Hat of Disguise (merged threads)

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Hat of Disguise (merged threads)

Post by odbo255 on Sat Sep 22, 2012 12:29 pm

Seems the Hat of Disguise isn't working for Fren. It makes her *even smaller* (who thought that was possible?) but her head remains the same size giving her a decidedly anime look.

Needless to say the orcs weren't impressed...



Last edited by odbo255 on Sun Mar 16, 2014 5:39 pm; edited 3 times in total
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Re: Hat of Disguise (merged threads)

Post by Eric of Atrophy on Sat Sep 22, 2012 2:09 pm

That is odd ... I checked the HoD effects with my PC Siore, and she was able to change into most successfully [I should check 'em all], but I only noticed an issue with the vampirefemale variation, as she has a head and hands, but no body. Maybe something got goobered up when The Amethyst Dragon was making changes to the various 2das ...
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sat Sep 22, 2012 2:21 pm

Although I've not seen it working successfully, I'm assuming this is more than just a rendering issue, the orc's reactions were exactly the same regardless if she was disguised or not.
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Re: Hat of Disguise (merged threads)

Post by Eric of Atrophy on Sat Sep 22, 2012 2:23 pm

Something must have gotten mucked up somewhere, then ...

I just tested out all of the appearances, and all seem to be in order ... the only difference I noticed, beyond the vampirefemale issue, is that the Goblin/Orc appearances give the prompt "To take on the goblin/orc appearance, you must first return to your normal state" - I don't ever remember seeing that line before, so not sure what is going on there.

There were no size changing issues with Siore, so maybe it's a phenotype issue (as it looks as Fren is one of the smaller folk, yes? Siore herself is a strapping human lass) ...
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Re: Hat of Disguise (merged threads)

Post by Elhanan on Sat Sep 22, 2012 3:23 pm

odbo255 wrote:Although I've not seen it working successfully, I'm assuming this is more than just a rendering issue, the orc's reactions were exactly the same regardless if she was disguised or not.

If one has aready battled Orcs in any form, the Illusionary disguise will not work, I believe.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sat Sep 22, 2012 4:01 pm

Elhanan wrote:If one has aready battled Orcs in any form, the Illusionary disguise will not work, I believe.

Ever? Or just in that area or during that server reset?

Although Fren has battled with orcs before, she entered the area disguised and had no dealings with them in that reset.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sat Sep 22, 2012 4:04 pm

Eric of Atrophy wrote:it looks as Fren is one of the smaller folk, yes?

Indeed, dwarfs loom over her in comparison. And she easily gets lost in the tall grass.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Wed Oct 03, 2012 7:52 pm

More info on this, I played with the HOD and other appearances seem to be working. Not sure if all of the others work or not, but the two I tried (zombie, skeleton) both worked without issue.

Orc still doesn't work... Sad
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Wed Oct 03, 2012 9:11 pm

Thanks for the update.

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Missions into Orc territory

Post by odbo255 on Sun Oct 21, 2012 10:28 am

With the Hat of Disguise not working for Fren, any suggestions on how to navigate into orcish territory on "the down-low"?

She has received the Teshian Ironworks quest, but is unsure how to proceed...
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Re: Hat of Disguise (merged threads)

Post by daveyeisley on Sun Oct 21, 2012 10:54 am

Invisibility or greater sanctuary, or stealth might work.

Angelina de Winteranius sells unlimited invisibility potions, and they aren't horribly expensive.
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Re: Hat of Disguise (merged threads)

Post by Elhanan on Sun Oct 21, 2012 11:04 am

The Ironworks quest is seemingly designed for higher lvls. You may wish to consider that one for group play later if unable to get there safely now on solo.

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Re: Hat of Disguise (merged threads)

Post by Ramana Jala on Fri Jan 04, 2013 8:46 am

So, I finally get a good reason to use the HOD, and it doesn't work for my Elven female. I tried the 'orc' appearance, and it only made her head big.

