sacrificial Flame no longer works on extraneous PC properties (in this case it was just PC Properties, not "Aenea PC Properties") in inventory.... so they now cannot be dropped or gotten rid of again...
22. Beholders are firing rays while the target is still "antimagicked" so they are wasting the many of the rays because the target is immune while affected by antimagic. Timing adjustment needed.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Angel of Death on Mon Oct 31, 2011 12:53 am

I noticed, upon wandering around, certain Orcish Storm Knights have a tendency of running around butt naked! Razz A new strategy used by the orcish generals to keep away bothersome adventurers after seeing the effect it had when vampires took up this tactic in their dungeon in Alatha's ruins? Twisted Evil


The problem is likely that the npcs does not have the necessary feat to equip the armor they have been given to wear in the toolset, and would probably be solved when given said feat... Smile
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Elhanan on Mon Oct 31, 2011 6:43 am

Angel of Death wrote:I noticed, upon wandering around, certain Orcish Storm Knights have a tendency of running around butt naked! Razz A new strategy used by the orcish generals to keep away bothersome adventurers after seeing the effect it had when vampires took up this tactic in their dungeon in Alatha's ruins? Twisted Evil

The problem is likely that the npcs does not have the necessary feat to equip the armor they have been given to wear in the toolset, and would probably be solved when given said feat... Smile

Maybe fighting the fey all these years is starting to rub off on the Empire.... Embarassed
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by The Amethyst Dragon on Mon Oct 31, 2011 9:12 am

Angel of Death wrote:I noticed, upon wandering around, certain Orcish Storm Knights have a tendency of running around butt naked! Razz A new strategy used by the orcish generals to keep away bothersome adventurers after seeing the effect it had when vampires took up this tactic in their dungeon in Alatha's ruins? Twisted Evil


The problem is likely that the npcs does not have the necessary feat to equip the armor they have been given to wear in the toolset, and would probably be solved when given said feat... Smile
Fixed for next module update. The missing feat was indeed the problem. That's what I get for editing an off-palette creature's items without unequipping/equipping them (turning a medium armor into a heavy armor, in this case).

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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Angel of Death on Mon Oct 31, 2011 9:28 pm

Knew it, I have seen that bug more than once. It's quite easy to overlook it when creating npcs... Smile
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Elhanan on Thu Mar 01, 2012 1:37 pm

Not certain if this is a bug or what, but in the entry area of Macedone (ie; portal, stables, etc), I was met by three Snowmen of Iciness, and an Ancient White dragon a moment later while playing my 4th lvl Ranger. And Muscles outside the gate will not help attack anything I manage to lure outside either; rather intimidating all in all.

Also, after spending an IG night doing battle with bandits; drawing them away and killing them a few at a time, the lot vanished at dawn. While understandable in the patrolled areas, this was at the Purple Worm crossroads where only the bison are nearby on patrol.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by The Amethyst Dragon on Thu Mar 01, 2012 2:25 pm

Thanks. The winter creatures should not be spawning in what's basically part of the city. And a white dragon should pretty much be on his own.

If you are drawing the bandits (or other baddies) out of the area to kill them off, the ones left behind will despawn if no PC is in that same area after a minute or so.

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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Elhanan on Thu Mar 01, 2012 3:11 pm

The Amethyst Dragon wrote:Thanks. The winter creatures should not be spawning in what's basically part of the city. And a white dragon should pretty much be on his own.

If you are drawing the bandits (or other baddies) out of the area to kill them off, the ones left behind will despawn if no PC is in that same area after a minute or so.

Thanks for the clarification! The dragon was singular; the Fear aura had disabled most of the local critters, and the Snowman had killed the previous ones with AoE spells. These two events simply occured back to back after a Snowman had been lured outside the walls.

But at least some of the bandits that vanished were in battle with me in the same area, like when they flee in fear. And I can tell you, I was not all that scary at 4th! Sad
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by The Amethyst Dragon on Thu Mar 01, 2012 3:39 pm

Ah, yes. If they flee in fear (morale failure!) from you, they will vanish if they manage to get far enough away from you.

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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

Post by Elhanan on Thu Mar 01, 2012 5:19 pm

The Amethyst Dragon wrote:Ah, yes. If they flee in fear (morale failure!) from you, they will vanish if they manage to get far enough away from you.

True, but what I was trying to say humorously is that they were not fleeing; it only looked that way the way they up and vanished.
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Re: Updated-Consolidated list of Area/Spawn/Creature/Item issues

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