Maximillion's Inclusive Merchant Monograph

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Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sat Nov 10, 2012 11:31 am

Template info

(Alphabetical List by First and Last name)

[NAME]
SELLS: [GENERAL DESCRIPTION]
BUYS: [GENERAL DESCRIPTION]
APPRAISAL: [LOW/MED/HIGH]
MAX PER ITEM: [LOW/MED/HIGH/ NO]
LIMITED GP: [LOW/MED/HIGH/ NO]
BUY STOLEN: [YES/NO]
IDENTIFIES: [YES/NO] (Item value less than 10K)
NOTES: [AS NEEDED]
LOCATION: [LOCATION HINT MOST GENERAL AND STILL BE USEFUL]
<SPOILER TAG WITH LOCATION UP TO 2 AREAS AWAY (APPROXIMATELY). LISTED AS "NEAR xxxxx"> <NESTED SPOILER TAG: EXACT AREA NAME WITH SPECIFIC DETAILS TO FIND MERCHANT>
QUEST: <SPOILER TAG [GIVER/RECEIVER/PART OF/ NO]>


Last edited by odbo255 on Tue Nov 27, 2012 10:17 pm; edited 17 times in total
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sat Nov 10, 2012 11:31 am

Arkon the Wolf
SELLS: Ethereal chest, gold and XP storage
BUYS: NO
IDENTIFIES: NO
NOTES: Arkon maintains branches in more than one location, this is the main branch
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Butch
SELLS: Meat, blood
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Butch is a strict meatatarian
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Christa Fleur
SELLS: Lots of clothes to choose from
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Rude!
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Dandera Geigerlian
SELLS: Food stuffs
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Will grind grains and corn
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Darla Blackrose, Forge Priestess of Raith
SELLS: Armor, a few +1. A couple of misc magic items.
BUYS: Armor, weapons, crafting materials, gems, some magical and misc items
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: NO
IDENTIFIES: YES
NOTES: Wife of Talissa Blackrose, Mother of Mason Blackrose
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
GIVER/RECEIVER


===

Dora Huemaker
SELLS: Dies
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Dora sells dye for metal, leather, and cloth
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Fenar Firehair
SELLS: Player housing
BUYS: NO
IDENTIFIES: NO
NOTES: From the Snake Mountain Firehair Clan
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Flick Firestarter
SELLS: Fire supplies
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Need to light your way, or set something ablaze? Flick has you covered
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Galitha Darkroot
SELLS: A little bit of everything
BUYS: Everything?
APPRAISAL: LOW
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: YES
IDENTIFIES: YES
NOTES: Galitha doesn't discriminate when it comes to the source of her goods, so long as she can sell them at a profit.
LOCATION:
Spoiler:
Near Mountainholm Castle

QUEST:
Spoiler:
NO


===

Golda Vrin
SELLS: Bakery goods
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: NO
IDENTIFIES: NO
NOTES: Not the most attractive, but certainly the sweetest baker around
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Granny's Spirit
SELLS: "Real life" recipes
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Now you too can cook like Granny!
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Mason Blackrose
SELLS: Weapons, some +1/+2
BUYS: NO
IDENTIFIES: NO
NOTES: Son of Darla and Talissa Blackrose
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Morty
SELLS: Crafting and magical components. Herbalist pouch and bags of herbs.
BUYS: NO
IDENTIFIES: NO
NOTES: Morty thinks his wide collection of components qualifies as "good stuff"
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Mother Felicity Finraven
SELLS: Stacks of healing potions, misc restorative items
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Casts healing magic for a donation
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
PART OF/RECEIVER


