AD's Test Lab: Joke Item

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AD's Test Lab: Joke Item

Post by The Amethyst Dragon on Sat Jan 07, 2012 11:22 pm

This is an item I made up, inspired by someone's responses to a troll on the BioWare social forum. This is an item that won't be part of the Aenea haks, but I figured you guys would get a laugh out of the 5 minute model I whipped up.


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Re: AD's Test Lab: Joke Item

Post by titus on Sun Jan 08, 2012 12:26 am

LMAO!
'that ain't no spoony bard!'
...er... fighter... ;p
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Re: AD's Test Lab: Joke Item

Post by Eric of Atrophy on Sun Jan 08, 2012 9:33 am

That's Awesome!

Oooh, I'm having visions of Aenea being completely redecorated in the style of Atari 2600 ... I've got chills! *heads over to the suggestion forum*
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Re: AD's Test Lab: Joke Item

Post by titus on Sun Jan 08, 2012 12:38 pm

hey you know in all seriousness that would be really cool! not for aenea, but for 'some mod somewhere' : you've got this teleport, see, and for that particular adventure it t-ports you to a world where everything is 8-bit pixel rendered. your character stays the same, but all of the items and tileset decor look like 8-bit. you could even throw in the rubber room the module developer would have to live in after doing the redesign... Twisted Evil
>>> hmm... maybe i could interest somebody over at copap about this...
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Re: AD's Test Lab: Joke Item

Post by Svair on Sun Jan 08, 2012 10:51 pm

I laughed when I saw that - it's awesome and stirs some nostalgic memories as well.
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Re: AD's Test Lab: Joke Item

Post by Eric of Atrophy on Mon Jan 09, 2012 9:36 am

big question - how does it look with vfx-es?
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Re: AD's Test Lab: Joke Item

Post by The Amethyst Dragon on Mon Jan 09, 2012 10:49 am

Eric of Atrophy wrote:big question - how does it look with vfx-es?
It would have the dagger's visual effects, so they wouldn't match up with the longsword model size that it uses. The weapon is actually a dagger so that if someone throws it into a module, characters would not need any extra proficiencies to wield it.

linkage

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