inaccessible walkmesh bug in ebon hall

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inaccessible walkmesh bug in ebon hall

Post by titus on Sat Dec 31, 2011 6:08 pm

for some reason, trying to carry out combat in the ebon hall area results in the engine saying that the opponent is inaccessible. they're standing right in front of my character, but they can't be hit [neither can my character, for that matter]. they can be attacked w/spells such as magic missile, and they will eventually die. once de-rezzed, the remains bags are equally inacessible.
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Re: inaccessible walkmesh bug in ebon hall

Post by The Amethyst Dragon on Sun Feb 26, 2012 9:38 am

Do you know exactly which part in Ebonhall this is happening? The tileset used there is a reskin of the regular city tileset, and if I know which spot the error is happening, I should be able to copy over the tile's walkmesh from the "city exterior" to the "rustic city" tileset.

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Re: inaccessible walkmesh bug in ebon hall

Post by titus on Sun Feb 26, 2012 1:59 pm

well, i remember it was by a trans near a city gate. i haven't been back to ebonhall since, but i'll swing by today and note the location for you.
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Re: inaccessible walkmesh bug in ebon hall

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