I didn't try the other appearances to check on them, but I'm very disinclined to, seeing as because just using this destroyed the gloves, forearms, and bicep sleeves of my armor. I tried relogging, didn't fix it. I wonder if reset will. Otherwise I'll have to re-craft my armor back to its original appearance.

I read about the hypothesis that if a character has fought orcs before, that it won't work. Does that mean it won't change the appearance, or that the change just won't fool anyone? Is this HOD really useless if you've ever fought any of the creatures on the list? (Which applies to about half of the appearances, especially the enemy appearances which are nearly the whole reason to use this device.)


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Re: Hat of Disguise (merged threads)

Post by Elhanan on Fri Jan 04, 2013 10:56 am

If one has attacked the Orcs before using the HoD, then it will not fool them until server reset, I believe. Perhaps if there were methods for resetting their hostility, then it might be done; doubtful, but possible?
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Re: Hat of Disguise (merged threads)

Post by Ramana Jala on Fri Jan 04, 2013 11:35 am

Thanks, that would be fine if reset does reset those hostilities. But may I assume that she should have at least had an appearance change?

After it screwed everything up so badly, I didn't try appearing to the orcs --although by that time I'd already killed a division of them in the portal room.

I'd be curious to try after a reset to see if the HOD will get her by them even though her appearance isn't changed (except for the big head), but I think I'll probably not try the HOD again until there's some notice of fix.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Fri Jan 04, 2013 3:01 pm

Ramana Jala wrote:I'd be curious to try after a reset to see if the HOD will get her by them even though her appearance isn't changed

Doesn't work for Fren at least, the orcs aren't fooled by big heads it seems.
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Fri Jan 04, 2013 3:42 pm

Working on bugfixing the hat today. It used to work fine...don't know what happened, since I hadn't changed the code in a long time.

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Re: Hat of Disguise (merged threads)

Post by daveyeisley on Fri Jan 04, 2013 6:26 pm

I am wondering if this is related to VFX headbands. I know Ramana wears one, not sure about fren.

If VFX helms are not removed before donning HoD, it should throw an error and auto Unequip HoD, maybe the removal of the VFX headwear isn't completing properly?

In no case should HoD be able to change armor appearance permanently... It's supposed to just swap the whole PC appearance temporarily, it doesn't affect stats or gear...
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Re: Hat of Disguise (merged threads)

Post by Ramana Jala on Fri Jan 04, 2013 8:22 pm

Reset didn't help my armor. When I went to re-craft it, I discovered that underneath the robe part, many pieces had been removed, not only the three Arms pieces, but the Torso and the Thighs were gone too. Strange.
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Re: Hat of Disguise (merged threads)

Post by daveyeisley on Fri Jan 04, 2013 8:46 pm

I wonder if maybe the HoD script was writing data to variables on the old NDBE database, and now that it is defunct, the script needs to be working with the PC DB item.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Fri Jan 04, 2013 9:07 pm

Fren doesn't use any VFX visuals. This issue well predates the dismantling of the NDBE system.

Both good thoughts.
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Sat Jan 05, 2013 2:21 am

I've rewritten 90% of the coding for the hat of disguise. New code will be online with the next module update.

We'll see if this fixes the problems.

On changing, PCs will now go into a cutscene for 1 round. Don't worry, this makes them invulnerable for this round. During that round, several VFXs will go off to cover up the process I've added in:
1. unequip item in chest/armor slot
2. collect and store all appearance information (appearance, body parts, colors, wing/tail numbers)
3. change to new appearance
4. re-equip item to chest/armor slot

The process basically repeats on returning to normal, but instead of storing the PC's appearance info, it restores all those appearances/parts. This should account for things like half-elves with the elf appearance and others that have custom "skins".

I thinking that perhaps the game engine is mixing up armor parts and body parts in the orc (and goblin) transformations, since armor parts actually replace body parts when donned. The orc and goblin changes are more complicated, since they use PC models rather than "simple" appearances.

Going to do some testing in-game tomorrow (hopefully).

