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CEP 2.6 Bugs and Glitches

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CEP 2.6 Bugs and Glitches Empty CEP 2.6 Bugs and Glitches

Post by MannyJabrielle Fri Sep 26, 2014 11:57 pm

Large Shields: A couple with large shields, discovered in Bluebeards's large shield crafting area

1) At least two selections do not match the finished product.  The one bioware/q-redone shield, the black squished 6 pointed star (like most drow warrior shields) now gives a finished product of the round black-and-white shield with a silver boss.  There was another one, but I forgot to note exactly which one.

Shield selections.... Three of the deity shields are not selectable anymore, their preview models replaced by default bioware shields.  The deity shields affected are Harcorth, Jewel, and Ralth shields.

Have not gone through *all* the sheilds yet, but seems safe to assume that there may be a few more merger-hiccups in the model selections/finished products in the large shield category.
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CEP 2.6 Bugs and Glitches Empty Re: CEP 2.6 Bugs and Glitches

Post by MannyJabrielle Sat Sep 27, 2014 1:03 am

VFX's....

Greek helm head VFX's don't work for human females (as well as the previously reported bug of them not working for male dwarves either)

VFX's arrows do not show up.

VFX glasses apparently are fubar too as per a finding by Atrophied_Eric.

VFX headbands give a VFX quiver instead of a headband.

Soulfire warrior's "glowy eyes" VFX when sword is summoned also gives a quiver VFX rather than the correct VFX.


Last edited by MannyJabrielle on Sat Sep 27, 2014 5:39 am; edited 1 time in total
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Post by MannyJabrielle Sat Sep 27, 2014 5:28 am

Ambient Sound glitch:  In the troll cave next to the Darkroot gnome family caravan, there's a random ambient sound that plays near the troll shaman.... and after the CEP upgrade, that sound is some rag-time style piano music.

(and it was kinda funny... totally confused the hell outa me, had no idea where the music was coming from at first)
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Post by Eric of Atrophy Sat Sep 27, 2014 3:22 pm

Sorry I didn't post about the glasses, thanks for putting it up, Manny!
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Post by Lasombra Sun Sep 28, 2014 9:50 am

My demonspawn got the quiver upon log-in today despite having no vfx effects either I or Manny could think of: no glowy eyes, VC effects, headwear, cloak of displaced soul, or 20+ monk levels. Naked as a baby born with a quiver.

...and it got mysteriously fixed at some point I didn't notice just to appear again on another login - this time going through her abdomen.


Last edited by Lasombra on Sun Sep 28, 2014 7:10 pm; edited 1 time in total
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Post by MannyJabrielle Sun Sep 28, 2014 6:00 pm

The armor mannequins at Sjorn's self service shops....

The part ranges now seem to span from 0 to 255.  THis means that the player spends a LOT of time scrolling through invalid part numbers where as before, the "show next/previous" dialogue options would skip over invalid part numbers.

A side issue with that too is, when the mannequin switches from a valid part to an invalid part, the graphci of the valid part stays, it doesn't turn invisible, so you can't tell that you've chosen an invalid part until you pay the GP and actually apply the change to your own armor.
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Post by MannyJabrielle Tue Sep 30, 2014 10:34 am

Headband and glasses VFXs are fixed Very Happy

Glowy eyes (soulfire sword equipped, oculus' magical eyes/ego potion).... still giving quivers rather than glowy eyes :d
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Post by RustyDios Tue Sep 30, 2014 6:04 pm

VFX Horns for RDD are also giving the quiver effect, slung around the waist at 90% angle...
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