[In-Game Item Upgrades] A large painted sign...

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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Sep 07, 2010 6:00 pm

Just to make it a bit easier...

I would like folks who have gathered the materials for an upgrade to organize those materials in separate pouches from the items for other upgrades. This makes it MUCH simpler and faster to verify the materials against the list.

Also I think it would be good to have a working list, so... please post in this thread the name of any character you have that is waiting to have upgrades done.

So Far:

1. Lyme_gg (which characters?)


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Ra Cha Chongo on Tue Sep 07, 2010 8:23 pm

Gog's also on the waiting list; items all sorted out and organized Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by eeriegeek on Tue Sep 07, 2010 9:15 pm

One question I have had regarding upgraded items. There is at least one item The Amethyst Dragon has reccomended against using as a base for upgrades. What is the plan/policy for items in the event other potential items need autoupdated (for game balance)... say for example the Boots of Striding and Springing"? Will upgrades to any such item be lost, or is there some magic to prevent this? Are there any other items that should be avoided?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Skywatcher on Wed Sep 08, 2010 2:37 pm

Lyann is awaiting upgrades, all sorted into separate bags, except the elemental upgrades which are together in two bags sorted by kind, ie. Rods,wands etc together, essences together, bom and crystal together etc.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Sep 08, 2010 3:23 pm

eeriegeek wrote:One question I have had regarding upgraded items. There is at least one item The Amethyst Dragon has reccomended against using as a base for upgrades. What is the plan/policy for items in the event other potential items need autoupdated (for game balance)... say for example the Boots of Striding and Springing"? Will upgrades to any such item be lost, or is there some magic to prevent this? Are there any other items that should be avoided?
eeriegeek, I would direct you to the Player Reward Items? thread, and have you take note of:
The Amethyst Dragon wrote:2f. There are a few "Aenean item properties" that people have requested pricing/availability for.
Specifically:
The Amethyst Dragon wrote:Boots of Striding and Springing functionality: Boot item only, +6,000 gp, (+12,000 if combined with other properties)
This would probably be the way I'd recommend you go if you want to enhance this type of item, as you will be sure to not lose it if the actual item ever gets an upgrade of any sort. I know that Siore has the helm of disguise property attached to her regular helm, and it is fantastic! Check out the rest of the thread for some more ideas along those lines, too.

As far as lost enhancements go, keep track of what's on what - I know that you can have a DM reconstruct the item for you, as long as it's not too enhanced *cough*kitten*cough*! I've done it a few times, so it is something that's do-able.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Sep 08, 2010 5:01 pm

Is reconstruction possible? Yes.

Is it something that is a quick, easy, or encouraged solution? Not so much.

I have a somewhat ad-hock record of what upgrades I have done to what Items, but it is by no means comprehensive. I am not really enthused about the concept of trying to keep a master database of who had what upgrade done to what item for what character.

A player can keep track of this, sure, and although I don't think anybody here would be dishonest about needing an upgrade replaced that they never had done in the first place... its still a possibility that we can't really do much to prevent. The main goal is to avoid replacing or reimbursing upgrades in general. There are a few exceptions, but these should be kept to a minimum.

As for items that will get auto-replaced... its really difficult if not impossible to predict what items that will be needed for. When it does happen, the original item gets destroyed, and the replacement will not have any upgrades on it. I think one of the best ways to prepare for such an instance is to try and keep upgrades on a custom item that will most likely never be redesigned.

If you already have a bunch of upgrades on a regular in-game item, the best you can really do is save a screenshot of the item's properties window... but even those can be doctored... but its better than nothing if a question arises about what upgrades were on an item that got auto-replaced. In most cases, we would extend some trust that players would not abuse this sort of thing... and if it became a chronic issue, then something more concrete would have to be arranged.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Sep 08, 2010 5:18 pm

I agree, dave - perhaps I should've clarified this issue, that I am not encouraging players to perpetually chase DMs for item additions/upgrades/replacements. But I do remember a few times when items have mysteriously gone poof, and reconstructions have been made. That's all - more of a "we're not sure why your item disappeared, we'll help you as best we can to replace it", not "sure, you crystalled up a single-use item - we'll gladly replace it for you".

