AD's Test Lab: Signs, Signs, Everywhere Signs

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AD's Test Lab: Signs, Signs, Everywhere Signs

Post by The Amethyst Dragon on Wed Feb 22, 2012 2:46 pm

So, I had to make a hak update anyway for epic magic research placeables(yes, again), and I thought, "Why not take the little bit of time to add in Tiberous_Morghun's (spelling?) "More TNO Placeables" package?"

I pulled all of the very well-done retextured models from that. Then I decided to take one of the altars from that and make 20 deity-specific ones (with a nice holy symbol painted on stone on the top). Then I figured I'd take those same graphics and layer them over wood to make some signs for near temples (so not all holy symbols are on the ground). After those signs turned out looking so good, I had to take a look at the hanging merchant signs (that appear near the doors of many shops, projecting out from walls and posts).

I looked too closely. The images/textures for those things is just aweful. Low-resolution, pixelated images, many made by enlarging inventory icons (or cutting and shrinking portraits), then hit with a bevel&emboss, then stretched a little across the signs (to turn square images into rectangles). I had to do something about them...

So I combined Photoshop with Google Images searching, lots of pixel pushing, and too much time. I ended up with 32 brand new signs (roughly based on the old ones), with texture images that were designed as rectangles (then resized to squares) so that they won't look distorted in-game. Once I did that, I used my model-making program (gmax), used one of the old models as a template (so the new one would be the same size and position, so I won't have to reposition any signs in the toolset), and remade the models. I even thinned out the wood a bit and added small chains for the signs to hang from (those redone flails just keep contributing). They got the same file names as the originals, so my new ones will just override the ones in the CEP.

It happens sometimes that something relatively minor like these signs will just bug me so much that I have to fix them. The CEP is full of great stuff, but some of it is so old that it shows...terribly. And I, for one, actually look at those things in-game during the rare times I play.

Ok, enough rambling (about things some folks might not even be interested) from me. Time to show some signs!











And comparing the new and old textures. The old ones consist of two images, each 512x512 pixels (128x128 for each sign). The new ones start as 1024x1024, then were broken down to 256x256 for each sign.




The new signs (these and the temple signs, plus the altars and all the other new placeables) are in today's hak update (available now on the Vault, and currently being uploaded to WorldGate).

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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by titus on Wed Feb 22, 2012 3:23 pm

w00t! more amethyst goodness! yum! Smile
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by Elhanan on Wed Feb 22, 2012 4:54 pm

The first two are especially wondermous; very distinct and well made! Congrats!
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by daveyeisley on Wed Feb 22, 2012 5:07 pm

Thank you for fixing those Smile
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by RayvenNightkind on Wed Feb 22, 2012 8:11 pm

Those are just amazing, love, love, love em!
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by Eric of Atrophy on Wed Feb 22, 2012 11:08 pm

Once again, the Dragon works his magic!
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by The Amethyst Dragon on Thu Feb 23, 2012 10:07 am

I threw them up on the Vault for general use, too, since they're based on/update some existing models that many people use.

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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by Eric of Atrophy on Thu Feb 23, 2012 11:42 am

I'll have to see them ingame (will shortly), but I can tell ya already, I sense a "10" approaching ...
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by Ramana Jala on Thu Feb 23, 2012 2:18 pm

Very very nice! These seem to have much better contrasty visibility and definitely more artful quality.

It's really the details like this that makes this world so lovely.

Thank you for your magnificent obsession, The Amethyst Dragon !
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

Post by RustyDios on Thu Feb 23, 2012 3:18 pm

I've got to say they look amazing... but it is niggling me.... please do re-skin of the red dragon one.... to say.. stone-green.... there is at least one inn in Aenea where I think a stone-green sleeping dragon sign should be hanging.....

And whilst doing that, you may as well make an amethyst one too, because truly, what would it be like to NOT have an amethyst dragon ..... ..... ...
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Re: AD's Test Lab: Signs, Signs, Everywhere Signs

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