===

Nariand, Holy Magi of Mystara
SELLS: Teleportation related scrolls. Magical cloaks, bracers, quaterstaves, and wands. Blood of magic and misc potions/scrolls
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Stocks teleportation related scrolls in large quantities
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Ocsana Darkfoot
SELLS: Pack oxen
BUYS: NO
IDENTIFIES: NO
NOTES: Known to haggle
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Old Dwarf Wizard
SELLS: NO
BUYS: Skeleton knuckles
APPRAISAL: N/A
MAX PER ITEM: N/A
LIMITED GP: ?
BUY STOLEN: N/A
IDENTIFIES: NO
NOTES: Provides item upgrades via the Aenean forums
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Phil Green
SELLS: Fruits and vegetables
BUYS: ?
APPRAISAL: ?
MAX PER ITEM:?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: All of Phil's produce is locally grown and 100% organic
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Selvetus Jadeleaf
SELLS: Writing supplies
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: He may not have much, but it's the finest. According to him at least...
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Serina Darkwood
SELLS: Zolaras gift, holy items, resurrection scrolls
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: Soulguard of Zolaras
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Silvestro Giltamornok
SELLS: Gems, Blood of Magic
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: NO
NOTES: His gemstones are of excellent quality
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Smitty
SELLS: Wide variety of tools and supplies. Armor related accessories, some weapons, potions/scrolls.
BUYS: Many different types of items
APPRAISAL: ?
MAX PER ITEM: 7500
LIMITED GP: ?
BUY STOLEN: ?
IDENTIFIES: YES
NOTES: New adventurers in Aenea are well served by visiting Smitty's shop
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


===

Talissa Blackrose
SELLS: Beverages, custom item redesign vouchers
BUYS: Gems
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: NO
BUY STOLEN: NO
IDENTIFIES: NO
NOTES: Wife of Darla Blackrose, Mother of Mason Blackrose
LOCATION:
Spoiler:
Near Valorian's Vale

QUEST:
Spoiler:
NO


Last edited by odbo255 on Mon Mar 17, 2014 4:25 pm; edited 41 times in total
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Re: Maximillion's Inclusive Merchant Monograph

Post by daveyeisley on Sat Nov 10, 2012 12:06 pm

All merchants can only identify magical items up to 9999 gp in value.

If a merchant fails to ID something and you later get it identified at an altar to Kalas or by another PC, when you go to sell it, if the merchant offers less than 9999 gp, they are totally low-balling your PC.

I would say the important bits to capture about various merchants would be:

1. Do they allow an appraise check to adjust their prices (most do, but not all)?
2. What item types will they purchase from a PC (if any) and will they purchase items flagged as 'stolen'?
3. Is the merchant's "buy cap" (the maximum amount they would pay for a single item or stack of items) low [5000 or less], moderate [10000 or less], high [25000 or less], or unlimited?
4. What class of item is the merchants best stock (generally speaking what tab or tabs of their store have the most useful/powerful stuff)?
5. What region of the world map (shentil, rock dome, shield lands, etc) and/or what city do they do business in?
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Re: Maximillion's Inclusive Merchant Monograph

Post by The Amethyst Dragon on Sat Nov 10, 2012 12:53 pm

Could be useful information to have available, although I would lean towards not including the maximum price each will pay for an item...otherwise what use would any PC have for ever even talking to merchant A (and possibly finding something unique in stock) instead of only going to merchant C (who has a bigger customer base and can afford to pay more for items being pawned).

I would also be hesitant about including quest information in the listing.

As far as a merchant low-balling a PC when he/she sells an item, that's what merchants are supposed to do. Smile They're in business to make money.

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Re: Maximillion's Inclusive Merchant Monograph

Post by daveyeisley on Sat Nov 10, 2012 1:14 pm

The low-balling bit was not a complaint, just an observation and advisement to assist players with judging a given price for an item. The merchants desire to make money doesn't override the PCs desire to get a fair price, eh?

Regarding the buy caps, your statement perfectly illustrated why a PC would still talk to a merchant with a low buy cap - to see what that merchant has in stock. They just wouldnt waste time talking to that merchant for the purpose of *selling* things, which is the goal.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sat Nov 10, 2012 1:36 pm

I'd like to see something along these lines, if for no other reason than I can't remember where all the merchants are. For the PCs that can tp multiple times, this is not a real issue, just a little time-consuming. But for those poor souls who don't wield the magic well, going to the wrong merchant can often gobble up an allotment of playtime. Be nice to have a "Beld's Big Book of Maps" companion, kinda like "Maximillion's Inclusive Merchant Monograph."
odbo255 wrote:The challenge will be to provide meaningful information but not so much as to "give away all the secrets."
The issue here, of course, is what information fits the definition of secret. "... eye of the beholder," and all that ... (or "... eye of The Amethyst Dragon," in this case!)
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sat Nov 10, 2012 3:48 pm

The Amethyst Dragon wrote:Could be useful information to have available, although I would lean towards not including the maximum price each will pay for an item...otherwise what use would any PC have for ever even talking to merchant A (and possibly finding something unique in stock) instead of only going to merchant C (who has a bigger customer base and can afford to pay more for items being pawned).