I am willing to be flexible with what little time I have to a certain point, but the best course of action is to follow dave's advice and try to keep upgrades in a custom-item kind of way, so that if there's an issue, it's in the toolset and easy to replace. The other kind of upgrades have an inherent danger to them ... sort-of a "let the buyer beware", "play at your own risk", "swimming area without a lifeguard", etc. kind of thing ... Twisted Evil
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Sep 08, 2010 9:07 pm

1. Skywatcher - Lyann Twiceborn Check!


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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Sep 08, 2010 9:09 pm

Oh, yeah, a sidenote - don't forget to let your friendly DM know if you want your containers back or not! ***Particularly me, because I can be pretty forgetful sometimes!*** Some of them can be expensive, and I hate to deprive players of their hard-earned goodies! (Skywatcher, I'm coming back online to see if you want yours!)
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Skywatcher on Thu Sep 09, 2010 12:58 pm

No worries eric, ididnt need any of the containers back. Thanks for. Clearing out lyanns backlog!
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Thu Sep 09, 2010 8:16 pm

No problem, Skywatcher! Glad to be of assistance!
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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Fri Jan 28, 2011 3:30 pm

As an interesting side-note to upgrading items being lost/replaced/updated ... I agree that adding upgrades to one of your custom items is likely to be the best course of action (the only time these should get replaced is when you submit a new one to The Amethyst Dragon)...

.... however for players that have NEVER got/chosen a custom item ~ why not get something you can *replicate* easily in-game and use that ...

eg :: You want your level drain immunity ring to have upgrades (the bone ring, in-game item, special property: Immunity to level/abs drain, as with ANY in-game item with a special property it is likely to be on the replaced/adjusted for balance reasons/updated information list) ....

So ... ... get yourself ANY NORMAL RING, a copper ring, star sapphire ring etc... your first property to collect for in this instance is the Immunity to Level/Abs drain ##378 = Immunity Misc: Level/Ability Drain## (and possibly a mage/crafter for an icon change).. thus you have *replicated* your in-game highly-likely-to-change-item with something not so likely to change... then add your further properties from there on....

(Also easily doable with +XAC cloaks, I mean how many plain old boring cloaks does Aenea have, everywhere ... Smile, Soft Leather boots, Plain old clothing/armour, plain weapons((likely from a goblin))...those are just the things that came to mind when writing this )....

Do the DM's agree this is possibly a good idea ??



PS.. the convo list is currently at 434 = Mighty+1, with Mighty, OnHit, Regen, Unlimited Ammo and Weight xxx nodes left to go... plus final spell/grammar checking and formalisation/standardisation to look over too... and some bug testing on my part.. .. I may not have much time any more, but I ain't giving up on this .... ... Smile Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 02, 2011 5:31 pm

There seems to be one minor issue with the constructs' inventory resetting when it is spoken to (when the upgrade option is chosen) or whenever its inventory is opened.... I think this has to do with the script re-adding it to the PC's party each time either of those choices are made. If we can get that fixed I think it will be a wonderful help.

As for the using nonmagical, common in-game items like normal rings for upgrades, it is a workable option, I think. They are quite unlikely to be auto-replaced... and certainly not for "balance" reasons. If I think of it, or am reminded by a player while I am doing upgrades... I would have no problem taking the properties of an existing in-game ring and transferring them to a normally nonmagical ring of the player's choice before doing the upgrades in order to help avoid any auto-replacement woes.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Svair on Sat Mar 05, 2011 2:25 pm

Karamip Ningle: "Greetings Dwarf. I hope to make use of your services. Specifically, I have a ring I wish to ensorcelled.

