Used: Pirates on the SilveryMoon heading to Steambay
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Used: Pirates on the SilveryMoon heading to Steambay
Great fight. The pirates are much more of a threat than those wimpy picin.
However....
Two suggestions. Make the silvery moon sailor immortal, or at least MUCH more hardier. OR, remove the teleport block from that "area".
The pirates obliterate the sailor VERY quickly, and between no sailor and teleport blocking, any player who survives that fight but has no lysis keys is flat out screwed until next server reset.
However....
Two suggestions. Make the silvery moon sailor immortal, or at least MUCH more hardier. OR, remove the teleport block from that "area".
The pirates obliterate the sailor VERY quickly, and between no sailor and teleport blocking, any player who survives that fight but has no lysis keys is flat out screwed until next server reset.
MannyJabrielle- Ludicrous Level
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Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
daveyeisley- Ludicrous Level
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Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
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Registration date : 2008-06-03
Re: Used: Pirates on the SilveryMoon heading to Steambay
For the next planned reset, I'm making the sailor "plot", which means he can't be hurt. That should provide for proper continuation of the ship's journey after a fight.
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