[In-Game Item Upgrades] A large painted sign...

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[In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jun 25, 2008 10:36 am

***POST UPDATED 5/20/2012 - ***
**********************************************
As postings and notes are put up and taken down on the news bulletin boards of the Sleeping Dragon Inn, one may sometimes fail to note new postings or the departure of previous ones. Today, as you look towards the wall for new postings, you cannot miss the large oaken sign painted with the following black text:
**********************************************

I were lookin' ter scare up fundin' fer some projects o' mine.

Don't ye doubt, me services come at a premium, but be well worth me price.

Ye want yer fancy magic baubles ter go 'round slayin' evil?

Maybe yer evil yerself and want ter go 'round bullyin' and makin' the weak suffer with some magic toys?

I'm not fer carin' one way or t'other. Just be knowin' I kin make 'em fer ye.

Head out ter the graveyard, and wander ter the south. I'll be found in the woods there.

If I were in the mood ter be doin' business that day, (ie. DM Mythgar is available to run the scene),
I kin tell ye how much it'll be costin' and what ye'll need ter be gettin' in order fer me ter be makin'
yer precious toys.

Bring me some skeleton knuckles if ye be wantin' the best prices. The more the better.

And, no, I won't be givin' ye me name. There be power in such things, and I ain't fer trustin' ye with me name.
********************************************************
Out of Character Information- How this works:

1. First you select an item you own that you wish to add other properties onto. The additional properties may be the same properties that you have on a separate item or they may be totally new.

2. Next, you browse the contents of this post (specifically, the Complete list of Possible Upgrades below) for the item properties you would like to add to your chosen item. Be sure to read the Custom Item FAQ to ensure you do not select a restricted property (the restrictions on custom items also apply to upgrades).

3. Once you have a list of valid, available, non-restricted properties you wish to add, then you may check the contents of the next post down for the various previously posted gathering lists. If the property you want already has a gathering list posted, then simply check to make sure there are no additional restrictions in the gathering list, and proceed to gather those materials in-game. Post here when you have all the materials and I will try to catch you online to do the upgrade.

4. If your chosen properties do not already have a gathering list posted, then you may post an in-character request here and I will develop a list for you. Please be patient, this is all done on a volunteer basis and sometimes real-life does not cooperate with the goal of speedy turnaround. Also, to help ensure the least impact on the playtime of myself and other DMs, it is very helpful and appreciated if players requesting upgrades take the time to effectively organize the materials for their upgrades. It saves a lot of time and effort for the DMs if players are well-prepared when we come to provide upgrades.

Please, Please, Please, see this post for details on how to make your DMs life easier.

Note: Some players enjoy being helpful to others, and this is a fundamental part of the Aenean community. I would like to ask that help for the gathering quests be restricted to very vague hints to help someone find an item. I would also like to encourage barter or sale of the items needed for these quests, rather than just giving handouts. The idea is for the person who wants an item upgraded to put in some effort, or pay some cost in order to earn the upgrade. Thanks!


********************************************************
********************************************************

COMPLETE LIST OF POSSIBLE UPGRADES:
Note: The restrictions listed in the Custom Item FAQ also apply to these upgrades.
********************************************************