The properties I desire are several. Per your list of necessary ingredients, I have gathered the required reagents and organized them in a fashion as to most smoothly and quickly facilitate your use of them.

Spoiler:

+5 Deflection AC
+6 Strength
+4 Dexterity
+5 Saving Throws
+2 Regeneration

Naturally, such a task need not be undertaken all at once - I'm aware this is not a question of your prowess, but of patience with the likes of myself."

~Karamip Ningle
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Re: [In-Game Item Upgrades] A large painted sign...

Post by A_Vagabond on Mon Mar 14, 2011 10:38 pm

Alitza looks over the lists, and clears her throat. "Sir Dwarf, I have noticed that you are able to alter weapons to allow them to damage in more than one way, but I do not see a way to allow a bladed weapon to work more as a club would. If it's possible, what would I need to get for you?"

Request: extra melee damage type: blunt.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Mar 15, 2011 5:55 am

Fer making yer sharp weapon smash things like a hammer:

368 = Extra Melee Damage Type: Bludgeoning
371 = Extra Range Damage Type: Bludgeoning

Spoiler:

a bar of Adamantine
a blood of magic
a dragons blood
a scroll of Grabthar's Hammer
a pearl
5,000 gold

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Re: [In-Game Item Upgrades] A large painted sign...

Post by A_Vagabond on Tue Mar 15, 2011 1:51 pm

((Is Grabthar's Hammer available on scroll IG yet? Or do I need to hit up a questionably sane wizard to scribe one for me?))
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Tue Mar 15, 2011 4:07 pm

Hey, boss, I have a question ... what is the recipe for this particular modification: 542 = Weight Increase (100LBS)?
And do we know if it can be applied to all manner of things (I'm thinking along the lines of daggers ...)
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Tue Mar 15, 2011 4:10 pm

A_Vagabond wrote:((Is Grabthar's Hammer available on scroll IG yet? Or do I need to hit up a questionably sane wizard to scribe one for me?))
I could be wrong, A_Vagabond, but you might want to look for that info in the In Progress: Magic Upgrade (Page 3) thread ...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by A_Vagabond on Tue Mar 15, 2011 8:56 pm

Eric of Atrophy wrote:
A_Vagabond wrote:((Is Grabthar's Hammer available on scroll IG yet? Or do I need to hit up a questionably sane wizard to scribe one for me?))
I could be wrong, A_Vagabond, but you might want to look for that info in the In Progress: Magic Upgrade (Page 3) thread ...

I see the spell is in game, but that's no guarantee that it's available on scroll, either in store or as a drop, or scribeable. Hence my question Wink
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 16, 2011 12:14 am

The scrolls exist in game, that much I know. I forgot to check if they are scribable. If they arent yet, I will make changes.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Mar 16, 2011 6:59 am

Eric of Atrophy wrote:Hey, boss, I have a question ... what is the recipe for this particular modification: 542 = Weight Increase (100LBS)?
And do we know if it can be applied to all manner of things (I'm thinking along the lines of daggers ...)
Bump ...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 16, 2011 7:25 am

Wait... you want to increase the weight of your daggers?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 16, 2011 7:47 am

Apparently Grabthar's Hammer and Bone Throw, while both being in game.... and being usable as scrolls.... are not castable by wizards/sorcerors who memorize them.... meaning they are also not scribable.

Odd that the scrolls can be used, but the memorized spells cant....

Anyhow... in the meantime until that issue is fixed, you may substitute a scroll of spiritual weapon.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Mar 16, 2011 8:26 am

Eric of Atrophy wrote:Hey, boss, I have a question ... what is the recipe for this particular modification: 542 = Weight Increase (100LBS)?
And do we know if it can be applied to all manner of things (I'm thinking along the lines of daggers ...)
daveyeisley wrote:Wait... you want to increase the weight of your daggers?
Yes, sir, you are correct ... and if this is possible, can the property stack? As in 200lbs, etc ...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 16, 2011 8:47 am

Umm... because I cant see any in-game benefit to that property.... I will be happy to add it for free.... if that is what you really want....