I would also be hesitant about including quest information in the listing.

Nothing in the reference related to the quest(s) just whether they are part of *any* quest and their role: GIVER/RECEIVER/PART OF

Incorporated Dave's feedback and stole Eric's title. Razz
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 5:32 am

Steal away, friend! Ya know what they say, "Thievery is the sincerest form of flattery!*" Twisted Evil


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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 5:40 am

You could even hit it in a narrative form, like "Darla Blackrose, owner of the Armored Tortoise forge and a longtime resident of Valorian's Vale, can be found selling armor and small jewelry bits ..."
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 5:44 am

Oh, yeah ... when this is all hammered out, maybe a sticky will be in order? I look forward to seeing if there are merchants that I've forgotten about ...
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Nov 11, 2012 12:55 pm

So I'm thinking that a merchant qualifies for being "around" a location if found within two area transitions of the named location (not including transitions for shops).

Thoughts?
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Re: Maximillion's Inclusive Merchant Monograph

Post by daveyeisley on Sun Nov 11, 2012 1:23 pm

I was thinking more general than that. We still want folks to explore to find them for the first time, I was thinking of it just being a general hint like with the portals.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 4:50 pm

State name - Nektaria, Macedone, etc.?
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Nov 11, 2012 5:26 pm

Ok, for sake of discussion let's say that an area has on average 3 transitions leading to/from it.

With the previously stated rule of thumb of two transitions, that leaves 13 areas to explore. 1 + 3 + (3 * 3)

If the rule is within 3 transitions that becomes: 1 + 3 + (3 * 3) + (9 * 3) = 40 areas to explore.

Seems like that is a lot to me. Somebody keep my math honest.
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Re: Maximillion's Inclusive Merchant Monograph

Post by daveyeisley on Sun Nov 11, 2012 6:33 pm

Except that you cant count all of the to/from transitions separately, because they often are the same on both ends.

Regardless of trying to model it mathematically, which isn't actually possible to do accurately, the idea is to help folks by letting them know there is a merchant in a region or city. They still need to explore it, but if they do and don't find it, at least they *know* they missed something and can ask for help.

Without the region hint, they may not even know they missed anything. Better to go with vague hint at first, and give them a chance to explore and find it on their own before giving better clues/hints and making it easy. If we end up with a lot of people always asking where the same merchant is, we can make the hint clearer.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 7:46 pm

what about using spoiler tags with more in-depth info? Or a series of spoiler tags, nested within one another like one of those little Russian dolls (or rather, lots of those little Russian dolls that nestle nicely inside each other)? Personally, I'd love to see what merchants i've been missing, and spoiler tags would give us access to that info, with our discretion as the guide.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Nov 11, 2012 7:46 pm

you know
Spoiler:
one of these tags
Spoiler:
in one of these tags
Spoiler:
in one of these tags
Spoiler:
in one of these!
Spoiler:
Whaddya think?
Spoiler:
Amirite?
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Nov 11, 2012 8:17 pm

daveyeisley wrote:Except that you cant count all of the to/from transitions separately, because they often are the same on both ends.

Regardless of trying to model it mathematically, which isn't actually possible to do accurately, the idea is to help folks by letting them know there is a merchant in a region or city. They still need to explore it, but if they do and don't find it, at least they *know* they missed something and can ask for help.

Without the region hint, they may not even know they missed anything. Better to go with vague hint at first, and give them a chance to explore and find it on their own before giving better clues/hints and making it easy. If we end up with a lot of people always asking where the same merchant is, we can make the hint clearer.