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Re: Hat of Disguise (merged threads)

Post by daveyeisley on Sat Jan 05, 2013 2:57 pm

I think I understand the reasoning for unequipping armor. Do we have any way to protect folks from losing their armor if their inventory has filled up and they don't realize their armor drops to the ground?

They may jut assume the armor got eaten when they shift back and see it isn't showing on their PC.
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Sat Jan 05, 2013 4:16 pm

daveyeisley wrote:I think I understand the reasoning for unequipping armor. Do we have any way to protect folks from losing their armor if their inventory has filled up and they don't realize their armor drops to the ground?

They may jut assume the armor got eaten when they shift back and see it isn't showing on their PC.
Oh, good point. I'll add a check to the code so that if they don't possess the armor that was removed, it'll give a floaty text warning that they dropped their armor because they didn't have space in inventory.

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Re: Hat of Disguise (merged threads)

Post by daveyeisley on Sat Jan 05, 2013 4:21 pm

What sucks about the unequipping thing is that casters with ability bonuses on the unequipped items or bonus spell slots are going to lose spells and slots when they change back from something that was only supposed to change their appearance with a basic illusion...

Any chance the script could check for INT, WIS, CHA bonuses, or bonus spell slots on the armor item and apply them to the skin temporarily, before unequipping - then remove them from the skin after re-equipping (provided the armor is available in inventory - maybe regardless to prevent stacking if they cant be removed when armor is picked up and manually re-equipped)
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sat Jan 12, 2013 8:09 am

I tried the new version of the HoD with Fren today and the results *are* different, but still not desired...



Something tells me that this still won't impress the orcs.

A sidenote, I dig the new VFX but it fires with ;;hod help and ;;hod list which seems a little strange...
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Sat Jan 12, 2013 10:32 am

Thanks. Was the strange results upon changing to orc form, or upon changing back from it to normal?

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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sat Jan 12, 2013 11:41 am

The Amethyst Dragon wrote:Thanks. Was the strange results upon changing to orc form, or upon changing back from it to normal?

Into orc form, returned to normal without issue.
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Re: Hat of Disguise (merged threads)

Post by Micteu on Sat Jan 12, 2013 12:28 pm

You don't think the orcs would like large-chested women?
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Aaaaah! Where did Fren go?

Post by odbo255 on Sat Jan 12, 2013 11:03 pm

This happened just after trying the HoD so I think it must be related.

Fren is gone and has been replaced with some hideous doppleganger! (Different head)



If this is Fren's cousin (or somesuch), where did Fren go? And why does she have all of Fren's stuff?

Silly to say, having the wrong head is actually kinda freaking me out a little bit. Ya ya, sad I know....
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sun Jan 13, 2013 12:45 am

Fren and her cousin met up in Macedone and everything is back to normal.

Turns out her cousin was just filling in so Fren could take a quick vacation without tarnishing her image as a tireless adventurer...
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Re: Hat of Disguise (merged threads)

Post by Ramana Jala on Sun Jan 13, 2013 9:31 am

It's amazing what those slippery planes can do, to just teleport swap someone else into your character's shoes!

An unexpected visitor can sometimes be so unsettling.

Glad to hear you found a way to mentally re-establish immersion!
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Wed Jan 16, 2013 1:24 am

This thing is just causing a headache. I've reworked parts of that coding multiple times, and still it causes issues.

I'm going to work on switching back to a simple appearance change for the orc and goblin appearances. Going to make a new generic NPC model for each of those (based on the dynamic ones I use for the actual NPCs of those races)...for the next hak update.

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Re: Hat of Disguise (merged threads)

Post by odbo255 on Mon Feb 18, 2013 1:55 pm

The Amethyst Dragon wrote:This thing is just causing a headache. I've reworked parts of that coding multiple times, and still it causes issues.

I'm going to work on switching back to a simple appearance change for the orc and goblin appearances. Going to make a new generic NPC model for each of those (based on the dynamic ones I use for the actual NPCs of those races)...for the next hak update.