I have to ask why you want to do this, now....?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Wed Mar 16, 2011 5:45 pm

It makes the items more interesting, and makes it more balanced, in my head, at any rate, when I start having the goodies piled on. Another question, what would the cost be for negative stat adjustments (here I'm thinking -1 Dex and -2 Con) ...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 16, 2011 11:29 pm

You want negative/drawback properties on your items? We got em.

No charge. We can load your gear up with all the negatives you want. I wont be taking time to make recipes for them, since there is no point forcing somebody to "put in effort" in order to make their gear/equipment less powerful... and I have better things to do with my time, like.... plucking my eyelashes lol Razz
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Re: [In-Game Item Upgrades] A large painted sign...

Post by MannyJabrielle on Wed Mar 16, 2011 11:41 pm

((which he DOES do btw.... ))
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Elhanan on Thu Mar 17, 2011 12:46 am

*If Aenea had a problem with pickpockets, 200 lb daggers would nip it in the bud....* Very Happy
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Wed Mar 23, 2011 12:52 am

Due to changes in the availability of Books of Infinite Spells and Rings of Magic Defenses, these items are no longer needed for the +5 Spellcraft skill upgrades. Nor is the book of infinite spells needed for the Immunity to Evocation upgrade.

In their place, a simple scroll of Fox's Cunning will suffice (along with the other items on the list, of course).


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Re: [In-Game Item Upgrades] A large painted sign...

Post by A_Vagabond on Tue Mar 29, 2011 3:30 pm

What would it take for Immunity to Transmutation?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Mar 29, 2011 8:11 pm

518 = Magic School Immunity: Transmutation

A Pitchfork of the Non-magical
A Belt of Stone
A Statuebreaker's Cloak
A set of Gargoyle Boots
Ointment of Stone Softening
A Transmuter's Staff (or Staff of the Transmuter)
Essence of Water
A scroll of Disintegrate
A scroll of Flesh to Stone
A scroll of Isaac's Freezing Touch
A scroll of Mass Haste
A scroll of Shapechange
10 blood of magic
10 dragons blood
250,000 gold
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Thu Apr 07, 2011 12:55 am

Tonight I created updated scrolls with the Gathering Lists. I handed a bunch out to the folks who were online. If you have the old version, or you dont have any at all... feel free to ask around, somebody should be able to help you.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Tue Apr 12, 2011 3:21 am

Working on lists for these three.

*************************************************************
065 = Bonus Feat: Weapon Finesse

Spoiler:

Ring of Deft hands
Gloves of Swordplay
A scroll of Cat's grace
Blood of Magic
Dragon Blood
10,000 Gold

*************************************************************
516 = Magic School Immunity: Illusion

Spoiler:

5 Dull Grey Prism Ioun Stones
5 Dull Grey Sphere Ioun Stones
5 Dull Grey Spindle Ioun Stones
A Staff of Illusionary Power (fully charged)
A scroll of Phantasmal Killer
A scroll of Weird
A wand of Invisibility
A Cloak of Invisibilty
A Robe of Scintillating Colors
Essence of Water
Essence of Air
10 blood of magic
10 dragons blood
250,000 gold

*************************************************************
512 = Magic School Immunity: Conjuration

Spoiler:

A Clear Spindle Ioun Stone (sustenance)
An Iridescent Spindle Ioun Stone (no air needed)
An Arcane Symbol
A Ruby Staff of Summoning (fully charged)
A Greater wand of Cure Serious Wounds
A scroll of Black Blade of Disaster
A scroll of Gate
A set of Murylund's Utensils
A Helm of Teleportation
Essence of Earth
Essence of Air
10 blood of magic
10 dragons blood
250,000 gold
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon Apr 18, 2011 11:09 am

Some suggestions for organizing your gathered materials to speed up the process of the upgrade for you and the DM (and making it easier on the DM as well):

1. Pick up some gem pouches to separate materials for different upgrades. Gem pouches are sold by Billy Mard out front of Mountainholm Castle, as well as Bertie Bighands in the Macedone Trade District.

