Warblade help?

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Post by DerusTal on Thu Sep 12, 2013 9:59 am

First, the level one Warblade stuff is a bit murky, can someone clarify?
Spirit of Battle 3/day (+1/level to AC, +1 per Cha mod, +1/level +1 divine damage on main weapon)
So, one AC per level, sure. +1 per cha mod, though? +1 What? AC, AB, damage?

Also, how would one build with this? I was thinking a cha-based meleer would be good for it, but Paladin needs Dalix and BG has its own gods, which leaves the laughably terrible PDK.
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Post by Elhanan on Thu Sep 12, 2013 10:09 am

Sorcerer or Bard perhaps?
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Post by Angel of Death on Thu Sep 12, 2013 8:25 pm

I would read it as you gets +1 AC per Warblade level (to a maximum of 5?), in addition, if your Charisma Modifier is positive, you get X amount to your AC--X being the number of your Charisma Modifier.*
*I would guess if your Charisma Modifier Score is below zero you get a penalty to your AC then?
At last, you get +1 divine damage added to your main weapon's damage per level of Warblade (maximum of 5?).

Not sure if the per level is Warblade specific or count as your total character level, but I would assume the former unless ADor someone else corrects me. Smile


As for how you would build a Warblade--anyway you want; if it were me I would start as a Fighter and maybe hybrid as a sorcerer before taking the Warblade Prestige Class to get some defensive oriented spells which goes well for a prime melee character.
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Post by RustyDios on Fri Sep 13, 2013 12:46 pm

I would go for a fighter base class too, just for the feat entry requirements;
Armour Proficiency (Heavy) - and thus light and medium too (default for fighter)  
Weapon Proficiency (Simple), (default for fighter)
Weapon Proficiency (Martial), (default for fighter)
Weapon Proficiency (Exotic) - (fighter bonus feat at lv1 maybe)

It would take a while to get the 5 intimidate ranks as they are cross class skills for a fighter.

You MUST remember to choose Torgat as your deity at character creation.

EDIT :: Thinking on it further a Barbarian 28/Warblade 5/Weapon Master 7 would make a pretty good build (both prestige classes share the intimidate requirement and barbarian gets it as a class skill and also give no XP penalties). You'd be awesome with your chosen weapon whilst in rage and inspire those around you to be better too. Your spirit of battle could offset your rage AC penalty as well. As a barbarian you would have to spend two feats to acquire Armour Proficiency (Heavy) and Weapon Proficiency (Exotic), but that leaves plenty of free feats to acquire the 4 special rage feats Aenea has to offer (Mighty, Terrifying, Thundering, Extended). Also intimidate 25 is required for one of the Epic rage feats (Terrifying). You should be able to still get the feats required for Weapon Master (Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack and Weapon Focus) providing you think a little about your ability point distribution (you need 13+ in Dex and Int).

In fact this is the route I think I would approach from (perhaps with a beastial half-orc for godly strength and massive amounts of damage with an exotic weapon ~ like the two bladed sword)... You could also roleplay the two bladed sword use into the a reason as to why you are adventuring because the other orcs shunned your weapon choice and forced you out (most of Aenea's orcs use axes)...


Last edited by RustyDios on Fri Sep 13, 2013 4:25 pm; edited 2 times in total (Reason for editing : Further thoughts...)
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Post by Angel of Death on Fri Sep 13, 2013 11:13 pm

RustyDios wrote:... You could also roleplay the two bladed sword use into the a reason as to why you are adventuring because the other orcs shunned your weapon choice and forced you out (most of Aenea's orcs use axes)...
...or the other orcs shunned your character for being too pretty and/or charismatic (for orc standards!) Razz


Not a bad idea Rusty. If someone where to go that way though, I think it'd be hell of a nightmare to calculate out the right abilities to take at creation. You can't really make CHA a dump stat if you plan on going the Warblade route, at least not if you plan on taking advantage of all the class' abilities.. The STR boost from bestial orc is nice though, and worth the trouble, and it could be possible on Aenea; which got both the ability tomes and Lady Shea's special offers at epic level. Smile
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Post by DerusTal on Sat Sep 14, 2013 5:18 am

Barb I could definitely see working. I wonder, does the warblade weapon enhancement work with ranged weapons?
I think I know a way to use this class half-decently if it does.
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Post by RustyDios on Sat Sep 14, 2013 2:15 pm

Considering how the bonuses apply to the "main weapon" I'm guessing this wouldn't work so well with ranged weapons as their damages come from the ammunition used. However could your idea possibly work with a finesse-able melee weapon instead ?

Those weapons are; dagger, handaxe, kama, kukri, light hammer, mace, rapier, shortsword, sickle, whip, and unarmed strike. Basically all standard small and tiny melee weapons, plus the rapier (which is medium). Of course this means taking that feat as well, but a barbarian should be able to get this at level one... ...

