Updated-Consolidated list of Class/Race/Feat/Command issues

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Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 22, 2011 7:58 pm

updated later in thread
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 22, 2011 8:51 pm

updated later in thread.


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by evilkittenofdoom on Tue Mar 22, 2011 9:11 pm

Slight thing (but amazingly awesome) There is now a tool in the radial menu with the rest of the tools called " Tool : Flight" that allows for the use of your flight from Ascension/Reincarnation
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 22, 2011 9:19 pm

updated later in thread


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by A_Vagabond on Wed Mar 23, 2011 8:20 am

Subracial abilities are tied to the creature skin, and are clearly lost at death. It seems that if you have anything else on the skin, like Ioun stones or a Circlet, that the skin will not be reset on relogging. I've found with my bright gnome that I needed to remove the circlet and deactivate iouns, then relog, and then rest, and that would reset the subrace...most of the time.

It also meant that I lost the bonus spell slots from the circlet until my next rest, but so be it. Death's a biatch sometimes Razz
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Wed Mar 23, 2011 9:11 pm

I am wondering if this is all somehow related to the issue where sometimes a PC can be killed by their own skin (ie. PC properties). Like if they have extra hps from a CON ioun, those hps are lost when the PC goes into negative hitpoints, meaning the PC is usually killed without taking any extra damage.

I don't remember having this issue for a LONG time... but perhaps it was fixed and the new issue was created? I just can't imagine that losing the skin&properties on negative hps/death would be needed/required for any real pupose. And if so, then that could be a solution right there. Maybe can shed more light on it.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Thu Mar 24, 2011 7:18 pm

updated later in thread


Last edited by daveyeisley on Mon Mar 28, 2011 2:20 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Fri Mar 25, 2011 10:33 am

Odd bug I've noticed with gnomes (and I think dwarves have a similar issue, but I haven't checked to make sure yet)

When I take my gnome Aga underwater, he doens't go into a "swimming" phenotype. He goes into the assassin style phenotype, and he's not walking on the ground either, he's walking above it slightly.

Perhaps the actual files for the swimming phenotype got over-written somehow with the assassin style files?

Dwarves also don't go into "swim mode" but I can't recall if they go into the same style and walk through the air like gnomes do.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Fri Mar 25, 2011 10:56 am

updated later in thread


Last edited by daveyeisley on Sat Mar 26, 2011 9:21 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by Amethyst347 on Sat Mar 26, 2011 8:58 am

Elfsize fix doesn't seem to have stuck. I logged in w/ Ayala a couple days ago after the fix was applied, and she'd gone back to Elf size (yay!). Just logged in with her now and she's reverted back to Human size. Sad

ETA: Logged in again with her today, and she's back to Elf size. So who knows? Razz


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Sun Mar 27, 2011 11:07 am

My mouseblood halfling seems to have lost his mouseblooded-ness. Even after reset and using the anvil, it hasn't come back.

EDIT: Manny helped fix the subrace feat issue, so I will use the anvil next reset and see if that gets him all fixed up, hopefully.


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Sun Mar 27, 2011 11:56 pm

;;em gold x - fixed for next module update...just needed to move a line of code (where it takes gold from PC) up two spots before it gets increased by 10%. The 10% increase in celestial gold given is not a bug, just the 10% increase in regular gold taken....it should be 1.1 celestial gold gained for every 1 gp given up.

new VC command going in for next module update (if it's not in already): ;;tool appfix - should reapply elf size for halfelves that picked it and custom appearances for PCs that purchased them (if they are lost for soem reason).

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Mar 28, 2011 1:37 pm

updated later in thread


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by RustyDios on Mon Mar 28, 2011 5:41 pm

Subrace PC's (Shadowchild ~ Concealment+Visual, Winged ~ Speed Boost) ... the above are not applied after a server reset until the PC rests for the first time... ...

Alot of problems with subraces seem to be fixed with rest/renewal potions... so how about in the Astral there is a trigger that does a Forced-Instant-Rest (akin to the renewal potions)... and placed in the Astral so it cannot be abused by players ((as to my knowledge the only route to get there now is via Server Reset or Re-level Scales)) .... ...
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Mar 28, 2011 6:18 pm

RustyDios wrote:Subrace PC's (Shadowchild ~ Concealment+Visual, Winged ~ Speed Boost) ... the above are not applied after a server reset until the PC rests for the first time... ...

Alot of problems with subraces seem to be fixed with rest/renewal potions... so how about in the Astral there is a trigger that does a Forced-Instant-Rest (akin to the renewal potions)... and placed in the Astral so it cannot be abused by players ((as to my knowledge the only route to get there now is via Server Reset or Re-level Scales)) .... ...

I dont think its really that big of a deal for PCs to rest upon entering the Sleeping Dragon. Almost everybody does this already anyways.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by RustyDios on Mon Mar 28, 2011 6:41 pm

daveyeisley wrote:

I don't think its really that big of a deal for PCs to rest upon entering the Sleeping Dragon. Almost everybody does this already anyway.

Yes, but is this WHY almost everybody does this anyway ?.. Has this minor bug / annoyance become such a part of an "overlooked and accepted problem" that everyone rests on a log in to fix "various possibly unreported subrace bugs that vanish on resting" before setting out on an adventure ??

If losing subrace abilities on death is a problem (and lets face it, it is.. and not everybody has Gifts/Soul Anchor/Friends with Raise/Rezzi... some prefer going to the peace of the Vale ~ to rest before returning to the fight some other way~) .. then surely not having those abilities from the very start is a problem worth mentioning too ??

The way I see it, we use the Astral as a player-pc set up area before joining the world... a transition from "somewhere" to Aenea ... but to the PC's I view this as having "fully rested upstairs in the SDI, coming downstairs and through the door and about to embark on more adventuring"... so after that good sleep, the first thing we do is "take a nap"... must have been one darn big breakfast to make us want to sleep right away ... ...

I know it's not a big problem, and you can view it as not a problem at all ... it's certainly not a game-breaking bug, or anywhere on the "priority list" ... but imagine a new player to Aenea, logs out.. server resets... logs in, wonders why xyz isn't happening.. no other players around to ask.. not a spellcaster/requiring rest... thinks the worlds bugged to heaven if even "the subraces don't work"... doesn't know of the forums... logs out.. never to return.... .... okay thats an extreme example, but a possibility, maybe ?



I suppose that I'm just griping about something that is trivial, but having to rest nearly EVERY log in (because the server tends to reset whilst I'm away) is just starting to irk me ... .... ...
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Mar 28, 2011 7:54 pm

The reason it isnt a big deal is because many characters abilities/spells etc that have uses per day are empty upon logging in after a reset. In order to actually be able to use them, folks rest upon entering the SDI. That ALSO fixes subrace effects, so there is no reason to add extra scripting or placeable in the conjunction to do it.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Mar 28, 2011 8:08 pm

updated later in thread


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by RustyDios on Mon Mar 28, 2011 9:38 pm

daveyeisley wrote:The reason it isn't a big deal is because many characters abilities/spells etc that have uses per day are empty upon logging in after a reset. In order to actually be able to use them, folks rest upon entering the SDI. That ALSO fixes subrace effects, so there is no reason to add extra scripting or placeable in the conjunction to do it.


True.. but yet again.. these abilities should be ready to go from initial log in post server reset IMO.... and all it should require is a trigger with a slightly modified renewal potion script (replacing the existing one as default ~ not a new one))... so that if "Calling Object = ItemPotionTagEtc", oPC = GetItemUsedBy() ((+checks to see if user can use the potion)) else, oPC = GetEnteringObject(ofTrigger) ..... ... ... meh.. I don't wish to argue over the point, mayhaps it would have been best in the suggestions rather than the bug reports... my bad... moving along.... ..
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Mar 28, 2011 10:40 pm

I agree it would be nice if the engine didn't let folks log in with 0 uses of abilities. I just dont find it to be so bad to rest after logging in. If the "rest timer" was in effect and folks would have to wait to rest, then sure, it would be a big problem. As it stands anybody can rest as soon as they log in/get to the SDI.

If the transition trigger/script from the Dais in the Astral Conjunction to the SDI also performed a "renewal" on the PC (that also restores Epic Magic and without triggering the renewal timer, mind you) that would solve both problems and avoid adding a new script. If can do it, wonderful, but if not... its not a dealbreaker.