2. Once you have materials separated into pouches, use the ;;tool itemname xxxxx command to rename the pouches to include:

a) the item property code in parentheses
b) the name of the property
c) the name of the item you want it added to.

For example:

;;tool itemname (378) Level/Ability Drain Immunity to Ring of Power


This will give the DM doing the upgrades a bunch of useful information just by mousing over the Pouch. Speeds things up a lot Smile

3. Please double- and triple-check your lists to make sure you have everything on the list before contacting a DM to do your upgrades.

It is pretty frustrating to stop what I am doing on my PC, log onto my DM, go to meet someone's PC, get all the info on what they want done, start checking all the lists, only to have to tell the PC they are missing things.... and then either have to wait around for them to go grab things, or have to log off my DM, and get back into my PC again, to be soon interrupted to do those same upgrades a short while later. This is a completely avoidable waste of both of our time.

Follow these 3 steps, and the upgrade process will go more smoothly and more quickly, which is a win-win situation! cheers

EDIT: Credit for inventing this method, I believe goes to Ra Cha Chongo, as he was the first person I remember having all his stuff organized in this manner for me. Many thanks to him, and if by chance he got the idea from someone else, my thanks to them, and I hope he will tell us who Smile


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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Mon Apr 18, 2011 11:26 am

Ye know step 3 there almost seems targeted towards a certain individual that can't manage to get things on a sheet of paper reading the same as the stuff on the screen in front of him .... .... I'm so glad I don't know anyone that has completely managed to mess up a simple gathering list by not having all the items ...... ....


Just as a side note... is the DM assistant dialogue thing working on the DM side ? I remember we had issue's with it wiping the inventory when clicked on .... I think this had something to do with the auto-assigning of the henchman thingi, but it would be great to see this working correctly in-game.... ....

Also as a note to the above, if you don't fancy getting gem pouches I think the scribe-book-sellers sell a "notebook" item, that can be used as a container and looks slightly cooler ... ...
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Eric of Atrophy on Mon Apr 18, 2011 6:34 pm

Yep, dave took this route with his upgrades, and I was able to grant his requests in mere moments ...
Organization is the key, friends!
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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Mon Apr 25, 2011 1:27 pm

Hail Master Dwarf ..
I stopped by your abode the other day, but it seems you where too busy obsessing about Skeleton Knuckles to listen to my requests so I have sent this letter instead... As I was trying to tell you, I am currently attempting to deal with your graveyard neighbours but there is only so many times you can tell the undead to be still and rested before they come back. Unfortunately I keep finding that I am falling short in patience and just cannot keep repeating my attempts to turn them away from your abode. Now I hear that you may be able to help me with that, if you could give me your time.

~ Wanda Lust
~ Pure Paladin Protector of the Peace

// Looking to add #043= Bonus Feat: Extra Turning to an undecided piece of equipment ... ....


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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon Apr 25, 2011 2:03 pm

Fer making undead's bones rattle with fear:

043 = Bonus Feat: Extra Turning

Spoiler:
A Mace of Disruption
2 Greater Amulets of Undead Turning
A Pink and Green Sphere Ioun Stone (+2 Charisma)
An Incandescent Blue Sphere Ioun Stone (+2 Wisdom)
2 Dragon's Blood
2 Blood of Magic
30,000 Gold
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Re: [In-Game Item Upgrades] A large painted sign...