If your planning on a high dex based barbarian with the rage bonuses granting extra strength for more damage then it might work out.....

What did you have in mind ?
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Post by DerusTal on Sat Sep 14, 2013 3:14 pm

In theory it would've been a sort of ultimate elf, but to me that requires the bow. No chance of it working with non-melee weapons, then?
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Post by Angel of Death on Sun Sep 15, 2013 2:44 am

Probably not, as Rusty mentioned in his post above...ranged weapons damage is delivered through the use of ammo (sling bullets, arrows, bolts), it doesn't store damage property directly on the weapon.
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Post by RustyDios on Sun Sep 15, 2013 2:49 am

Well you could always try the build in-game and see how it works out !... if you don't like it you can use the re-level scales to start from scratch or simply bin the character...

I think there will be problems with the warblade abilities adding the damage bonuses to ranged weapons but everything else should be okay. You could at the very least inspire your allies to go forth into melee battle whilst you stand at range and pummel the enemy.
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Post by DerusTal on Sun Sep 15, 2013 7:21 pm

Yeah I'm working on leveling a dude up to test, not far now, will report here with results!
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Post by MannyJabrielle on Sun Jan 26, 2014 5:21 am

Angel of Death wrote:
RustyDios wrote:... You could also roleplay the two bladed sword use into the a reason as to why you are adventuring because the other orcs shunned your weapon choice and forced you out (most of Aenea's orcs use axes)...
...or the other orcs shunned your character for being too pretty and/or charismatic (for orc standards!) Razz

The other orcs shun Angar Bloodbane not for being too pretty, but because they're scared s***less of him Wink  He's a beastial half-orc warblade focused in the twobladed sword.


Ok, haven't read the thread TOO closely, so if the original questions were answered, forgive me....

The two main abilities give +1 AC(dodge) per WB level +cha mod.... and +1 divine damage per WB level +cha modifier applied to your main weapon as a temporary property.  So AT MINIMUM a level 5 warblade will have 5 divine damage and 5 dodge AC.  Negative charisma modifer does NOT subtract from the level min bonus.

The best bet is going for a double-weapon like the 2bladed sword, diremace, double axe, or quarterstaff, in order to get the divine damage to apply to your offhand attacks as well.  Duel-weilding two separate weapons will only net you the divine damage on the mainhand weapon.

I found the best class to go for this is fighter or cleric.  Clerics make good use of charisma as is... and their divine shield ability will stack with the warblade bonus up to the +20 cap.... so a cleric with +10 charisma modifer will have their +20 dodge AC cap no problem.

The divine might ability stacks with the warblade ability as well... and as the two abilities apply their damage bonus in different manners, the warblade bonus stacks with, but is not counted towards the divine might damage cap.... thus with 50 charisma (+20 modifer), you would be doing 45 divine damage per hit (20 from divine might, 25 from either warblade boost ability).

I do not recall if it works with ranged weapons or not... I would have to log my warblade in and check with his bow...

I do not remember exactly how the level 5 warblade shout ability works... my warblade Angar has only 4WB levels.... I had 5, but I found I was not that enthralled with the shout ability, and found more value in another fighter level (which got me another bonus feat).  It wasnt a *bad* ability at all..... just for my character, epic dodge was more important overall, and that required an even number of fighter levels with everything else I got on him.

Fighters are good for this class as well simply because besides the deity requirement, they only have to expend 1 feat (exotic weapons), whereas a cleric of Torgat has to spend 2 (exotics and martial weapons proficiency).

And as for my warblade.... it was NOT an easy build to accomplish.... the beastial orc penalties are real heavy on charisma, so to get any **additional** benefit to the warblade abilities beyond the min per level bonuses, there was a LOT of EXP spent at lady Shae's once I hit 40th.... +12 total cha bonuses from equipment helps as well.  Angar's also got real heavy dex and str based feat requirements he had to meet, and heavy con requirements.  The beastial bonuses helped there, but there was STILL a lot of XP spent at Shae's to accomplish all he has currently (which is a LOT... epic dodge, dev crit, epic damage reduction, improved whirlwind attack, and a number of other combat based feats).... 25 str and dex, 21 con, all met while the build still had 7 feats left burn.

His charisma is still incredibly low, and will require millions of XP yet still to boost it beyond anything mediocre.

In short.... a beastial fighter/acrobat/warblade build is totally overpowered and with the right gear, will mow down anything without taking much if any damage.... HOWEVER.... you will need to at the very least spend several million XP at Lady Shae's, and then reincarnate to get 95% of the overpowered goodness..... ascension will add crit immunity for the final "omfghax!" goodness.
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