Spoiler:
***ITEM PROPERTY CODES***
001 = Charisma +2
002 = Charisma +4
003 = Charisma +6
004 = Constitution +2
005 = Constitution +4
006 = Constitution +6
007 = Dexterity +2
008 = Dexterity +4
009 = Dexterity +6
010 = Intelligence +2
011 = Intelligence +4
012 = Intelligence +6
013 = Strength +2
014 = Strength +4
015 = Strength +6
016 = Wisdom +2
017 = Wisdom +4
018 = Wisdom +6
019 = AC Bonus +1
020 = AC Bonus +2
021 = AC Bonus +3
022 = AC Bonus +4
023 = AC Bonus +5
024 = Attack Bonus +1
025 = Attack Bonus +2
026 = Attack Bonus +3
027 = Attack Bonus +4
028 = Attack Bonus +5
029 = Attack Penalty -1
030 = Attack Penalty -2
031 = Attack Penalty -3
032 = Attack Penalty -4
033 = Attack Penalty -5
034 = Bonus Feat: Alertness
035 = Bonus Feat: Ambidexterity
036 = Bonus Feat: Heavy Armor Porficiency
037 = Bonus Feat: Light Armor Proficiency
038 = Bonus Feat: Medium Armor Proficiency
039 = Bonus Feat: Cleave
040 = Bonus Feat: Combat Casting
041 = Bonus Feat: Disarm
042 = Bonus Feat: Dodge
043 = Bonus Feat: Extra Turning
044 = Bonus Feat: Hide in Plain Sight (Not Available)
045 = Bonus Feat: Improved Critical(Unarmed)
046 = Bonus Feat: Knockdown
047 = Bonus Feat: Mobility
048 = Bonus Feat: Point Blank Shot
049 = Bonus Feat: Power Attack
050 = Bonus Feat: Rapid Shot
051 = Bonus Feat: Shield Proficiency
052 = Bonus Feat: Sneak Attack +1d6
053 = Bonus Feat: Sneak Attack +2d6
054 = Bonus Feat: Sneak Attack +3d6
055 = Bonus Feat: Spell Focus(Abjuration)
056 = Bonus Feat: Spell Focus(Conjuration)
057 = Bonus Feat: Spell Focus(Divination)
058 = Bonus Feat: Spell Focus(Enchantment)
059 = Bonus Feat: Spell Focus(Evoction)
060 = Bonus Feat: Spell Focus(Illusion)
061 = Bonus Feat: Spell Focus(Necromancy)
062 = Bonus Feat: Spell Penetration
063 = Bonus Feat: Two-Weapon Fighting
064 = Bonus Feat: Use Poison
065 = Bonus Feat: Weapon Finesse
066 = Bonus Feat: Exotic Weapons Proficiency
067 = Bonus Feat: Martial Weapons Proficiency
068 = Bonus Feat: Simple Weapons Proficiency
069 = Bonus Feat: Weapon Specialization(Unarmed)
070 = Bonus Feat: Whirlwind Attack
071 = Bonus Spell Slot: Bard Lv 0
072 = Bonus Spell Slot: Bard Lv 1
073 = Bonus Spell Slot: Bard Lv 2
074 = Bonus Spell Slot: Bard Lv 3
075 = Bonus Spell Slot: Bard Lv 4
076 = Bonus Spell Slot: Bard Lv 5
077 = Bonus Spell Slot: Bard Lv 6
078 = Bonus Spell Slot: Cleric Lv 0
079 = Bonus Spell Slot: Cleric Lv 1
080 = Bonus Spell Slot: Cleric Lv 2
081 = Bonus Spell Slot: Cleric Lv 3
082 = Bonus Spell Slot: Cleric Lv 4
083 = Bonus Spell Slot: Cleric Lv 5
084 = Bonus Spell Slot: Cleric Lv 6
085 = Bonus Spell Slot: Cleric Lv 7
086 = Bonus Spell Slot: Cleric Lv 8
087 = Bonus Spell Slot: Cleric Lv 9
088 = Bonus Spell Slot: Druid Lv 0
089 = Bonus Spell Slot: Druid Lv 1
090 = Bonus Spell Slot: Druid Lv 2
091 = Bonus Spell Slot: Druid Lv 3
092 = Bonus Spell Slot: Druid Lv 4
093 = Bonus Spell Slot: Druid Lv 5
094 = Bonus Spell Slot: Druid Lv 6
095 = Bonus Spell Slot: Druid Lv 7
096 = Bonus Spell Slot: Druid Lv 8
097 = Bonus Spell Slot: Druid Lv 9
098 = Bonus Spell Slot: Paladin Lv 1
099 = Bonus Spell Slot: Paladin Lv 2
100 = Bonus Spell Slot: Paladin Lv 3
101 = Bonus Spell Slot: Paladin Lv 4
102 = Bonus Spell Slot: Ranger Lv 1
103 = Bonus Spell Slot: Ranger Lv 2
104 = Bonus Spell Slot: Ranger Lv 3
105 = Bonus Spell Slot: Ranger Lv 4
106 = Bonus Spell Slot: Sorcerer Lv 0
107 = Bonus Spell Slot: Sorcerer Lv 1
108 = Bonus Spell Slot: Sorcerer Lv 2
109 = Bonus Spell Slot: Sorcerer Lv 3
110 = Bonus Spell Slot: Sorcerer Lv 4
111 = Bonus Spell Slot: Sorcerer Lv 5
112 = Bonus Spell Slot: Sorcerer Lv 6
113 = Bonus Spell Slot: Sorcerer Lv 7
114 = Bonus Spell Slot: Sorcerer Lv 8
115 = Bonus Spell Slot: Sorcerer Lv 9
116 = Bonus Spell Slot: Wizard Lv 0
117 = Bonus Spell Slot: Wizard Lv 1
118 = Bonus Spell Slot: Wizard Lv 2
119 = Bonus Spell Slot: Wizard Lv 3
120 = Bonus Spell Slot: Wizard Lv 4
121 = Bonus Spell Slot: Wizard Lv 5
122 = Bonus Spell Slot: Wizard Lv 6
123 = Bonus Spell Slot: Wizard Lv 7
124 = Bonus Spell Slot: Wizard Lv 8
125 = Bonus Spell Slot: Wizard Lv 9
126 = Saving Throw Bonus: Fortitude +1
127 = Saving Throw Bonus: Fortitude +2
128 = Saving Throw Bonus: Fortitude +3
129 = Saving Throw Bonus: Fortitude +4
130 = Saving Throw Bonus: Fortitude +5
131 = Saving Throw Bonus: Reflex +1
132 = Saving Throw Bonus: Reflex +2
133 = Saving Throw Bonus: Reflex +3
134 = Saving Throw Bonus: Reflex +4
135 = Saving Throw Bonus: Reflex +5
136 = Saving Throw Bonus: Will +1
137 = Saving Throw Bonus: Will +2
138 = Saving Throw Bonus: Will +3
139 = Saving Throw Bonus: Will +4
140 = Saving Throw Bonus: Will +5
141 = Saving Throw Bonus: Universal +1
142 = Saving Throw Bonus: Universal +2
143 = Saving Throw Bonus: Universal +3
144 = Saving Throw Bonus: Universal +4
145 = Saving Throw Bonus: Universal +5
146 = Saving Throw Bonus: Vs Acid +2
147 = Saving Throw Bonus: Vs Cold +2
148 = Saving Throw Bonus: Vs Death +2
149 = Saving Throw Bonus: Vs Disease +2
150 = Saving Throw Bonus: Vs Electricity +2
151 = Saving Throw Bonus: Vs Fear +2
152 = Saving Throw Bonus: Vs Fire +2
153 = Saving Throw Bonus: Vs Mind-Affecting +2
154 = Saving Throw Bonus: Vs Poison +2
155 = Saving Throw Bonus: Vs Sonic +2
156 = Spell Resistance 12
157 = Spell Resistance 16
158 = Spell Resistance 20
159 = Spell Resistance 24
160 = Spell Resistance 28
161 = Spell Resistance 32
162 = Bonus Damage: Acid +1
163 = Bonus Damage: Acid +1d4
164 = Bonus Damage: Acid +1d6
165 = Bonus Damage: Acid +1d8
166 = Bonus Damage: Acid +1d10
167 = Bonus Damage: Cold +1
168 = Bonus Damage: Cold +1d4
169 = Bonus Damage: Cold +1d6
170 = Bonus Damage: Cold +1d8
171 = Bonus Damage: Cold +1d10
172 = Bonus Damage: Electrical +1
173 = Bonus Damage: Electrical +1d4
174 = Bonus Damage: Electrical +1d6
175 = Bonus Damage: Electrical +1d8
176 = Bonus Damage: Electrical +1d10
177 = Bonus Damage: Fire +1
178 = Bonus Damage: Fire +1d4
179 = Bonus Damage: Fire +1d6
180 = Bonus Damage: Fire +1d8
181 = Bonus Damage: Fire +1d10
182 = Bonus Damage: Sonic +1
183 = Bonus Damage: Sonic +1d4
184 = Bonus Damage: Sonic +1d6
185 = Bonus Damage: Sonic +1d8
186 = Bonus Damage: Sonic +1d10
187 = Bonus Damage: Bludgeoning +1
188 = Bonus Damage: Bludgeoning +1d4
189 = Bonus Damage: Bludgeoning +1d6
190 = Bonus Damage: Bludgeoning +1d8
191 = Bonus Damage: Bludgeoning +1d10
192 = Bonus Damage: Piercing +1
193 = Bonus Damage: Piercing +1d4
194 = Bonus Damage: Piercing +1d6
195 = Bonus Damage: Piercing +1d8
196 = Bonus Damage: Piercing +1d10
197 = Bonus Damage: Slashing +1
198 = Bonus Damage: Slashing +1d4
199 = Bonus Damage: Slashing +1d6
200 = Bonus Damage: Slashing +1d8
201 = Bonus Damage: Slashing +1d10
202 = Damage Penalty -1
203 = Damage Penalty -2
204 = Damage Penalty -3
205 = Damage Penalty -4
206 = Damage Penalty -5
207 = Damage Reduction +1/Soak 5
208 = Damage Reduction +1/Soak 10
209 = Damage Reduction +2/Soak 5
210 = Damage Reduction +2/Soak 10
211 = Damage Reduction +3/Soak 5
212 = Damage Reduction +3/Soak 10
213 = Damage Resistance: Acid /5
214 = Damage Resistance: Acid /10
215 = Damage Resistance: Acid /15
216 = Damage Resistance: Acid /20
217 = Damage Resistance: Acid /30
218 = Damage Resistance: Cold /5
219 = Damage Resistance: Cold /10
220 = Damage Resistance: Cold /15
221 = Damage Resistance: Cold /20
222 = Damage Resistance: Cold /30
223 = Damage Resistance: Electrical /5
224 = Damage Resistance: Electrical /10
225 = Damage Resistance: Electrical /15
226 = Damage Resistance: Electrical /20
227 = Damage Resistance: Electrical /30
228 = Damage Resistance: Fire /5
229 = Damage Resistance: Fire /10
230 = Damage Resistance: Fire /15
231 = Damage Resistance: Fire /20
232 = Damage Resistance: Fire /30
233 = Damage Resistance: Sonic /5
234 = Damage Resistance: Sonic /10
235 = Damage Resistance: Sonic /15
236 = Damage Resistance: Sonic /20
237 = Damage Resistance: Sonic /30
238 = Damage Resistance: Bludgeoning /5
239 = Damage Resistance: Bludgeoning /10
240 = Damage Resistance: Piercing /5
241 = Damage Resistance: Piercing /10
242 = Damage Resistance: Slashing /5
243 = Damage Resistance: Slashing /10
244 = Damage Resistance: Negative Energy /5
245 = Damage Resistance: Negative Energy /10
246 = Damage Resistance: Negative Energy /15
247 = Damage Vulnerability: Acid 50%
248 = Damage Vulnerability: Acid 100%
249 = Damage Vulnerability: Cold 50%
250 = Damage Vulnerability: Cold 100%
251 = Damage Vulnerability: Electrical 50%
252 = Damage Vulnerability: Electrical 100%
253 = Damage Vulnerability: Fire 50%
254 = Damage Vulnerability: Fire 100%
255 = Damage Vulnerability: Sonic 50%
256 = Damage Vulnerability: Sonic 100%
257 = Darkvision
258 = Ability Decrease: Charisma -2
259 = Ability Decrease: Charisma -4
260 = Ability Decrease: Charisma -6
261 = Ability Decrease: Constitution -2
262 = Ability Decrease: Constitution -4
263 = Ability Decrease: Constitution -6
264 = Ability Decrease: Dexterity -2
265 = Ability Decrease: Dexterity -4
266 = Ability Decrease: Dexterity -6
267 = Ability Decrease: Intelligence -2
268 = Ability Decrease: Intelligence -4
269 = Ability Decrease: Intelligence -6
270 = Ability Decrease: Strength -2
271 = Ability Decrease: Strength -4
272 = Ability Decrease: Strength -6
273 = Ability Decrease: Wisdom -2
274 = Ability Decrease: Wisdom -4
275 = Ability Decrease: Wisdom -6
276 = Decreased AC(Armor) -1
277 = Decreased AC(Armor) -2
278 = Decreased AC(Armor) -3
279 = Decreased AC(Armor) -4
280 = Decreased AC(Armor) -5
281 = Decreased AC(Shield) -1
282 = Decreased AC(Shield) -2
283 = Decreased AC(Shield) -3
284 = Decreased AC(Shield) -4
285 = Decreased AC(Shield) -5
286 = Decreased Skill: All Skills -5
287 = Decreased Skill: Animal Empathy -5
288 = Decreased Skill: Appraise -5
289 = Decreased Skill: Bluff -5
290 = Decreased Skill: Concentration -5
291 = Decreased Skill: Craft Armor -5
292 = Decreased Skill: Craft Trap -5
293 = Decreased Skill: Craft Weapon -5
294 = Decreased Skill: Disable Trap -5
295 = Decreased Skill: Discipline -5
296 = Decreased Skill: Heal -5
297 = Decreased Skill: Hide -5
298 = Decreased Skill: Intimidate -5
299 = Decreased Skill: Listen -5
300 = Decreased Skill: Lore -5
301 = Decreased Skill: Move Silently -5
302 = Decreased Skill: Open Locks -5
303 = Decreased Skill: Parry -5
304 = Decreased Skill: Perform -5
305 = Decreased Skill: Pickpocket -5
306 = Decreased Skill: Ride -5
307 = Decreased Skill: Search -5
308 = Decreased Skill: Set Trap -5
309 = Decreased Skill: Spellcraft -5
310 = Decreased Skill: Spot -5
311 = Decreased Skill: Taunt -5
312 = Decreased Skill: Tumble -5
313 = Decreased Skill: Use Magical Devices -5
314 = Enhancement Bonus +1
315 = Enhancement Bonus +2
316 = Enhancement Bonus +3
317 = Enhancement Bonus +4
318 = Enhancement Bonus +5
319 = Enhancement Bonus Vs Chaotic +1
320 = Enhancement Bonus Vs Chaotic +2
321 = Enhancement Bonus Vs Chaotic +3
322 = Enhancement Bonus Vs Chaotic +4
323 = Enhancement Bonus Vs Chaotic +5
324 = Enhancement Bonus Vs Evil +1
325 = Enhancement Bonus Vs Evil +2
326 = Enhancement Bonus Vs Evil +3
327 = Enhancement Bonus Vs Evil +4
328 = Enhancement Bonus Vs Evil +5
329 = Enhancement Bonus Vs Good +1
330 = Enhancement Bonus Vs Good +2
331 = Enhancement Bonus Vs Good +3
332 = Enhancement Bonus Vs Good +4
333 = Enhancement Bonus Vs Good +5
334 = Enhancement Bonus Vs Lawful +1
335 = Enhancement Bonus Vs Lawful +2
336 = Enhancement Bonus Vs Lawful +3
337 = Enhancement Bonus Vs Lawful +4
338 = Enhancement Bonus Vs Lawful +5
339 = Enhancement Bonus Vs Aberrations +2
340 = Enhancement Bonus Vs Animals +2
341 = Enhancement Bonus Vs Beasts +2
342 = Enhancement Bonus Vs Constructs +2
343 = Enhancement Bonus Vs Dragons +2
344 = Enhancement Bonus Vs Dwarves +2
345 = Enhancement Bonus Vs Elementals +2
346 = Enhancement Bonus Vs Elves +2
347 = Enhancement Bonus Vs Fey +2
348 = Enhancement Bonus Vs Giants +2
349 = Enhancement Bonus Vs Gnomes +2
350 = Enhancement Bonus Vs Half Elves +2
351 = Enhancement Bonus Vs Halflings +2
352 = Enhancement Bonus Vs Half Orcs +2
353 = Enhancement Bonus Vs Humans +2
354 = Enhancement Bonus Vs Goblinoid +2
355 = Enhancement Bonus Vs Monstrous +2
356 = Enhancement Bonus Vs Orcs +2
357 = Enhancement Bonus Vs Reptilians +2
358 = Enhancement Bonus Vs Magical Beasts +2
359 = Enhancement Bonus Vs Outsiders +2
360 = Enhancement Bonus Vs Shapechangers +2
361 = Enhancement Bonus Vs Undead +2
362 = Enhancement Bonus Vs Vermin +2
363 = Enhancement Penalty -1
364 = Enhancement Penalty -2
365 = Enhancement Penalty -3
366 = Enhancement Penalty -4
367 = Enhancement Penalty -5
368 = Extra Melee Damage Type: Bludgeoning
369 = Extra Melee Damage Type: Piercing
370 = Extra Melee Damage Type: Slashing
371 = Extra Range Damage Type: Bludgeoning
372 = Extra Range Damage Type: Piercing
373 = Extra Range Damage Type: Slashing
374 = Free Action
375 = Immunity Misc: Death Magic
376 = Immunity Misc: Disease
377 = Immunity Misc: Fear
378 = Immunity Misc: Level/Ability Drain
379 = Immunity Misc: Mind Spells
380 = Immunity Misc: Paralysis
381 = Immunity Misc: Poison
382 = Immunity To Spell Level 1
383 = Immunity To Spell Level 2
384 = Immunity To Spell Level 3
385 = Improved Evasion (Not Available)
386 = Keen
387 = Light: Low, Blue
388 = Light: Low, Green
389 = Light: Low, Orange
390 = Light: Low, Purple
391 = Light: Low, Red
392 = Light: Low, White
393 = Light: Low, Yellow
394 = Light: Normal, Blue
395 = Light: Normal, Green
396 = Light: Normal, Orange
397 = Light: Normal, Purple
398 = Light: Normal, Red
399 = Light: Normal, White
400 = Light: Normal, Yellow
401 = Light: Bright, Blue
402 = Light: Bright, Green
403 = Light: Bright, Orange
404 = Light: Bright, Purple
405 = Light: Bright, Red
406 = Light: Bright, White
407 = Light: Bright, Yellow
408 = Usable only by: Evil
409 = Usable only by: Good
410 = Usable only by: Neutral
411 = Usable only by: Barbarian
412 = Usable only by: Bard
413 = Usable only by: Cleric
414 = Usable only by: Druid
415 = Usable only by: Fighter
416 = Usable only by: Monk
417 = Usable only by: Paladin
418 = Usable only by: Ranger
419 = Usable only by: Rogue
420 = Usable only by: Sorcerer
421 = Usable only by: Wizard
422 = Usable only by: Dwarf
423 = Usable only by: Elf
424 = Usable only by: Gnome
425 = Usable only by: Half Elf
426 = Usable only by: Halfing
427 = Usable only by: Half Orc
428 = Usable only by: Human
429 = Massive Criticals +1d4
430 = Massive Criticals +1d6
431 = Massive Criticals +1d8
432 = Massive Criticals +1d10
433 = Massive Criticals +1d12
434 = Mighty +1
435 = Mighty +2
436 = Mighty +3
437 = Mighty +4
438 = Mighty +5
439 = No Physical Damage
440 = On Hit: Poison DC14 (1d2 CON damage)
441 = On Hit: Poison DC14 (1d2 DEXdamage)
442 = On Hit: Poison DC14 (1d2 STR damage)
443 = On Hit: Slay Aberration DC14
444 = On Hit: Slay Animal DC14
445 = On Hit: Slay Beast DC14
446 = On Hit: Slay Construct DC14
447 = On Hit: Slay Dragon DC14
448 = On Hit: Slay Dwarf DC14
449 = On Hit: Slay Elemental DC14
450 = On Hit: Slay Elf DC14
451 = On Hit: Slay Fey DC14
452 = On Hit: Slay Giant DC14
453 = On Hit: Slay Gnome DC14
454 = On Hit: Slay Half Elf DC14
455 = On Hit: Slay Halfling DC14
456 = On Hit: Slay Half Orc DC14
457 = On Hit: Slay Human DC14
458 = On Hit: Slay goblinoid DC14
459 = On Hit: Slay Monstrous DC14
460 = On Hit: Slay Orc DC14
461 = On Hit: Slay reptilian DC14
462 = On Hit: Slay Magical Beast DC14
463 = On Hit: Slay Outsider DC14
464 = On Hit: Slay Shapechanger DC14
465 = On Hit: Slay Undead DC14
466 = On Hit: Slay Vermin DC14
467 = On Hit: Vorpal DC14
468 = On Hit: Wounding DC14
469 = Reduced Saving Throw: Fortitude -1
470 = Reduced Saving Throw: Reflex -1
471 = Reduced Saving Throw: Will -1
472 = Reduced Saving Throw: Fortitude -3
473 = Reduced Saving Throw: Reflex -3
474 = Reduced Saving Throw: Will -3
475 = Reduced Saving Throw: Universal -1
476 = Reduced Saving Throw: Universal -2
477 = Reduced Saving Throw: Universal -3
478 = Regeneration +1
479 = Regeneration +2
480 = Skill Bonus: All Skills +1
481 = Skill Bonus: All Skills +2
482 = Skill Bonus: All Skills +3
483 = Skill Bonus: Animal Empathy +5
484 = Skill Bonus: Appraise +5
485 = Skill Bonus: Bluff +5
486 = Skill Bonus: Concentration +5
487 = Skill Bonus: Craft Armor +5
488 = Skill Bonus: Craft Trap +5
489 = Skill Bonus: Craft Weapon +5
490 = Skill Bonus: Disable trap +5
491 = Skill Bonus: Discipline +5
492 = Skill Bonus: Heal +5
493 = Skill Bonus: Hide +5
494 = Skill Bonus: Intimidate +5
495 = Skill Bonus: Listen +5
496 = Skill Bonus: Lore +5
497 = Skill Bonus: Move Silently +5
498 = Skill Bonus: Open Lock +5
499 = Skill Bonus: Parry +5
500 = Skill Bonus: Perform +5
501 = Skill Bonus: Persuade +5
502 = Skill Bonus: Pick Pocket +5
503 = Skill Bonus: Ride +5
504 = Skill Bonus: Search +5
505 = Skill Bonus: Set Trap +5
506 = Skill Bonus: Spellcraft +5
507 = Skill Bonus: Spot +5
508 = Skill Bonus: Taunt +5
509 = Skill Bonus: Tumble +5
510 = Skill Bonus: Use Magical Device +5
511 = Magic School Immunity: Abjuration
512 = Magic School Immunity: Conjuration
513 = Magic School Immunity: Divination (Not Available)
514 = Magic School Immunity: Enchantment
515 = Magic School Immunity: Evocation
516 = Magic School Immunity: Illusion
517 = Magic School Immunity: Necromancy
518 = Magic School Immunity: Transmutation
519 = True Seeing
520 = Unlimited Ammo
521 = Unlimited Ammo (1D6 Cold)
522 = Unlimited Ammo (1D6 Fire)
523 = Unlimited Ammo (1D6 Lightning)
524 = Unlimited Ammo (+1)
525 = Unlimited Ammo (+2)
526 = Unlimited Ammo (+3)
527 = Vampiric Regeneration +1
528 = Vampiric Regeneration +2
529 = Vampiric Regeneration +3
530 = Visual Effect(Acid)
531 = Visual Effect(Cold)
532 = Visual Effect(Electrical)
533 = Visual Effect(Evil)
534 = Visual Effect(Fire)
535 = Visual Effect(Holy)
536 = Visual Effect(Sonic)
537 = Visual Effect(None)
538 = Weight Increase (5LBS)
539 = Weight Increase (10LBS)
540 = Weight Increase (15LBS)
541 = Weight Increase (50LBS)
542 = Weight Increase (100LBS)
543 = Weight Reduction (20%)
544 = Weight Reduction (40%)
545 = Weight Reduction (60%)
546 = Weight Reduction (80%)
547 = Weight Reduction (10%)
548 = Mighty +6
549 = Mighty +7
550 = Mighty +8
551 = Mighty +9
552 = Mighty +10
553 = Mighty +11
554 = Mighty +12
555 = Mighty +13
556 = Mighty +14
557 = Mighty +15
558 = Mighty +16
559 = Mighty +17
560 = Mighty +18
561 = Mighty +19
562 = Mighty +20
================================