Interesting, I think maybe I'm beginning to see our difference in opinion. I conceived of a list organized by location, it seems you may be implying a list organized by merchant each potentially with a different hint - am I reading this right?
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Re: Maximillion's Inclusive Merchant Monograph

Post by daveyeisley on Sun Nov 11, 2012 8:23 pm

JT, you are exactly correct - my idea was to list the information as it pertained to each merchant as a separate entry. Some merchants who are in the same region might have the same location hint, but their names would clue the player in to keep searching if they hadnt yet located the merchant in that area.
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Nov 11, 2012 10:33 pm

Ok took another pass at the template. Any more suggestions?

I'll start working on a couple of initial entries.
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Thu Nov 15, 2012 10:40 am

Seems like feedback on the template (in OP) has slowed down. The location field has three potential values for each merchant. 1) A very high-level hint 2) A general location description 3) Exact details of location. 2 and 3 are presented in cascading spoiler tags. I will be putting #2 style hints into the entries that I contribute.

I'll put a few entries in place as a starter so we can all begin to flesh it out. As new entries or additional information is provided for an existing entry, I will update the OP. Entries don't need full information to be added, anything the contributor doesn't know should just be replaced by "?" the missing info can be added later.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Thu Nov 15, 2012 11:41 am

Excellent work, friend odbo255! I look forward to seeing this project flesh out over time ...
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Thu Nov 15, 2012 9:58 pm

First two entries posted. The Blackrose family of course... Smile
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Re: Maximillion's Inclusive Merchant Monograph

Post by The Amethyst Dragon on Thu Nov 15, 2012 10:22 pm

odbo255 wrote:First two entries posted. The Blackrose family of course... Smile
Missed part of the Blackrose family. I added the third "merchant" in the family to the post.

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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Thu Nov 15, 2012 10:49 pm

Thanks The Amethyst Dragon!
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Fri Nov 16, 2012 5:53 am

Hmmm ... never realized that the Blackrose family was that large. Guess it pays to pay attention!
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Fri Nov 16, 2012 11:55 am

Hi The Amethyst Dragon, I noticed that Darla's QUEST attribute was toggled to 'Yes' I'm assuming this happened when you made your edit.

Is she: 'GIVER/RECEIVER/PART OF' ?

Which of the above apply?
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sat Nov 17, 2012 11:41 pm

Most of the Vale is complete, never really realized how many merchants are around VV!
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Tue Nov 27, 2012 10:18 pm

Changed the format a little and moved the quest information into a spoiler tag.
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sat Dec 08, 2012 10:09 pm

Blank entry for easy copy/paste

Code:

[b]name[/b]
SELLS: ?
BUYS: ?
APPRAISAL: ?
MAX PER ITEM: ?
LIMITED GP: ?
BUY STOLEN: NO
IDENTIFIES: NO
NOTES:
LOCATION: [color=black][spoiler]Near [/spoiler][/color]
QUEST: [color=black][spoiler]GIVER/PART OF/RECEIVER[/spoiler][/color]
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Jan 13, 2013 12:50 am

So I'm a little stalled out on this project.

Here is what I don't know how to solve:

I want to be able to determine what types of goods a merchant will purchase, but I'm not sure what the "categories" are. If I knew what the categories were I could carry at least one item of each category and attempt to sell them to the merchant and therefore record the merchant's purchasing preferences.

Any thoughts?
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Re: Maximillion's Inclusive Merchant Monograph

Post by Eric of Atrophy on Sun Jan 13, 2013 11:07 am

I dunno ... what about the panes on the merchant's inventory? You know, weapons, armor, magic, misc, and I don't remember what the other one is.
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Re: Maximillion's Inclusive Merchant Monograph

Post by odbo255 on Sun Jan 13, 2013 11:27 am

Good idea, but I don't think it works that way, I'm pretty sure I've had a merchant accept some magic items but not others etc.

