Cleric Spell Bug: Circle of Doom

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Cleric Spell Bug: Circle of Doom

Post by MannyJabrielle on Sun Mar 17, 2013 1:59 am

The spell description states it is supposed to do damage of 1d8+1 per caster level, no cap stated. It apparently caps at 20 caster levels though, both my clerics (40 and 29 caster levels respectively) cap at 21-28 damages.


Also, of all the inflict X/cure X wounds, circle, heal/harm spells, circle of doom is the only one NOT using the 'X per caster level or XX%, whichever is higher' formula. This needs to be updated. The partner spell to circle of doom, circle of light healing, does 1 per, or 5% for reference.
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Re: Cleric Spell Bug: Circle of Doom

Post by The Amethyst Dragon on Sun Mar 17, 2013 2:45 am

The circle of doom spell was never given the percentage-based damage like the inflict wounds x and harm spells. An oversight on my part when I changed those spells long ago, likely just from the spell's name (it doesn't include "inflict" "wounds" or "harm"). I can adjust that, but will take at least a tlk file update.

The level cap to the damage has always been there, but likely left out of the BioWare spell description.

When I redo the spell, I'll likely just make a series of "circle of x wounding" spells that match the healing ones, and this one will get automatically replaced with the 6th level version.

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Re: Cleric Spell Bug: Circle of Doom

Post by MannyJabrielle on Sun Mar 17, 2013 3:12 am

That'd rock.

Would likely want to tone down the 9th level version though compared to the 9th level circle healing spell.... or... pretty much implosion is that already, just with a smaller radius (medium vs greater circle's large)
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