Last edited by daveyeisley on Sun May 20, 2012 8:03 pm; edited 54 times in total
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Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
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NWN Username : Dave Yeisley
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jun 25, 2008 10:41 am

Updated: 5/29/2014

If you are interested in running a scene to start a quest for some items, please post your character's interest in this thread. Preferably in the form of a description of how your character would go about finding the person who put the sign up.

*************************************************************
PREVIOUSLY POSTED GATHERING LISTS:
*************************************************************
Fer bein' Stronger:

013 = Strength +2
014 = Strength +4
015 = Strength +6

Spoiler:

Manuals of gainful Exercise equal to half desired bonus (round down) (+2 bonus needs +1 tome)
Pale Blue Rhomboid Ioun Stones equal to desired bonus (+6 bonus would need 6 stones)
Items with Strength enhancement bonus equal to 6 times your desired bonus (+6 would be 36)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer bein' quicker:

007 = Dexterity +2
008 = Dexterity +4
009 = Dexterity +6

Spoiler:

Manuals of Quickness of Action equal to half desired bonus (round down) (+6 would require +3 in tomes)
Deep red Sphere Ioun Stones equal to desired bonus (+6 bonus would need 6 stones)
Items with Dexterity enhancement bonus equal to 6 times your desired bonus (+6 would be 36)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer bein' smarter:

010 = Intelligence +2
011 = Intelligence +4
012 = Intelligence +6

Spoiler:

Tomes Clear Thought equal to half desired bonus (round down) for +6 INT would be +3 total in tomes
Scarlet and Blue Ioun Stones equal to desired bonus (+6 is 6)
Items with Intelligence enhancement bonus equal to 6 times your desired bonus (+6 would be 36)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer makin' ye prettier:

001 = Charisma +2
002 = Charisma +4
003 = Charisma +6

Spoiler:

Tomes of Leadership and Influence equal to half desired bonus (round down) (+6 would require +3 in tomes)
Items with combined Charisma enhancement bonus of 6 times desired bonus (+6 would be 36)
Pink and Green Sphere Ioun Stones equal to desired bonus (+6 bonus would need 6 stones)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer bein Wiser:

016 = Wisdom +2
017 = Wisdom +4
018 = Wisdom +6

Spoiler:

Tomes of Understanding equal to half desired bonus (round down) for +6 WIS would be +3 total in tomes
Icandescent Blue Sphere Ioun Stones equal to desired bonus (+6 is 6)
Items with Wisdom enhancement bonus equal to 6 times your desired bonus (+6 would be 36)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer bein Tougher:

004 = Constitution +2
005 = Constitution +4
006 = Constitution +6

Spoiler:

Manuals of Bodily Health equal to half desired bonus (round down) for +6 CON would be +3 total in tomes
Pink Rhomboid Ioun Stones equal to desired bonus (+6 is 6)
Items with Constitution enhancement bonus equal to 6 times your desired bonus (+6 would be 36)
Blood of Magic equal to desired bonus
Dragon Blood equal to desired bonus
15,000 gold times desired bonus (+6 would be 90,000)

*************************************************************
Fer makin' yer eyes see all things as they truly are (true seeing):

519 = True Seeing

Spoiler:

Potion of True Sight
Bat Helm
Eyes of the Cat
Eyes of minute Seeing
Robe of Eyes
Cloak of Vision
20 Blood of Magic
20 Dragon's Blood
250,000 gold

*************************************************************
Fer seein' in the dark (darkvision):

257 = Darkvision

Spoiler:

A dragons blood
A blood of Magic
Lenses of Night
A scroll of Ultravision
2 illithid eyeballs
5 topaz
5 rubies
10,000 gold

*************************************************************
Fer clankin around like a proper Dwarven Defender (bonus feat:Heavy armor):

036 = Bonus Feat: Heavy Armor Porficiency

Spoiler:

Dwarven Plate Armor
Greater Gloves of Skill at Arms
Cloak of Armed Mastery
Belt of Fire Giant's Might (the +6 strength belt, just in case I got the name wrong)
5 Dusty Rose Prism Ioun Stones
10,000 gold

*************************************************************
Fer helpin ye not stumble around in armor like an elfie pansy (bonus feat:light armor):

037 = Bonus Feat: Light Armor Proficiency

Spoiler:

Mithril Chain
Bracers of Skill at Arms
Cloak of Armed Mastery
2 Dusty Rose Prism Ioun Stones
10,000 gold

*************************************************************
Fer using a shield (bonus feat: Shield Proficiency):

051 = Bonus Feat: Shield Proficiency

Spoiler:

Shield of Force
Mageforce Gloves
Elixir of Power
Dusty Rose Prism Ioun Stone
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************

048 = Bonus Feat: Point Blank Shot

Spoiler:

1 Archer's Friend Longbow (specific item)
2 Deep Red Sphere Ioun Stones
Items with Dexterity enhancement bonus total of 12
2 Blood of Magic
2 Dragon Blood
25,000 gold

*************************************************************

050 = Bonus Feat: Rapid Shot

Spoiler:

Boots of Speed
Gloves of the Balanced Hands
1 Star Sapphire
2 Blood of Magic
2 Dragon Blood
25,000 gold

*************************************************************
Ter use martial weapons (Martial Weapon Proficiency):

067 = Bonus Feat: Martial Weapons Proficiency

Spoiler:

Cloak of Armed mastery
Gloves of skill at Arms
Elixir of Power
Pale Green Prism Ioun Stone
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
Ter use them wacky weapons (Exotic Weapon Proficiency):

066 = Bonus Feat: Exotic Weapons Proficiency

Spoiler:

Cloak of Armed mastery
Greater gloves of skill at Arms
Elixir of Power
Pale Green Prism Ioun Stone
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
065 = Bonus Feat: Weapon Finesse

Spoiler:

Ring of Deft hands
Gloves of Swordplay
A scroll of Cat's grace
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
Fer using both hands ter fight (ambidexterity):

035 = Bonus Feat: Ambidexterity

Spoiler:

Gloves of Balance
Ring of Deft hands
Greater Belt of Agility
2 potions of Cat's grace
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
Fer skill with two weapons(2-weapon fighting):

063 = Bonus Feat: Two-Weapon Fighting

Spoiler:

Cloak of Armed mastery
Bracers of Locking Grip
Gloves of Balance
Gloves of Swordplay
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
Fer cleavin thru foes(cleave):

039 = Bonus Feat: Cleave

Spoiler:

3 vials of frosted quicksilver
A crystal of smiting
An Elixir of Power
A scroll of mass haste
A pair of bracers of locking grip
10,000 gold

*************************************************************
Fer boostin yer brawlin skills (Weapon spec: unarmed):

069 = Bonus Feat: Weapon Specialization(Unarmed)

Spoiler:

A monk's belt
Silks of the golden feather
Ring of Deft hands
A blood of Magic
Essence of Air
30,000 gold

*************************************************************
Fer making undead's bones rattle with fear (Extra Turning):

043 = Bonus Feat: Extra Turning

Spoiler:
A Mace of Disruption
2 Greater Amulets of Undead Turning
A Pink and Green Sphere Ioun Stone ( 2 Charisma)
An Incandescent Blue Sphere Ioun Stone ( 2 Wisdom)
2 Dragon's Blood
2 Blood of Magic
30,000 Gold

*************************************************************
Elemental Damage or Resistance Upgrades:

164 = Bonus Damage: Acid +1d6
166 = Bonus Damage: Acid +1d10
169 = Bonus Damage: Cold +1d6
171 = Bonus Damage: Cold +1d10
174 = Bonus Damage: Electrical +1d6
176 = Bonus Damage: Electrical +1d10
179 = Bonus Damage: Fire +1d6
181 = Bonus Damage: Fire +1d10
184 = Bonus Damage: Sonic +1d6
186 = Bonus Damage: Sonic +1d10

216 = Damage Resistance: Acid /20
217 = Damage Resistance: Acid /30
221 = Damage Resistance: Cold /20
222 = Damage Resistance: Cold /30
226 = Damage Resistance: Electrical /20
227 = Damage Resistance: Electrical /30
231 = Damage Resistance: Fire /20
232 = Damage Resistance: Fire /30
236 = Damage Resistance: Sonic /20
237 = Damage Resistance: Sonic /30

Spoiler:

1.)Ye need ter have 1d4 of an element on yer weapon ter have the damage upgraded.
2.)Ye need ter have restsance 10/- of an element on yer item ter have the resistance upgraded.
3.)Fer damage, ye must pick ONE damage type as yer main type fer the weapon. That type will be boosted ter strike like a bastard sword (1d10), all other types can't go higher than a shortsword (1d6).
4.)Fer resistances, each element boosts in chunks of 10/-. If ye got resist 10/- and ye get an upgrade, it will go ter 20/-. If ye want ter go ter resist 30/-, then ye need ter get all the stuff fer another upgrade. If ye get resist 15/- or resist 25/-, it will count as 5 less fer the purpose of yer next upgrade (so resist fire 15/- would upgrade ter resist 20/-). Max resist is 30/- for all elements (fire, frost, acid, shock, sonic).

Fer each element ye want boosted, ye need ter get:
A scroll of the right elemental weapon spell (Acidic, Frost, Shock, or Flame Weapon- fer sonic use a scroll of deafening clang)
The right elemental crystal (Static, Frost, Dissolving, Fire, Vibration)
A 'focus' fer the element (a lightning rod fer Shock, 15 scrolls of melf's acid arrow fer Acid, a wand of fire fer Fire, a rod of frost fer Cold, or 99 screaming bullets fer Sonic)
An elemental essence fer that element (air, water, fire, earth, or get an alchemist's dragon egg and a diamond fer sonic)
A blood of magic
A dragons blood (preferably from the right kind o' dragon)
10,000 gold

*************************************************************
Ter add Piercing Dmg(1d6):
Fer damage, ye must pick ONE damage type as yer main type fer the weapon. That type will be boosted ter strike like a bastard sword (1d10), all other types can't go higher than a shortsword (1d6).

192 = Bonus Damage: Piercing +1
193 = Bonus Damage: Piercing +1d4
194 = Bonus Damage: Piercing +1d6
195 = Bonus Damage: Piercing +1d8
196 = Bonus Damage: Piercing +1d10

Spoiler:

a scroll of spiritual weapon
10 bone arrows per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 Bars of Mithral per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 blood of magic per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 dragons blood per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 high quality diamonds per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
10,000 gold per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)

*************************************************************
Ter add Bludgeoning dmg (1d6):
Fer damage, ye must pick ONE damage type as yer main type fer the weapon. That type will be boosted ter strike like a bastard sword (1d10), all other types can't go higher than a shortsword (1d6).

187 = Bonus Damage: Bludgeoning +1
188 = Bonus Damage: Bludgeoning +1d4
189 = Bonus Damage: Bludgeoning +1d6
190 = Bonus Damage: Bludgeoning +1d8
191 = Bonus Damage: Bludgeoning +1d10

Spoiler:

1 scroll of greater magic weapon
3 skulls per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 Bars of Adamantine per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 blood of magic per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 dragons blood per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 Thunderstone per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
10,000 gold per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)

*************************************************************
Ter add Slashing dmg (1d6):
Fer damage, ye must pick ONE damage type as yer main type fer the weapon. That type will be boosted ter strike like a bastard sword (1d10), all other types can't go higher than a shortsword (1d6).

