Aug. 21, 2013: New Feats, Aqueducts, and Crystals

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Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by The Amethyst Dragon on Wed Aug 21, 2013 3:14 pm

Feats:

With today's hak/tlk/module update, three new feats are being added to the game. They also now show up on the website's "feats" page.

Dashing and Daring
- Prerequisite: Dex 13, Cha 13, BAB 4
- When wearing no armor, add your Charisma bonus to your AC. For 10 game minutes after a fight, your self-confidence is boosted and you gain a +2 bonus to Bluff, Intimidate, Perform, and Persuade checks.


Extended Rage
- Prerequisite: Barbarian Rage
- Each of your rages lasts an additional 5 rounds beyond its normal duration.

Spell Opportunist
- Prerequisite: Cleric 4/Druid 4/Sorcerer 4/Wizard 4, Spellcraft 6
- You are able to use your knowledge of spells to benefit from the complementary nature of some of them, or you can use that knowledge to wring a minor extra effect from some other spells. One common example is casting a fireball spell near the center of a grease spell, causing the magical grease to smoulder and inflict a small amount of fire damage.
- This table lists all of the interactions when a caster has this feat.


Aqueducts:

On the non-feat side of things, Macedone is getting it's brand new aqueducts installed, thanks to the city's engineers and the local priests of Aquar.

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Crystals:

Within the next day or so, newly found/created enhancing crystals (such as a crystal of frost or a crystal of smiting) will be getting brand new inventory icons and descriptions, as will blood of magic crystals.


Last edited by The Amethyst Dragon on Fri Aug 23, 2013 3:53 am; edited 1 time in total (Reason for editing : edited to add screenshots of aqueducts taken in-game)

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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by Eric of Atrophy on Thu Aug 22, 2013 7:45 am

Love the aqueducts, and the new appearance of the Blood of Magics is just rockin'! Can't wait to see more!
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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by Angel of Death on Thu Aug 22, 2013 10:46 am

Sweet! Can't wait to try it out. Very Happy

The Amethyst Dragon wrote:
Dashing and Daring
- Prerequisite: Dex 13, Cha 13, BAB 4
- When wearing no armor, add your Charisma bonus to your AC. For 10 game minutes after a fight, your self-confidence is boosted and you gain a +2 bonus to Bluff, Intimidate, Perform, and Persuade checks.
^This feat reminds me of the Dashing Swordsman Prestige Class1 (and in same avenue; OOTS)! geeká
...it kinda makes me want to make a new character which takes full advantage of this feat. Coolá
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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by MannyJabrielle on Thu Dec 12, 2013 7:16 pm

How is the AC from dash/daring applied? As a dodge bonus?
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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by The Amethyst Dragon on Fri Dec 13, 2013 12:53 am

Yes, I believe it's a dodge bonus.

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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by odbo255 on Mon Mar 17, 2014 11:56 pm

The Amethyst Dragon wrote:
Dashing and Daring
- Prerequisite: Dex 13, Cha 13, BAB 4
- When wearing no armor, add your Charisma bonus to your AC. For 10 game minutes after a fight, your self-confidence is boosted and you gain a +2 bonus to Bluff, Intimidate, Perform, and Persuade checks.

What counts as armor for the purpose of this feat? Do outfits, vests, etc. count?
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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

Post by The Amethyst Dragon on Tue Mar 18, 2014 12:46 am

If the clothing/armor's base AC value is 1 or higher, it's armor (padded armor and up).

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Re: Aug. 21, 2013: New Feats, Aqueducts, and Crystals

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