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Tue Mar 29, 2011 12:50 am

Next module update (sometime tomorrow) will have a "free renewal" done automatically while still in the Astral Conjunction. No new script needed, since I've just added it to an existing script that fires off anyway.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 29, 2011 1:08 am

The Amethyst Dragon wrote:Next module update (sometime tomorrow) will have a "free renewal" done automatically while still in the Astral Conjunction. No new script needed, since I've just added it to an existing script that fires off anyway.

Very cool! Out of curiosity, will this "renewal" effect also replenish usages of Epic Magic, and also not start the delay timer on using a potion of Renewal?
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Tue Mar 29, 2011 8:30 am

daveyeisley wrote:
The Amethyst Dragon wrote:Next module update (sometime tomorrow) will have a "free renewal" done automatically while still in the Astral Conjunction. No new script needed, since I've just added it to an existing script that fires off anyway.

Very cool! Out of curiosity, will this "renewal" effect also replenish usages of Epic Magic, and also not start the delay timer on using a potion of Renewal?
Correct.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 29, 2011 2:27 pm

cheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheerscheers


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 29, 2011 8:19 pm

The Amethyst Dragon wrote:Next module update (sometime tomorrow) will have a "free renewal" done automatically while still in the Astral Conjunction. No new script needed, since I've just added it to an existing script that fires off anyway.

Not sure if this is supposed to be active as yet... but just logged in, seems the server reset or crashed, but no renewal all the way through the door outside of the SDI.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Tue Mar 29, 2011 11:23 pm

the alignment and level options for ;;w are not toggling either.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Mar 29, 2011 11:59 pm

updated later in thread


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Wed Mar 30, 2011 11:08 am

daveyeisley wrote:
The Amethyst Dragon wrote:Next module update (sometime tomorrow) will have a "free renewal" done automatically while still in the Astral Conjunction. No new script needed, since I've just added it to an existing script that fires off anyway.

Not sure if this is supposed to be active as yet... but just logged in, seems the server reset or crashed, but no renewal all the way through the door outside of the SDI.
Got busy with family stuff yesterday Rolling Eyes , not in yet.

If you click on the "latest updates" sign in the Astral Conjunction, it will give the date of the latest module update.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Wed Mar 30, 2011 11:56 am

The Amethyst Dragon wrote:]Got busy with family stuff yesterday Rolling Eyes , not in yet.

If you click on the "latest updates" sign in the Astral Conjunction, it will give the date of the latest module update.

No worries. Real life comes first, sir Smile

Just to make verifying easier, where exactly should the renewal take place? Right at login? Between the starting spot and the Dais? Somewhere else?
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Wed Mar 30, 2011 6:26 pm

Should take place right when you see the little warning not to use the wasd for moving around.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Fri Apr 01, 2011 2:08 pm

updated later in thread


Last edited by daveyeisley on Fri Apr 01, 2011 2:21 pm; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Fri Apr 01, 2011 2:16 pm

The tool appfix command is fixed! Custom appearances also automatically fix themselves upon log in too, which rocks!
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Fri Apr 01, 2011 7:52 pm

updated later in thread


Last edited by daveyeisley on Mon Apr 04, 2011 10:41 pm; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Mon Apr 04, 2011 10:03 pm

Time Stop is can't be scribed with the ;;enchant scroll Time Stop command
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Apr 04, 2011 10:41 pm

updated later in thread


Last edited by daveyeisley on Wed Apr 06, 2011 7:32 pm; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by uriel1996 on Wed Apr 06, 2011 7:00 pm

I tried altering my character description yesterday with ;;tool mydesc, and it almost worked. My character has just a first name, and the first word in the paragraph I typed out, filled the surname slot up to the "space" after the first word. So... I'm not entirely sure if the tool works or not (if it was scripted presuming that characters would have a first & last name).
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Wed Apr 06, 2011 7:31 pm

updated later in thread


Last edited by daveyeisley on Fri Apr 08, 2011 12:12 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Fri Apr 08, 2011 12:04 am

Quaking Chorus Vs certain baddies:

Against certain enemies, this isn't working right damage wise. The two enemies to date I've confirmed this with are purple worms, and beholder elders.

Alastair's quake does 61 to 91 damage per pulse before damage reductions. Against most enemies it works as intended... damages them, if they have DR, it subtracts the right amount.