197 = Bonus Damage: Slashing +1
198 = Bonus Damage: Slashing +1d4
199 = Bonus Damage: Slashing +1d6
200 = Bonus Damage: Slashing +1d8
201 = Bonus Damage: Slashing +1d10

Spoiler:

1 scroll of shivani's bloodletting blade
1 Ancient Greatsword per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 Bar of Steel per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 blood of magic per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 dragons blood per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
1 Star Sapphires per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)
10,000 gold per stage (+1=1stage, 1d4=2stages, 1d6=3stages, 1d8=4stages,1d10=5stages)

*************************************************************
As fer making yer vital strikes more deadly(massive criticals):

429 = Massive Criticals +1d4
430 = Massive Criticals +1d6
431 = Massive Criticals +1d8
432 = Massive Criticals +1d10
433 = Massive Criticals +1d12

Spoiler:

A crystal of Smiting
A Force Crystal
Essence of Fire
Essence of Earth
A Blood of Magic per stage (1d4=1 stage, 1d6=2 stages, 1d8=3 stages, 1d10=4 stages, 1d12=5 stages)
A Dragon's Blood per stage (1d4=1 stage, 1d6=2 stages, 1d8=3 stages, 1d10=4 stages, 1d12=5 stages)
17,000 gold per stage (1d4=1 stage, 1d6=2 stages, 1d8=3 stages, 1d10=4 stages, 1d12=5 stages)

*************************************************************
Fer Makin a bow harder ter draw and makin' the arrows hit harder (mighty):

434 = Mighty +1
435 = Mighty +2
436 = Mighty +3
437 = Mighty +4
438 = Mighty +5
548 = Mighty +6
549 = Mighty +7
550 = Mighty +8
551 = Mighty +9
552 = Mighty +10
553 = Mighty +11
554 = Mighty +12
555 = Mighty +13
556 = Mighty +14
557 = Mighty +15
558 = Mighty +16
559 = Mighty +17
560 = Mighty +18
561 = Mighty +19
562 = Mighty +20

Spoiler:

A bar of mithral
An emerald
A scroll of Stone Bones
A potion of Barkskin
A piece of Bark per point of Mighty (max +20, make sure small item collecting option is turned on to get this)
A blood of Magic per point of Mighty (max +20)
13,000 gold per point of Mighty (max +20, so +20 mighty would be 260,000)

*************************************************************
Fer yer weapon ter cut as well as it pokes or smashes (extra dmg type slash):

370 = Extra Melee Damage Type: Slashing
373 = Extra Range Damage Type: Slashing

Spoiler:

1 bars of mithral
a blood of magic
a dragons blood
a scroll of Keen Edge
1 glowing ruby
5,000 gold

*************************************************************
Fer the weapon ter poke as well as it cuts or smashes (extra dmg type pierce):

369 = Extra Melee Damage Type: Piercing
372 = Extra Range Damage Type: Piercing

Spoiler:

1 bars of steel
a blood of magic
a dragons blood
a scroll of Shelgarn's Persistent Blade
1 star sapphire
5,000 gold

*************************************************************
Fer making yer sharp weapon smash things like a hammer:

368 = Extra Melee Damage Type: Bludgeoning
371 = Extra Range Damage Type: Bludgeoning

Spoiler:

a bar of Adamantine
a blood of magic
a dragons blood
a scroll of Grabthar's Hammer
a pearl
5,000 gold
*************************************************************
Fer loppin heads off (vorpal):

467 = On Hit: Vorpal DC14

Spoiler:

3 scrolls of shivani's beheading blade
3 high quality diamonds
2 blood of magic
2 crystals of smiting
One of each elemental essence (earth, wind, water,fire)
a dragon's blood
a force crystal
50,000 gold

*************************************************************
Vampiric Regeneration (max +3):

527 = Vampiric Regeneration +1
528 = Vampiric Regeneration +2
529 = Vampiric Regeneration +3

Spoiler:

One scroll of Vampiric Touch per point of Vampiric Regeneration
one scroll of shivani's bloodletting blade per point of Vampiric Regeneration
One Vampire Fang per point of Vampiric Regeneration
3 vials of blood per point of Vampiric Regeneration
1 vial of dragon blood per point of Vampiric Regeneration
one ruby per point of Vampiric Regeneration
10,000 gold per point of Vampiric Regeneration

*************************************************************
Ter make yer weapon bleed the enemy (wounding DC 14):

468 = On Hit: Wounding DC14

Spoiler:

An essence of water
A dragon's blood
A blood of magic
10 bone arrows
A scroll of shivani's bloodletting blade
10,000 gold

*************************************************************
Fer makin em sick and weak: (1d2 con dmg posion)

440 = On Hit: Poison DC14 (1d2 CON damage)

Spoiler:

5 poison/venom vials (any type)
2 Dried Spiders
a blood of magic
a dragons blood
3 Sorgath Holy Symbols
2 emeralds
10,000 gold

*************************************************************
Aye, fer making yer attacks strike true (attack bonus), bring me:

024 = Attack Bonus +1
025 = Attack Bonus +2
026 = Attack Bonus +3
027 = Attack Bonus +4
028 = Attack Bonus +5
*NOTE: For weapons/gauntlets that are limited by the engine to only having attack bonuses rather than enhancement bonuses (ie. bows, slings, crossbows, gauntlets, etc.), you may simply bring 10 Blood of Magic per point of desired attack bonus.

Spoiler:

Weapons with Attack or Enhancement bonus (any type) totalling your desired
Attack bonus times five (for a +5 attack bonus upgrade this would be +25 total)
Your desired Attack bonus in Pale Green Prism Ioun Stones (for +5 this would be 5 of them)
Your desired Attack bonus in Dragons Blood (for +5 this would be 5)
Your desired Attack bonus in Blood of Magic (for +5 this would be 5)
10,000 gold times desired bonus (for +5 this would be 50,000 gold)

*************************************************************
<<**Gloves Only**>>
Fer addin slashing bits ter gloves, I can put some diamond claws
along the knuckles and fingers of em (1d6 slashing). Fer that, I need:

199 = Bonus Damage: Slashing +1d6

Spoiler:

2 sets of Diamond Clawed Gloves
3 Bars of Mithral
a blood of magic
a dragons blood
a scroll of shivani's bloodletting blade
2 high quality diamonds
10,000 gold

*************************************************************
Fer fakin like ye knows how ter read and speak Magic (+5 Use Magic Device):

510 = Skill Bonus: Use Magic Device +5

Spoiler:

1 Lesser Amulet of the Master
1 Amulet of the Master
3 Luckstones
Items totaling +15 in charisma bonus
Essence of Water
15,000 gold

*************************************************************
Performin skills (Perform +5):

500 = Skill Bonus: Perform +5

Spoiler:

Entertainers Shoes
Gloves of the Minstrel
Elixir of the Master Performer
Pink and Green Sphere Ioun Stone
Blood of Magic
Dragon Blood
6,000 Gold

*************************************************************
Smack Talkin' (Taunt +5):

508 = Skill Bonus: Taunt +5

Spoiler:

Old Donated Cloak
Nimbletoes Boots
A Parasol
Helm of Mind Shielding
Male Prostitutes Outfit
Any Dull Ioun Stone
Blood of Magic
Dragon Blood
6,000 Gold

*************************************************************
Fer *EACH* item ye want "sneakified"(+5 hide +5 move silent)

493 = Skill Bonus: Hide +5
497 = Skill Bonus: Move Silently +5

Spoiler:

2 Potions of Camoflage
1 Scroll of invisibility
1 Scroll of Darkness
1 Scroll of Silence
1 Dragon Blood
1 Essence of Air
10,000 gold

*************************************************************
Fer understanding magic better (+5 spellcraft):

506 = Skill Bonus: Spellcraft +5

Spoiler:

A Scroll of Fox's Cunning
A Luckstone
A Scarlet and Blue Ioun Stone
A Blood of Magic
A Dragon's Blood
10,000 gold

*************************************************************
Fer focusin' yer mind (+5 concentration):

486 = Skill Bonus: Concentration +5

Spoiler:

A Tome of Advanced Concentration Techniques
Gloves of Concentration
A Luckstone
A Scarlet and Blue Ioun Stone
A Blood of Magic
A Dragon's Blood
10,000 gold

*************************************************************
Fer keepin' yer composure in close quarters (+5 discipline):

491 = Skill Bonus: Discipline +5

Spoiler:

A Spellbook of Iron Stance
Bracers of Locking Grip
A Pale Green Prism Ioun Stone
A Blood of Magic
A Dragon's Blood
10,000 gold

*************************************************************
Fer hearin' like an elf (listen+5):

495 = Skill Bonus: Listen +5

Spoiler:

Cloak of the Bat
A dragon's blood
A blood of magic
A scroll of Amplify
Dark Blue Rhomboid Ioun Stone
5 Onyx
5 Greenstone
10,000 gold

*************************************************************
Fer seein' like a hawk (spot+5):

507 = Skill Bonus: Spot +5

Spoiler:

Eyes of the Cat
A dragon's blood
A blood of magic
A scroll of Clairaudience/Clairvoyance
Dark Blue Rhomboid Ioun Stone
5 Aquamarine
5 Amethyst
10,000 gold

*************************************************************
Fer searchin' better (search +5):

504 = Skill Bonus: Search +5

Spoiler:

Eyes of minute Seeing
A dragon's blood
A blood of magic
A scroll of Clairaudience/Clairvoyance
2 illithid eyeballs
5 Emeralds
5 Rose Quartz
10,000 gold

*************************************************************
Fer bein' good at everythin' (all skills +3):

482 = Skill Bonus: All Skills +3

Spoiler:

An Amulet of the Master
A Luckstone
3 Pale Green Prism Ioun Stones
3 High Quality Diamonds
A Scroll of Wish
3 Dragon Blood (any color)
35,000 gold

*************************************************************
Each item ye want ter protect better(AC bonus-all types)

019 = AC Bonus +1
020 = AC Bonus +2
021 = AC Bonus +3
022 = AC Bonus +4
023 = AC Bonus +5

Spoiler:

Items with AC bonus (any type) totalling your desired AC bonus times ten (for +5 ac this would be +50 total)
Your desired AC bonus in Dusty Rose Prism Ioun Stones (for +5 this would be 5 of them)
Your desired AC bonus times two in Dragons Blood (for +5 this would be 10)
Your desired AC bonus times two in Blood of Magic (for +5 this would be 10)
15,000 gold times desired bonus (for +5 this would be 75,000 gold)

*************************************************************
Fer helpin ter heal yer wounds faster (regen):

478 = Regeneration +1
479 = Regeneration +2

Spoiler:

A book about troll guts
A scroll of regeneration or monstrous regeneration
One dragon blood per point of regeneration ye want ter add (max +2)
Two Ioun stones of regeneration per point of regen ye want ter add (max +2)
Two rings of lesser regeneration (or one ring of normal regen) per point of regen ye want ter add (max +2)
20 skeleton knuckles per point of regen ye want ter add(max +2)
75,000 gold per point of regen ye want ter add

