Quiver or Other VFX Out of Position

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Quiver or Other VFX Out of Position

Post by The Amethyst Dragon on Tue Jan 15, 2013 12:50 am

During certain animations (sleeping, or using some alternative combat animations), you may find that some visual effects end up out of their normal position. This is most notable with the VFX quivers and arrows.

This is caused by the PC's impact node (where the VFX is anchored) ending up rotated out of position by the nonstandard animation.

A quick fix for this is to switch combat animation styles. For example, using the VC command ;;style heavy, followed by ;;style normal. This forces the game to re-render your character and resets that badly rotated node.

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