I'll double check, if so, this will be a very easy litmus test.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Micteu on Sun Jan 13, 2013 11:31 am

You can make a list from the baseitems.2da file found in the aeneahak_update.hak file, and then you can remove all the entries no PC could ever sell (reserved entries, creature items, etc). This would be a very, very long list, though, and it would take a considerable amount of time for you to complete for each merchant.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Ramana Jala on Sun Jan 13, 2013 11:32 am

I know that some merchants won't buy anything, some merchants will buy only a few things (usually similar to their own inventory), and some merchants will buy everything except stuff marked stolen; then only a couple of merchants will buy stuff marked as stolen. But as to how to determine a merchant's exact pattern by some concise test, I haven't a clue, as my knowledge of these merchant idiosyncrasies has been built up through experience over time.
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Re: Maximillion's Inclusive Merchant Monograph

Post by Micteu on Sun Jan 13, 2013 11:45 am

Okay, after going through baseitems.2da and removing all unused entries, there are still 206 different categories of items. This may not be the way you want to go. I put them in a spoiler here, so people don't get confronted with a long line of text.
Spoiler:

shortsword
longsword
battleaxe
bastardsword
lightflail
warhammer
heavycrossbow
lightcrossbow
longbow
lightmace
halberd
shortbow
twobladedsword
greatsword
smallshield
torch
armor
helmet
greataxe
amulet
arrow
belt
dagger
miscsmall
bolt
boots
bullet
club
miscmedium
dart
diremace
doubleaxe
misclarge
heavyflail
gloves
lighthammer
handaxe
healerskit
kama
katana
kukri
magicrod
magicstaff
magicwand
morningstar
potions
quarterstaff
rapier
ring
scimitar
scythe
largeshield
towershield
shortspear
shuriken
sickle
sling
thievestools
throwingaxe
trapkit
key
largebox
cslashweapon
cpiercweapon
cbludgweapon
cslshprcweap
creatureitem
book
spellscroll
gold
gem
bracer
miscthin
cloak
grenade
Encampment
Lance
Trumpet
MoonOnAStick
trident
empty_potion
blank_scroll
blank_magicwand
crafted_potion
crafted_scroll
crafted_magicwand
dwarvenwaraxe
craftcompbase
craftcompsmall
Whip
craftbase
Wood
Widget
Social_BeerMug
Coins
ThinBox
HerbSmall
HerbThin
SmallStack
PeltLarge
PeltThin
TinySpear
miscsmall3
miscmedium3
dye
trident_1h
heavypick
lightpick
sai
nunchaku
falchion
smallbox
miscmedium2
sap
daggerassn
katar
miscsmall2
lightmace2
kukri2
fashionacc
falchion_2
heavy_mace
maul
mercurial_longsword
mercurial_greatsword
scimitar_double
goad
windfirewheel
maugdoublesword
Flowers
Flowers_Crystal
Longsword_2
Small_Shield_2
Large_Shield_2
Tower_Shield_2
CEP_cloak
ring_2
amulet_2
buckler
ring_armor
ring_natural
ring_shield
amulet_armor
amulet_deflect
amulet_shield
belt_armor
belt_natural
belt_shield
bracer_shield
cloak_armor
cloak_dodge
cloak_natural
cloak_shield
torch_shield
ring2_armor
ring2_natural
ring2_shield
amulet2_armor
amulet2_deflect
amulet2_shield
runestone
helmet_armor
gloves_spiked
gloves_bladed
miscsmall4
miscmedium4
miscthin2
miscthin3
miscthin4
misclarge2
misclarge3
misclarge4
stacksmall2
stacksmall3
stacksmall4
stackmedium1
stackmedium2
stackmedium3
stackmedium4
stackthin1
stackthin2
stackthin3
stackthin4
stacklarge1
stacklarge2
stacklarge3
stacklarge4
ring3
ring3_armor
ring3_natural
ring3_shield
amulet3
amulet3_armor
amulet3_deflect
amulet3_shield
gem2
gem3
misctiny
beltcntr
poison
glovecntr
grantedspell
cestus
cestus_female
runestone
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Re: Maximillion's Inclusive Merchant Monograph

Post by The Amethyst Dragon on Sun Jan 13, 2013 1:21 pm

And many of those item types aren't even used in Aenea.

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Re: Maximillion's Inclusive Merchant Monograph

Post by Micteu on Mon Jan 14, 2013 2:53 am

Have new entries been made in baseitems.2da with the last hak update?
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Re: Maximillion's Inclusive Merchant Monograph

Post by The Amethyst Dragon on Mon Jan 14, 2013 9:27 am

Micteu wrote:Have new entries been made in baseitems.2da with the last hak update?
No new entries, just a couple of updated ones.

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