*************************************************************
Fer reducing the wounds ye take:

207 = Damage Reduction +1/Soak 5
208 = Damage Reduction +1/Soak 10
209 = Damage Reduction +2/Soak 5
210 = Damage Reduction +2/Soak 10
211 = Damage Reduction +3/Soak 5
212 = Damage Reduction +3/Soak 10

Spoiler:

A scroll of Premonition per enhancement bonus ter penetrate
A scroll of Shadow Shield per enhancement bonus ter penetrate
A meatshield's ring for soak 5, two rings for soak 10
Golem Bracers
A bar of Adamantine
10,000 gold times enhancement bonus + 5,000 gold per soak point (so for +3/soak 10, it would be 30,000 + 50,000 =  80,000 total)

*************************************************************
Fer resistin slashes:

242 = Damage Resistance: Slashing /5
243 = Damage Resistance: Slashing /10

Spoiler:

Two swordsman's belts per 5 resistance (resist 10 max)
One Ankheg Chitin per 5 resistance (resist 10 max)
A piece of Silvery bone per 5 resistance (resist 10 max)
10 Skeleton Knuckles per 5 resistance (resist 10 max)
3 Skulls per 5 resistance (resist 10 max)
30,000 gold per 5 resistance (resist 10 max)

*************************************************************
Fer resistin pokes:

240 = Damage Resistance: Piercing /5
241 = Damage Resistance: Piercing /10

Spoiler:

Two archer's belts per 5 resistance (resist 10 max)
A Bar of Iron per 5 resistance (resist 10 max)
A Bar of Steel per 5 resistance (resist 10 max)
A Star Sapphire per 5 resistance (resist 10 max)
An Emerald per 5 resistance (resist 10 max)
30,000 gold per 5 resistance (resist 10 max)

*************************************************************
Fer resistin smashes:

238 = Damage Resistance: Bludgeoning /5
239 = Damage Resistance: Bludgeoning /10

Spoiler:

Two brawler's belts per 5 resistance (resist 10 max)
A Bar of Mithral per 5 resistance (resist 10 max)
A Bar of Adamantine per 5 resistance (resist 10 max)
A Flawed Diamond per 5 resistance (resist 10 max)
A High-Quality Diamond per 5 resistance (resist 10 max)
30,000 gold per 5 resistance (resist 10 max)

*************************************************************
To help ye resist various attacks (OOC: +5 all saves)

145 = Saving Throw Bonus: Universal +5

Spoiler:

A total of +15 in Scarabs of Protection
A total of +15 in Rings of Resistance
An Amulet of Will +5 or better
A Ring of Fortitude +5 or better
Boots of Evasion
5 Blood of Magic
5 Dragons Blood of any type
5 Pale Green Prism Ioun stones
100,000 gold

*************************************************************
Fer being more hardy(+5 fort saves):

130 = Saving Throw Bonus: Fortitude +5

Spoiler:

5 Pale Green Prism Ioun Stones
Rings of fortitude totalling a Bonus of +25
A scroll of Ironguts
A blood of Magic
A Dragon Blood
40,000 gold

*************************************************************
<<**Cloaks Only**>>
Cloak of Fortification +5 (+5 AC/+5 all saves)

023 = AC Bonus +5
145 = Saving Throw Bonus: Universal +5

Spoiler:

5 cloaks of The Silver Circle (+5 all saves)
5 cloaks of Blue Circle (+5 AC)
10 dragons blood
20 Blood of Magic
5 Pale Green Prism Ioun stones
5 Dusty Rose prism Ioun Stones
100,000 gold

*************************************************************
Stronger Necromancy Spells (Spell Focus: Necromancy):

061 = Bonus Feat: Spell Focus(Necromancy)

Spoiler:

5 Skulls
10 Soul Gems
5 Large Bones
10 Skeleton Knuckles
2 Rotting Heads
A Rod of Terror
A Blood of Magic
A Black Dragon's Blood
75,000 gold

*************************************************************
Fer stronger Evocation spells (Spell Focus: Evocation):

059 = Bonus Feat: Spell Focus(Evoction)

Spoiler:

3 Force Crystals
3 Small meteorite pieces
3 blue falcon feathers
3 vials of elemental water
3 small globes of acid
3 Thunderstones
A Blood of Magic
A Dragon's Blood
75,000 gold

*************************************************************
Fer stronger Conjuration Spells (Spell Focus: Conjuration):

056 = Bonus Feat: Spell Focus(Conjuration)

Spoiler:

Essence of Fire
Essence of Water
Essence of Air
Essence of Earth
3 Skulls
10 Soul Gems
A Blood of Magic
A Dragon's Blood
75,000 gold

*************************************************************
Fer more magic every day (bonus spell slots):

071 = Bonus Spell Slot: Bard Lv 0
072 = Bonus Spell Slot: Bard Lv 1
073 = Bonus Spell Slot: Bard Lv 2
074 = Bonus Spell Slot: Bard Lv 3
075 = Bonus Spell Slot: Bard Lv 4
076 = Bonus Spell Slot: Bard Lv 5
077 = Bonus Spell Slot: Bard Lv 6
078 = Bonus Spell Slot: Cleric Lv 0
079 = Bonus Spell Slot: Cleric Lv 1
080 = Bonus Spell Slot: Cleric Lv 2
081 = Bonus Spell Slot: Cleric Lv 3
082 = Bonus Spell Slot: Cleric Lv 4
083 = Bonus Spell Slot: Cleric Lv 5
084 = Bonus Spell Slot: Cleric Lv 6
085 = Bonus Spell Slot: Cleric Lv 7
086 = Bonus Spell Slot: Cleric Lv 8
087 = Bonus Spell Slot: Cleric Lv 9
088 = Bonus Spell Slot: Druid Lv 0
089 = Bonus Spell Slot: Druid Lv 1
090 = Bonus Spell Slot: Druid Lv 2
091 = Bonus Spell Slot: Druid Lv 3
092 = Bonus Spell Slot: Druid Lv 4
093 = Bonus Spell Slot: Druid Lv 5
094 = Bonus Spell Slot: Druid Lv 6
095 = Bonus Spell Slot: Druid Lv 7
096 = Bonus Spell Slot: Druid Lv 8
097 = Bonus Spell Slot: Druid Lv 9
098 = Bonus Spell Slot: Paladin Lv 1
099 = Bonus Spell Slot: Paladin Lv 2
100 = Bonus Spell Slot: Paladin Lv 3
101 = Bonus Spell Slot: Paladin Lv 4
102 = Bonus Spell Slot: Ranger Lv 1
103 = Bonus Spell Slot: Ranger Lv 2
104 = Bonus Spell Slot: Ranger Lv 3
105 = Bonus Spell Slot: Ranger Lv 4
106 = Bonus Spell Slot: Sorcerer Lv 0
107 = Bonus Spell Slot: Sorcerer Lv 1
108 = Bonus Spell Slot: Sorcerer Lv 2
109 = Bonus Spell Slot: Sorcerer Lv 3
110 = Bonus Spell Slot: Sorcerer Lv 4
111 = Bonus Spell Slot: Sorcerer Lv 5
112 = Bonus Spell Slot: Sorcerer Lv 6
113 = Bonus Spell Slot: Sorcerer Lv 7
114 = Bonus Spell Slot: Sorcerer Lv 8
115 = Bonus Spell Slot: Sorcerer Lv 9
116 = Bonus Spell Slot: Wizard Lv 0
117 = Bonus Spell Slot: Wizard Lv 1
118 = Bonus Spell Slot: Wizard Lv 2
119 = Bonus Spell Slot: Wizard Lv 3
120 = Bonus Spell Slot: Wizard Lv 4
121 = Bonus Spell Slot: Wizard Lv 5
122 = Bonus Spell Slot: Wizard Lv 6
123 = Bonus Spell Slot: Wizard Lv 7
124 = Bonus Spell Slot: Wizard Lv 8
125 = Bonus Spell Slot: Wizard Lv 9

Spoiler:

Ioun stones that grant a bonus to yer casting stat, one for each level of the slot ye want (so a level 3 slot is 3 stones)
A dragon blood for each level of the slot ye want
A High Quality Diamond for each level of the slot ye want
A Blood of Magic for each level of the slot ye want
2,000 gold for each level of the slot ye want

(*these ingredients are for ONE bonus spell slot on a SINGLE item. Each item can only have ONE type of bonus slot on it [this is a limitation of the DM command script, not the game engine]. The limit will be no more than 5 bonus spell slots total for a character (from upgrades, custom items with bonus slots do not count towards the limit of 5, but remember that custom items with bonus slots will be overwritten if you try to add a bonus slot from an upgrade), whether or not you always wear the item or not, so choose what items get your bonus slots carefully. You will need the appropriate number of items listed above for EACH such bonus slot*)

*************************************************************
I see yer one o' the few who got the right kind o' thinkin bout me favorite type o' magic.
Respect, and a want ter avoid it. *chuckles darkly* (Immunity to Necromancy):

517 = Magic School Immunity: Necromancy

Spoiler:

50 soul gems
20 skeleton knuckles
10 skulls
A piece of silvery Bone
A Tome of Atratum's Armor of Darkness
The Soul Reaver
Essence of Air
A scroll of shadow shield
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
518 = Magic School Immunity: Transmutation

Spoiler:

A Pitchfork of the Non-magical
A Belt of Stone
A Statuebreaker's Cloak
A set of Gargoyle Boots
Ointment of Stone Softening
A Transmuter's Staff (or Staff of the Transmuter)
Essence of Water
A scroll of Disintegrate
A scroll of Flesh to Stone
A scroll of Isaac's Freezing Touch
A scroll of Mass Haste
A scroll of Shapechange
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
Fer blocking Evocations (Immunity to Evocation):

515 = Magic School Immunity: Evocation

Spoiler:

10 Force Crystals
20 High Quality Diamonds
20 Star Sapphires
A Staff of Power (fully charged)
A scroll of Fox's Cunning
A Rod of Missiles
A Rod of Thunder and Lightning
A Rod of Flaming Fingers
A Rod of Frost
A Cloak of the Green Wyrm
Essence of Fire
Essence of Earth
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
516 = Magic School Immunity: Illusion