But for purple worms, they don't have any damage reduction, but Alastair is only damaging them for 23 to 27 damage.

For beholder elders, it's even wonkier. They reduce 25 points of the damage, but still take 0 damage from Alastair's quake. Even with 25 soaked by DR, they should be taking 36 to 66 damage.

I know it's not a case of either of them having bludgeon immunity or resistances, because the combat log doesn't report that, and I've wailed away on both of them with various blunt weapons with no problems.

I also did a quick test... spawned in a purple worm in DM mode, logged back in as Al and quaked it.... the DM spawned one took full damage. Tested again against a normally game-spawned worm, and it it only took the 23-27 damage.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Fri Apr 08, 2011 12:11 am

updated later in thread


Last edited by daveyeisley on Fri Apr 08, 2011 2:06 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by RustyDios on Fri Apr 08, 2011 12:18 am

I would like to report that to my knowledge the auto-free-renewal at log in seems to be working brilliantly... yay !

Now if only we can get that Subrace+death stuff fixed (though personally, I've not experienced this)...
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Sat Apr 09, 2011 7:46 am

The Amethyst Dragon has successfully fixed the Stoneblood Dwarf LETOscript bug that was cuasing all stonebloods to disappear from their owner's vaults at creation. This fix has the added benefit of preventing the issue that after a single failed LETO alteration, any subsequent LETOscript edits would result in the same outcome (disappearing character).

Also, after some extensive testing, we believe The Amethyst Dragon may have found a way to fix the loss of subrace effects issues. Hopefully the fix will be finalized in a few days, cross your fingers!
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Sat Apr 09, 2011 7:49 am

IT APPEARS THE FIX FOR SUBRACES/DEATH HAS BEEN SUCCESSFUL!!! HUZZAH The Amethyst Dragon!!!!


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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Sun Apr 10, 2011 1:25 am

;;option walign
;;option wlevel
;;option wlocation
;;option wparty
;;option wvent
;;option deathme
;;option deathother


These are all fixed for next module update.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Sun Apr 10, 2011 3:01 pm

Ok, this one is kind of a big deal to me.... it seems Mouseblood Halflings, while they are only supposed to get a -1 penalty to Will saves and a-5 penalty to will saves vs. fear, are actually being stuck with a -5 penalty to all three saves.

I just made a brand new Mouseblood test PC.

After being booted and having his stats altered, he was showing:

Level 1 Monk

Str 4
Dex 22
Con 10
Int 8
Wis 16
Cha 8

Fortitude 3 (2 base, 1 from "Lucky" [halfling starting feat])
Reflex 9 (2 base, 1 from "Lucky" [halfling starting feat], 6 from Dex)
Will 6 (2 base, 1 from Lucky [halfling starting feat], 3 from Wis)

After levelling up and having subrace properties/penalties:

Fortitude -1 (3 base, 1 from Lucky [halfling starting feat], -5 penalty)
Reflex 8 (3 base, 1 from Lucky [halfling starting feat], 3 from Mouseblood subrace, 6 from Dex, -5 penalty)
Will 1 (3 base, 1 from Lucky [halfling starting feat], -1 from Mouseblood subrace, 3 from Wis, -5 penalty)

This is a rather large bummer, to say the least.


Last edited by daveyeisley on Mon Apr 11, 2011 5:42 pm; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by The Amethyst Dragon on Mon Apr 11, 2011 5:13 pm

Mouseblood issue fixed for next module update.

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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Mon Apr 11, 2011 5:42 pm

updated later in thread


Last edited by daveyeisley on Wed Apr 13, 2011 12:38 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Wed Apr 13, 2011 12:00 am

Sheldor (and I would assume the other semiclass trainers) need to have their conversations updated with the current VC commands
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Wed Apr 13, 2011 12:38 am

updated later in thread


Last edited by daveyeisley on Sat Apr 16, 2011 6:23 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by MannyJabrielle on Sat Apr 16, 2011 6:19 am

Warblade level 5 ability: Warcry.

This ability won't fire off if the current zone is set to no-pvp.
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

Post by daveyeisley on Tue Apr 19, 2011 9:43 am

updated later in thread


Last edited by daveyeisley on Thu Apr 21, 2011 7:56 am; edited 1 time in total
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Re: Updated-Consolidated list of Class/Race/Feat/Command issues

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