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Phoenix's Telepotation Capture

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Phoenix's Telepotation Capture Empty Not Used: Phoenix's Telepotation Capture

Post by daveyeisley Mon Feb 23, 2009 12:11 pm

Havent played around with this much because it seems very easy to resist....

but one thought:

If the spell is successful, what is to stop the target from just immediately
high tailing it away from thecaster, thereby wasting the spell's effect?

It might be good to add a few seconds of immobility to the target
to allow the successful caster to take advantage of the
spell's effect.
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Post by The Amethyst Dragon Mon Feb 23, 2009 8:52 pm

There is a another save built into the background of the script that if failed can lead to a round of immobility.

NPCs generally don't run, so this is really just something to consider for those arena battles between players.
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Post by MannyJabrielle Mon Feb 23, 2009 9:22 pm

Run, wizard, run!
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