Spoiler:

5 Dull Grey Prism Ioun Stones
5 Dull Grey Sphere Ioun Stones
5 Dull Grey Spindle Ioun Stones
A Staff of Illusionary Power (fully charged)
A scroll of Phantasmal Killer
A scroll of Weird
A wand of Invisibility
A Cloak of Invisibilty
A Robe of Scintillating Colors
Essence of Water
Essence of Air
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
512 = Magic School Immunity: Conjuration

Spoiler:

A Clear Spindle Ioun Stone (sustenance)
An Iridescent Spindle Ioun Stone (no air needed)
An Arcane Symbol
A Ruby Staff of Summoning (fully charged)
A Greater wand of Cure Serious Wounds
A scroll of Black Blade of Disaster
A scroll of Gate
A set of Murylund's Utensils
A Helm of Teleportation
Essence of Earth
Essence of Air
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
For Makin ye resistant to magic:

156 = Spell Resistance 12
157 = Spell Resistance 16
158 = Spell Resistance 20
159 = Spell Resistance 24
160 = Spell Resistance 28
161 = Spell Resistance 32

Spoiler:

Spell Resistance items (any type!) totalling up to 5 times desired SR (for SR 32 you need 160 in SR items total)
A Scroll of Protection from Spells
A blood of Magic per stage (SR12=1 stage, 16=2 stages, 20=3 stages, 24=4 stages,28=5 stages, 32=6 stages)
A dragon blood per stage (SR12=1 stage, 16=2 stages, 20=3 stages, 24=4 stages,28=5 stages, 32=6 stages)
5,000 gold times the amount of SR you wish (SR32 would be 160,000)

*************************************************************
Fer not droppin dead instantly (immunity to Death magic):

375 = Immunity Misc: Death Magic

Spoiler:

20 skulls
25 soul gems
5 Spark of Life Potions
A piece of silvery Bone
A Tome of Atratum's Armor of Darkness
Rings of Fortitude with a total bonus of +30
Essence of Air
A scroll of Death Ward
5 Blood of magic
5 Obsidian
150,000 gold

*************************************************************
Ter make ye brave like a dwarf (immunity to fear):

377 = Immunity Misc: Fear

Spoiler:

10 flasks of liquid courage
A Helm of Mind shielding
A scroll of Clarity
Dragon Slippers
Essence of Earth
Amulets of Will totalling a Bonus of +20
50,000 gold

*************************************************************
Ter keep from gettin' plagued (immunity to disease):

376 = Immunity Misc: Disease

Spoiler:

1 Amulet of Guarded Health
1 Amulet of Protected Health
1 Amulet of Haleness (Con +6)
A scroll of Restoration
A Scroll of Greater Restoration
Essence of Water
Rings of Fortitude totalling a bonus of +10
30,000 gold

*************************************************************
Ter keep from gettin' sick (immunity to poison):

381 = Immunity Misc: Poison

Spoiler:

1 Amulet of Guarded Health
1 Amulet of Protected Health
1 Ring of Poison Immunity
1 Amulet of Health (Con +4)
Essence of Earth
Rings of Fortitude totalling a bonus of +10
25,000 gold

*************************************************************
Fer protectin yer mind (Immunity to Mind-Affecting Spells):

379 = Immunity Misc: Mind Spells

Spoiler:

10 Potions of Mental Protection
10 Scrolls of Mind Blank
A collection of Amulets of Will with a total combined bonus of +50
3 Essence of Water
A helm of mind shielding
10 blood of magic
20 Dragons Blood
100,000 gold

*************************************************************
Savin' yer hide from draining attacks(Level/Ability drain immunity):

378 = Immunity Misc: Level/Ability Drain

Spoiler:

5 Spark of Life Potions
5 Rings that provide the immunity (there is more than one type available ingame)
Rings of Fortitude with a total bonus of +30
A vampire Fang
5 Blood of magic
5 Star Sapphires
100,000 gold

*************************************************************
Fer moving like a dwarven battle line (freedom):

374 = Free Action

Spoiler:

An Emerald
An Opal
A Topaz
An Amethyst
A Sapphire
A Ruby
A Greenstone
An Obsidian
A Diamond
An Aquamarine
A Rose Quartz
A Quartz
A Star Sapphire
A Glowing Ruby
A Pearl
5 Blood of Magic
5 Dragon's Blood
75,000 gold

*************************************************************
Fer making stuff lighter (-80% weight reduction)

543 = Weight Reduction (20% of original weight)

Spoiler:

4 scrolls of Tenser's Floating Disc
Boots of Striding and Springing
5 vials of Frosted Quicksilver
A Platinum Ring/Band of Speed
A Bag of holding
A Dragons Blood
A Blood of Magic
50,000 gold

*************************************************************
Ter have the enhancing magics of a Headband of Intellect applied instead ter a normal helmet:

Spoiler:

3 Headbands of Burning Intellect
3 Dragon Blood
3 Blood of Magic
An Essence of Fire
A ruby
25,000 Gold

*************************************************************


Last edited by daveyeisley on Thu May 29, 2014 8:58 pm; edited 46 times in total
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Guthbrand on Tue Jul 20, 2010 9:11 pm

//ooc I notice you are limited to 10 resistance when adding resistance to slashing, bludgeoning or piercing on gear. Is that the same way on Custom items (used with the item vouchers) because the custom item FAQ in the forum gives no limit to resistance (including resistance to elements, only a limit of 50% on immunities).

//I also notice you have "Improved Evasion" listed as a feat you can add to gear. That feat is listed as restricted in the Custom Item voucher FAQ. Just thought you should know that... otherwise I might ask to add it to something. Smile

//Also it seems that the limit for extra damage is 1d10 for main element and than a 1d6 for all others. I would like to know if this also the way it is for custom items as this is not specified in the FAQ.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Jul 20, 2010 11:26 pm

OOC:

Custom items are more flexible and have greater capacity than these upgrades.

If custom items have a restriction, then those restrictions apply to these upgrades. Hence, you are correct that Improved Evasion cannot be added. (it is listed in the upgrade list, yes, but it is not available. Not going to remove it because it would screw up the numbering and DMs use that list for other things like referencing property codes when we are manually editing items for NPCs or refunding lost items, etc)

Restrictions on upgrades do not apply to custom items. Only the custom item FAQ restrictions apply to custom items... but those restrictions do apply to these upgrades as well.


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Skywatcher on Thu Jul 22, 2010 6:11 am

My dear dwarf, I find myself in need of your assiatance yet again. I found myself short of the required skill to engage a demon lord in her lait. Can you perhaps add an enchantment to my armor that adds to my skill at arms?

OOC. Dave, Velvet couldn't even hit the demoness lady, what do you need for materials to add say 5 attack to her equipment?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Thu Jul 22, 2010 9:07 am

Master Dwarf, in preparation for enhancing my robes that I've ordered recently, I'm interested in knowing what you would require in order to allow my robes to grant me knowledge and skill in using a shield.

I'm also interested in obtaining complete immunity to evocation spells, and once again, am curious as to what you'll require to do such.

Sincerely,
Aseph
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Fri Jul 23, 2010 9:40 am

outdated info


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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Fri Jul 23, 2010 5:28 pm

DMT wrote:*Occ - I guess I will see what and how to make it happen. So if I have an already magical item and wanted to add more I can just simply ask to see if it can be happen? Is that how it works?

OOC: More or less. You choose an item, and then you choose what things to add on to it.

I would very much appreciate it if you consult the lists in the first 2 posts, as I went to a lot of trouble to format and organize them, so that I would not have to continually look things up for each person who made a request and then repost the info every time Smile

I don't mind posting lists for things that have not been requested before, but its just wasted extra work for me to keep reposting old lists, or to repeatedly answer the same questions about what upgrades are available.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Ra Cha Chongo on Sat Jul 24, 2010 10:19 pm

Ya ya, Gog have dis necklace dat make him can stand up and keep fighting, but Gog think maybe it a good idea if it make him bigger and stronger and maybe not get dead so much, too.


//OOC: Looking for +4 AC, +4 Str, +6 Con, Heavy Armor Proficiency, and Death Immunity; just need a shopping list for the last two, please

And why does the bad spelling squiggle show up on "dat" but not "dis"?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Sun Jul 25, 2010 5:28 am

Because dis is a recognised word in the dictionary :

Dis (ds)
n. Roman Mythology
1. The god of the underworld; Pluto.
2. The underworld.
[Latin Ds, from variant of dves, wealthy (from the belief that the underworld was the source of wealth from the ground); see dyeu- in Indo-European roots.]

dis or diss (ds)
tr.v. dissed, diss·ing, diss·es Informal
To show disrespect to, often by insult or criticism.
[African American Vernacular English, short for disrespect.]

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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Sun Jul 25, 2010 8:32 am

outdated info


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Ra Cha Chongo on Tue Jul 27, 2010 12:21 pm

RustyDios wrote:Because dis is a recognised word in the dictionary :

Dis (ds)
n. Roman Mythology
1. The god of the underworld; Pluto.
2. The underworld.
[Latin Ds, from variant of dves, wealthy (from the belief that the underworld was the source of wealth from the ground); see dyeu- in Indo-European roots.]

dis or diss (ds)
tr.v. dissed, diss·ing, diss·es Informal
To show disrespect to, often by insult or criticism.
[African American Vernacular English, short for disrespect.]

The worst part is, I know that word; I guess it was just the 6 INT Orcish accent I was thinking in

Ya, Gog have stuffs! Gog even got extra stuffs for to make it make Gog feel better when not getting the face busted in!

OOC:// All set to go, and I'd like to add regen:2 if that's ok. Also, would you post the requirements for adding trueseeing? It's not for this item, but one in the future
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Jul 27, 2010 1:35 pm

outdated info


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Guthbrand on Wed Jul 28, 2010 1:57 am

//can custom items be upgraded?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jul 28, 2010 4:22 am

Guthbrand wrote://can custom items be upgraded?

OOC: Yes.


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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Wed Jul 28, 2010 1:01 pm

//Exactly what is a 'Force Crystal' ?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jul 28, 2010 4:36 pm

evilkittenofdoom wrote://Exactly what is a 'Force Crystal' ?