Is this ready for retest?
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Re: Hat of Disguise (merged threads)

Post by MannyJabrielle on Mon Feb 18, 2013 2:58 pm

May be quite soon. The Amethyst Dragon and I discovered major wonkyness last night with HOD/Polymorphing.... The results were my shifter is missing everything but his left forarm and his head Razz
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Mon Feb 18, 2013 3:02 pm

The "simple appearance" change isn't in yet. Waiting on doing a hak update...I forgot to put the new models in the last update. They were made, I just forgot to put them in. Rolling Eyes

Working on some other minor fixes script-wise today, so next module update should have something for those trying to mix the hat of disguise with Wildshape.

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Hood of Disguise

Post by Angel of Death on Sat Apr 27, 2013 11:54 am

I didn't see a thread for this, so going ahead and posts it here. Been using the hood of disguise and noticed a couple odd bugs with some of the appearances available...

* Noticed that the orc appearance is busted. (Appears like my fae gets brownie sized, but head remains the same size--looks really weird)
* Vampire female: It does change alright, but she got no torso, only got two floating hands and a head. (male version appears fine)
* Goblin: busted (no appearance change at all after the flashy visual effects)


Last edited by Angel of Death on Sun Apr 28, 2013 10:00 am; edited 1 time in total
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Re: Hat of Disguise (merged threads)

Post by MannyJabrielle on Sat Apr 27, 2013 12:43 pm

A slightly related bug - Polymorph Self also has some fubars with the shapes as well

When my AA casts it, she turns into the shapes fine, but anywhere from a few moments later to two minutes later, she'll suddenly turn into a naked, headless dwarf.

The oddball thing is, my shifter doesn't get this (which is a change... usually he's the one smacking his snout into HoD/Polymorph/shapechange glitches and bugs)
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Re: Hat of Disguise (merged threads)

Post by Angel of Death on Sat Apr 27, 2013 12:50 pm

Another thing I noticed. If you stay in the form and logs out or get disconnected for one reason or another, once you log back into the game, you have reverted back to your original form--not much of a problem there really, the problem is that your head has defaulted to #1 head appearance...it can get really expensive, especially for low level PCs, using the HOD in the long run if you have to change your head back into the head you wanted for the character.

5k isn't much of a problem for high level PCs, but low levels tend to really struggle for those gold pieces.
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Re: Hat of Disguise (merged threads)

Post by MannyJabrielle on Sat Apr 27, 2013 1:00 pm

Not positive as I haven't seen the script, but I believe that's because when you turn into any of the given disguise shapes, the script notes your original appearance via a temporary variable. Once you log out, that variable is likely lost. Perhaps a workaround for that would be note the appearance of the PC as a persistent variable. Have the head-changing alterations at Shada's be able to adjust it as well for when a PC chooses a new head.
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Thu Jul 18, 2013 1:14 pm

Figured out a possible cause of the head not returning to what it was previously with the hat of disguise.  I've altered the scripting, and added a little warning for when the thing is equipped to advise against wearing it while using polymorphing magic or Wildshape.

Changed script will take effect with the next module update.

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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Fri Aug 02, 2013 12:40 am

The goblin, orc, and female vampire appearances are now functioning properly.  I've reverted the vampire form to one of the default appearances, and made new non-PC-model versions of the goblin and orc.  [tested]

I'm altering the hat of disguise code a bit for the next module update.  You won't actually equip the helm anymore, it'll just sit in your inventory while you still use the VC commands to use it.  I'm hoping this fixes the "wrong head" information getting stored when you change or return to normal form.  The game should automatically update an existing hat of disguise's description to reflect this and give the VC command for the "help file" (;;hod help).

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Re: Hat of Disguise (merged threads)

Post by Ramana Jala on Fri Aug 02, 2013 8:06 am


I haven't tried the HOD since it ate my armor parts, so how is that problem since it was discussed here?:  Hat of Disguise (HOD) not working?


And with your new method of not equipping it, will the character be able to have another helm (i.e., eyeglasses or circlet) equipped?
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Fri Aug 02, 2013 9:16 am

I've since changed to a simple appearance change for orcs and goblins, so it's no longer trying to actually change PC's armor to match such appearances.  That issue with the messed up armor should be gone.