Post by RustyDios on Mon Apr 25, 2011 2:42 pm

Just to clarify Greater Amulets of Undead Turning ?? ... I know of regular Amulets of Undead Turning, but am not aware of the Greater variety .... .... if they exist could you point in the direction they may be found ?
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon Apr 25, 2011 2:59 pm

Sure, lass, I'll give ye a hint. Zolaras herself granted such an item ter one of her favored, long ago.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Angel of Death on Sun May 01, 2011 2:21 pm

On a particular quiet night in the Maker's tower, the shadowy form of an elven woman appears within the small room. She stops for a moment, her gaze affixing itself upon the dwarf behind the large desk before speaking in a soft melodic tone. "Greetings dwarf," she inclines her head and moves gracefully toward him and stops up near the desk. "I have heard rumors you make things on demand, if so, I wish to make an inquiry about the possibility of enchanting my bow". She smiles slightly as she holds up the elven crafted longbow made of ash-wood.

"I wish it to fit better with, ah, my philosophy. That is, moving as swift as the wind, becoming as one with the forest, attacking as fierce as fire, and as steady as a mountain in battle. . .Let me know your price for this, if you can do this."

//Aka; upgrade a +3 AB bow to +5 AB, +4 Mighty, +5 Move Silent & Hide, +6 Dex. . .for now anyway. :-)


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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Sun May 01, 2011 2:50 pm

Angel of Death wrote:On a particular quiet night in the Maker's tower, the shadowy form of an elven woman appears within the small room. She stops for a moment, her gaze affixing itself upon the dwarf behind the large desk before speaking in a soft melodic tone. "Greetings dwarf," she inclines her head and moves gracefully toward him and stops up near the desk. "I have heard rumors you make things on demand, if so, I wish to make an inquiry about the possibility of enchanting my bow". She smiles slightly as she holds up the elven crafted longbow made of ash-wood.

"I wish it to fit better with, ah, my philosophy. That is, moving as swift as the wind, becoming as one with the forest, attacking as fierce as fire, and as steady as a mountain in battle. . .Let me know your price for this, if you can do this."

//Aka; upgrade a +3 AB bow to +5 AB, +4 Mighty, +5 Move Silent & Hide, Cast Spell: Haste 5/use day, Immunity: Knockdown. . . :-)


Please have a look at this post to learn what materials are needed for your upgrades to be done.

The Cast Spell: haste property cannot be done as an in-game upgrade, unfortunately. You will need a Custom item for any Cast Spell properties, I recommend a rod.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by The Amethyst Dragon on Mon May 02, 2011 1:06 pm

And, immunity to knockdown is not available for PC custom items (and hence, dwarf or maker upgrades). There are a few items in-game that grant it, but it's not something to be added to other items.

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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Mon May 02, 2011 2:02 pm

Doh!

Dunno how I missed that Embarassed

Thanks for the save, The Amethyst Dragon.
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Angel of Death on Sun May 08, 2011 8:06 pm

OOC:
And now for the €1.000.000 question. . .Would it have to be a Manual of Quickness +5, or could I gather 3x +2 Manuals for the dex enhancement recipe? Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by daveyeisley on Sun May 08, 2011 9:21 pm

Angel of Death wrote:OOC:
And now for the €1.000.000 question. . .Would it have to be a Manual of Quickness +5, or could I gather 3x +2 Manuals for the dex enhancement recipe? Smile

Well, the most you would ever need would be only a +3 Dex tome, never a +5....

It goes like this:

Desired Dex Enhancement +2 = you need a total of +1 in Dex tomes.

Desired Dex Enhancement +4 = you need a total of +2 in Dex tomes (could be one +2 tome, or two +1 tomes).

Desired Dex Enhancement +6 = you need a total of +3 in Dex tomes (could be one +3 tome, or one +2 tome and one +1 tome, or three +1 tomes).
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Angel of Death on Sun May 08, 2011 9:39 pm

Ah, I see. . .I misread the post then! Thanks for the information. Smile
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Re: [In-Game Item Upgrades] A large painted sign...

Post by Elhanan on Thu Jun 09, 2011 7:56 pm

Ser Dwarf,

The items you required for an armoring enhancement on my boots have been gathered. They will be made available to you when you can make the time.

Regards - Azar Ironwood
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Re: [In-Game Item Upgrades] A large painted sign...

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