Huge Iron Golems - Need some oil perhaps? :x

View previous topic View next topic Go down

Huge Iron Golems - Need some oil perhaps? :x

Post by Angel of Death on Wed Jan 22, 2014 7:55 pm

Just logged in for a bit to take a tour of the place after I don't knwo how long now, and got into a battle with a group of said golems. They appear to be missing animations as they are all stiff while fighting/moving around.

I think the crazy gnome inventor who invented them need to give his creations some oil Razz
avatar
Angel of Death
Epic Level
Epic Level

Number of posts : 1131
Age : 402
Location : Europe
Main Character : Célestin Chevalier; Knight Champion of Dalix. Protector of the Innocent. Slayer of Evil.
Other Character : Angelique Nightstar; Arcane Archer.
Personal Quote: "The way of the bow is simplicity and beauty combined with power and discipline."
Other Character. : Bruce Li; Wanderer and Practitioner of the Dragon Paw Style. & Cherry; Starchild of Jewel n' Chancetaker of Lysis.
Other Character.. : Anna, Weaver of Illusions. - You can read about all of them following this link to their Biographies! =)
NWN Username : I await You in the End
Time Zone : Central European Timezone
Registration date : 2010-12-11

View user profile

Back to top Go down

Re: Huge Iron Golems - Need some oil perhaps? :x

Post by MannyJabrielle on Wed Jan 22, 2014 8:21 pm

I noticed this as well, kept forgetting to make a bug report.

Ah well.... while on the topic of model animations..... I forget what source it's from, either polymorph self or the hat of disguise.... Wererats seem to be missing animations as well (The nicer looking projectQ ones that is, not the default bioware wererat)
avatar
MannyJabrielle
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 5928
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05

View user profile

Back to top Go down

Re: Huge Iron Golems - Need some oil perhaps? :x

Post by The Amethyst Dragon on Wed Jan 22, 2014 11:12 pm

Changing up the model that the base is using for the huge iron golem.  It's one of those "resize via tail trick" creatures, so hopefully changing the invisible creature it's attached to will restore the animations.

The wererat should work correctly with the next hak update.  Evidently it's got a full set of animations, but the 2da file wasn't changed to reflect that.

_________________
.
------------------------------------- The Amethyst Dragon -------------------------------------
Creator of Aenea | Custom Content Maker | Dungeon Master | Builder | Scripter | Writer | Player | Sleepless
avatar
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7788
Age : 42
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 7:00 (Arizona)
Registration date : 2008-06-02

View user profile http://www.amethyst-dragon.com/nwn

Back to top Go down

Re: Huge Iron Golems - Need some oil perhaps? :x

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum