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Alignment Points?

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Alignment Points? Empty Alignment Points?

Post by Anthroplayer Thu Jan 08, 2009 7:22 pm

Now, I know Amethyst got rid of all creatures giving a boost to evil, good, chaos, or lawful alignment a while ago... but...

I have gone to several towns with my newest character to kill a few commoners to get him more in line with between Neutral and Evil. Problem was killing commoners had no effect on my character.

To make things worse, all of the quests still add different alignment points on how you do them.
This means that your characters' only method of becoming neutral or evil again is by going to mountainholm's cosmic balance.

I'm sure amethyst might have made a mistake somewhere though when he removed the script from commoners, after all, slaying helpless peasents should normally be evil. Likewise, while inside houses, stealing from people angers them, but it does not add chaotic points, which normally should happen. I mean, come on, you are robbing a man right under his nose!

Well, hoping Amethyst will realize there have to be some alignment effects with a characters' action, and not just quests.
Anthroplayer
Anthroplayer
Aenean Scholar
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Registration date : 2008-07-22

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Alignment Points? Empty Re: Alignment Points?

Post by MannyJabrielle Thu Jan 08, 2009 7:56 pm

There's a repeatable method of becoming evil without the cosmic balance. Refusing to put your weapon away when a Macedone guard asks you to gives a 2pt evil hit.

No law/chaos shifts that I know of though, or any repeatable good shifts though.
MannyJabrielle
MannyJabrielle
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. : Dungeon Master
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Alignment Points? Empty Re: Alignment Points?

Post by The Amethyst Dragon Tue Jan 20, 2009 12:56 am

The lack of alignment shifts from killing was intentionally done, at least for the time being, since many people seemed to be having major issues with it. I'm pondering re-adding it in a tweeked version eventually.

Moving to Suggestions section...
The Amethyst Dragon
The Amethyst Dragon
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Alignment Points? Empty Re: Alignment Points?

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