OOC: An item you haven't come across yet? Razz

It is a small 1x1 blue crystal that is found in only one particular place in all of Aenea. Someplace where magical force energies are very strong. Getting there is fairly easy and safe if you know the way... but getting close enough for harvesting the crystal can pose a small danger.


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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Wed Jul 28, 2010 4:49 pm

evilkittenofdoom wrote://Exactly what is a 'Force Crystal' ?

Edited:: Information removed on Request by DM
A very rare and elusive item, that most do not know about and need to read up on, obtained in a similar fashion to the way we get liquid elemental essences...

It does have a unique use too, I believe from memory, that it cast the following spells : Magic Missile and Lesser/ Greater Missile Storm.... although it has been AGES since I went and got one...

Edited:: Information removed on Request by DM

((( ~ All this assumes that * I * have the correct force gem in mind though, I might be wrong ~ )))


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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jul 28, 2010 4:56 pm

<snip> hints were very vague on purpose <snip> picked force crystals in the list <snip> not easily found. The whole point is in the exploration of the 'Quest' to find the materials. <snip>


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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Wed Jul 28, 2010 5:00 pm

Done Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Jul 28, 2010 5:01 pm

outdated info


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Skywatcher on Thu Jul 29, 2010 6:41 am

Speaking of which, Velvet was in the area and wanted another, and clicked,bashed,cast on and cussed the "that which is not to be named" and it wouldn't give one up for her.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Thu Jul 29, 2010 12:51 pm

Limit of 3 Force Crystals per character per reset I believe.

Much like elemental essences, you must drop the ones you are carrying on the ground in order to collect extras.


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Svair on Sun Aug 01, 2010 4:34 am

A Gnome enters The Dwarf''s abode, held aloft either by red wings or arcane drafts. Arcane Sight would reveal that she has no active spells excepting her passive equipment.

Karamip: "I would make a request of you."

She presents a spear with a dragon bone shaft.

Karamip: "I have five properties I wish for you to affix to this
weapon. You will find I have the necessary materials and wealth on my person. I may request more at a later time."

Spoiler:

+d6 Piercing
+d6 Slashing
+d6 Bludgeoning
Wounding DC: 14
Massive Crits (d12)

This is an Impaler (renamed) that has already been Player/DM modified.

Karamip: "It has been sometime since I mentioned the the name Veleron, but wish to know what you have found out per our last conversation. What do you know? What is your price? "


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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Sun Aug 01, 2010 12:50 pm

The old dwarf points to a chest that has materialized along the back wall.

Put yer junk in the trunk, and we'll see about gettin yer staff magicked.

As fer Veleron, I can't tell ye much. Seems he wards himself against scryin' and divinination. Can't locate him, can't legend lore him. He must be able ter use his own magic.... and he's powerful. Nobody seems ter survive long after talkin ter him. Best I could get was that he were a demonspawn who got drained by a vampire as a young boy. He were hundreds of years old at least, maybe older. And he ain't got no fear o' the sun.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Mon Aug 02, 2010 5:17 am

Master Dwarf,

With many of my lists nearing completion, but my order being backdated due to a 'lack of materials,' I find myself with a lack of things to gather short of excessively rare items. As such, I'd like to know what materials you would require to allow me to focus on my spellcasting, resist effects that attempt to disarm me and to help deal with other people's magic. In addition, I'd like to know what you'd require to add the ability to enhance my Evocation and Conjuration spells potency.
(//+5 Spellcraft, +5 Concentration, +5 Discipline, Spell Focus: Conjuration, Evocation)

Aseph
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon Aug 02, 2010 2:33 pm

outdated info


Last edited by daveyeisley on Sat Aug 07, 2010 11:20 pm; edited 1 time in total
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Wed Aug 04, 2010 12:54 pm

//What would happen if an item we dwarf upgraded got auto-replaced by the script? (not custom items, mind you, but items such as the Amulet of Abundant Life)
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Aug 04, 2010 1:58 pm

evilkittenofdoom wrote://What would happen if an item we dwarf upgraded got auto-replaced by the script? (not custom items, mind you, but items such as the Amulet of Abundant Life)

The new version would not have any of the upgrades on it. In most cases it would be no problem to fix.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Wed Aug 04, 2010 4:41 pm

//I'm just making sure that I can get a refund and all ... now.... onto other business....

Once again I find myself looking for more items to gather during my search for the rarest of the components you seek. As such, I'm interested to know what you'd require to enhance my Illusion and Transmutation spells as well as to make me more alert.

(//Spell Focus: Transmutation, Illusion; Bonus Feat: Alertness)
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Aug 04, 2010 4:54 pm

//I'm just making sure that I can get a refund and all

As I said in most cases, yes. Circumstances beyond player control, accidents, etc.

If a player chooses to upgrade an item they know will probably/definitely be replaced, or otherwise decides to do something that they know will result in the loss of an upgraded item, I won't be going out of my way to do refunds.

Upgrade refunds for redesigned custom items would be fine within reason. If I see someone upgrading 3 or more custom items and then redesigning them within a couple months (or even just one custom item with a gabillion different upgrades on it), especially if they do this on multiple characters, it will not be high on my list of priorities to fix. Plan accordingly to reduce or eliminate as much work for me as possible, please.

Once again I find myself looking for more items to gather during my search for the rarest of the components you seek. As such, I'm interested to know what you'd require to enhance my Illusion and Transmutation spells as well as to make me more alert.

(//Spell Focus: Transmutation, Illusion; Bonus Feat: Alertness)

I've been pretty good about making time to post gathering lists for ya. Im going to hold off on making more up for you until you wrap up some of your pending requests. You've got a longer list than anybody else at this point.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Svair on Wed Aug 04, 2010 9:05 pm

OOC: Thanks Dave! As this was my 1st time using the Dwarf's services, I didn't know that doing this is as time-consuming as it proved to be. Much appreciated.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Thu Aug 05, 2010 1:55 am

//At that rate, next time we're both online, would you mind enhancing my Amulet with 2 of the properties off my list? CON+6 and +5 Spellcraft
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Thu Aug 05, 2010 10:48 pm

outdated info


Last edited by daveyeisley on Sat Aug 07, 2010 11:22 pm; edited 1 time in total
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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Sat Aug 07, 2010 10:49 pm

Is it possible to have 1d10 slashing, 1d10 bludeoning, 1d10 piercing, 1d10 "element", 1d6 "all other elements", "Extra Slashing/Piercing/Bludgeoning damage ..... ALL on the same weapon ?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by The Amethyst Dragon on Sun Aug 08, 2010 10:43 am

daveyeisley wrote:Regarding bonus damage on weapons, I am going to
say that you can pick ONE damage type as the main (whether it be
elemental or physical) and it can be 1d10. All the others will have to
be capped at 1d6. If The Amethyst Dragon would like to overrule me on this, it is by all means his decision and I will support it.
This sounds good to me.

daveyeisley wrote:I really appreciate the effort, Rusty, thank you.

Hopefully The Amethyst Dragon can finagle some way to make it work Razz

I have updated the gathering list post by embedding the relevant property codes into the gathering lists, also.

Took the time to reorganize and reformat, and makes some of the lists more flexible. Smile
Nice work, guys. Dang, that must have taken you a long time to reformat all of those lists, daveyeisley. And thanks for going to the effort to put all of that in a conversation, RustyDios. I'll take a look at that as soon as you finish it (and send it to me, and after I finish with this epic magic stuff). Smile

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Re: [In-Game Item Upgrades] A large painted sign...

Post by mighty moomin on Mon Aug 09, 2010 2:25 pm

Bonjour,

Been offline for ages. Ghasghul asked for a super doubley-axe thingy a while ago. I now have the bits when will you be online??
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Lyme_gg on Mon Aug 23, 2010 7:35 am

Greetings,
I have found enough components to have my ring enchanted with protections to safeguard my mind and quicken my hands somewhat.

ooc/ when i can catch ya. got the stuff to get Immunity - mind spells and 2 weapon fighting chanted on my ring.

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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon Aug 23, 2010 4:36 pm

Started new job, online time will be sporadic, but I will make a point to check on weeknights after 6pm eastern for peeps to be online.

I apologize in advance if it takes a while for us to sync up.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Tue Aug 24, 2010 3:35 pm

I'll try to coordinate my time, possibly even offering a set one night a week kinda thing ... be late EST though, around 11 - 1am maybes...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Wed Sep 01, 2010 1:47 pm

It's been a week now, Dave since you started your new job, so I was wondering if you'd figured out a schedule that you can follow.

I'm not in any rush, but I am curious. Bad habit of mine, I know Embarassed
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Sep 01, 2010 7:12 pm

Awww, kitten ... you remember what they say about mixing curiosity and cats, don't you? Twisted Evil
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Thu Sep 02, 2010 11:59 am

Posting from work real quick. Work has been nuts and on top of it my computer company just landed a fairly large project. Free time is all but nonexistent for a bit until one or both settles.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Thu Sep 02, 2010 1:45 pm

I'll try and do what I can to help alleviate this issue ... I may be able to make some time tonight, prob. around 9-11pmESTish...

Congrats on the large order, dave ... large orders mean work!
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Thu Sep 02, 2010 8:53 pm

Does that mean Eric is taking temporary 'control' of the 'bestowing of properties' ?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by evilkittenofdoom on Thu Sep 02, 2010 10:56 pm

Eric (bless his soul) was kind enough to do ALL of the upgrades I'd order. I can't even express my gratitude enough.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Fri Sep 03, 2010 4:32 am

No problem, kitten. Glad I could be of help. Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Skywatcher on Mon Sep 06, 2010 12:19 pm

Eric, if you see me online and have a few minues, I have some upgrades sorted and ready. Just send me a shout at your convenience.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Mon Sep 06, 2010 4:14 pm

No problem, Skywatcher! I hope to do a little online tonight, that's at about 12:00am - 1:00am EST...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Sep 07, 2010 5:10 pm

Thanks to everybody for their patience and to Eric for his help. Real life is not being very cooperative with my gaming time as of late
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Re: [In-Game Item Upgrades] A large painted sign...

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