With the new method of not equipping the hat of disguise, you should be able to use another helm of any sort.  It won't change the VFX, so they may look a little strange if they don't quite fit the new appearance, but things should still function normally.

Testing again today to see if my changes fix the issue with changing head on returning to normal appearance.

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Re: Hat of Disguise (merged threads)

Post by Eric of Atrophy on Fri Aug 02, 2013 5:03 pm

Will this possibly impact any PCs that have the hat of disguise functionality on a custom item? Siore Spiredowns has it on her helm, which she never removes. Could that create an issue?
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Fri Aug 02, 2013 6:46 pm

Eric of Atrophy wrote:Will this possibly impact any PCs that have the hat of disguise functionality on a custom item?  Siore Spiredowns has it on her helm, which she never removes.  Could that create an issue?

 Nope.  Shouldn't create an issue.  The script will now just check to see if the PC has a properly HoD tagged item in his/her possession, and if so, run any VC commands used for the thing.

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Re: Hat of Disguise (merged threads)

Post by odbo255 on Sun Mar 16, 2014 5:48 pm

So I had a chance to retest the HoD and it is working much better now, but there still seem to be a few kinks:

  1. When attacking or counter attacking while the HoD is active, the HoD VFX fires without a cutscene
  2. The message "You cannot unequip armor during combat!" appears in the combat log
  3. The avatar becomes invisible
  4. ";;hod return" after having the above occur does not make the avatar visible
  5. Activating the HoD makes the avatar visible with the chosen appearance, a ";;hod return" will then work normally



  • Orcs still aren't impressed by the disguise (Fren hadn't fought any orcs since server reset but was still treated as hostile).


EDIT:

  • The dreaded "default head" bug is back as well, at least when the above occurs


EDIT2:

  • So Fren traveled to Shada's for a haircut and facial... I used the "up" lever looking for her face form and got distracted part way through. Per the described behavior the head reverted back.... to her correct head! It appears you can get your correct head model by just going to Shada's and playing with the levers rather than having to pay 5K!


EDIT3:

  • Worked with this some more. The default head (#1) appears anytime ";;hod return" is issued or so it seems, I confirmed this by issuing ";;hod return" while the HoD was inactive and the avatar had its default appearance. 
  • Going to Shada's and toggling a switch and then waiting for timeout restores the correct head without having to spend 5K. I played around with reproducing the behavior multiple times with the same result each time.
  • When the up lever was used the first head form displayed was #12. When the down lever was used the first head form displayed was #11. This seems like it may be an array element error somewhere? Logically, if the switches increment and decrement the current value, then the values shown should leave a value (the current one) available in the "middle," but of course in this case that would be the "non-integer" of 11.5 


NOTE: Just in case I need to know in future, Fren's head is form #11.
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Re: Hat of Disguise (merged threads)

Post by odbo255 on Thu Apr 17, 2014 3:45 pm

Any updates on this? Fren has been looking forward to interacting with the orcs for a long time.

I just realized that is an assumption on my part... To confirm, if the HoD was working as intended, I should be able to converse with and buy from orcs without confrontation - correct?
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Re: Hat of Disguise (merged threads)

Post by The Amethyst Dragon on Thu Apr 17, 2014 6:50 pm

It should work that way, if Fren knows Orcish and is disguised as one (and hasn't killed orcs of K'Nort Scrar since the last server reset).

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Re: Hat of Disguise (merged threads)

Post by odbo255 on Thu Apr 17, 2014 8:37 pm

The Amethyst Dragon wrote:It should work that way, if Fren knows Orcish and is disguised as one (and hasn't killed orcs of K'Nort Scrar since the last server reset).

Great, that was my assumption.

Fren doesn't even get to approach the orcs before they charge into battle... And right, she hadn't had any orc encounters since the last reset.

Let me know if I can help troubleshoot the HoD and I'll be happy to do so.


Last edited by odbo255 on Fri Apr 18, 2014 10:48 am; edited 2 times in total
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Re: Hat of Disguise (merged threads)

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