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Post by daveyeisley Wed Nov 04, 2009 6:22 am

Taken from another thread:


Still, that in itself doesnt make for a satisfying experience.
Offensively, lowbies are basically screwed in high level combat. The
baddies are going to be powerful enough to negate most anything a
lowbie can do attack-wise.

Buffs for the high level PCs would be
an attractive option to me.... since what lowbies will have access to
based on their builds wont be of much use.... perhaps we could have
some *items* like the flags and banners that will give certain buffs in
a wide area... it will require the PC using said item to not be able to
attack, but can make the other PCs better in certain ways.... attack
bonuses, movements speed (the long march banner comes to mind),
resistances to various damage types, even area denial (something like
the barrier of faith book) to protect other party members.

The trick there would be to avoid giving the lowbies items that will negate the benefit of other PCs class abilities.

As long as the buffs from these items stack with other things, it would give not only lowbies, but *anyone* who is having trouble contributing offensively a solid alternative to attacking in order to contribute to a large party battle.
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Post by __Ua__ Wed Nov 04, 2009 12:34 pm

I remember a guard in the Vale that stood next to the gate used to carry a flag that could be carried in the off-hand and would make party members around he/she move faster.
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Post by Maeglin Dubh Wed Nov 04, 2009 12:50 pm

__Ua__ wrote:I remember a guard in the Vale that stood next to the gate used to carry a flag that could be carried in the off-hand and would make party members around he/she move faster.

This.

Beuttleria would love to have battle standards and such that would aid in combat. I'm actually thinking of using one of Derfel's vouchers to create a horn that he can use to cast mass buff spells.
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Post by Alundaio Wed Nov 04, 2009 1:48 pm

Um...aren't there banners that Bards with Enchant Items can make already? I'm not sure what they do though. If they don't...expand on that!
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Post by Maeglin Dubh Wed Nov 04, 2009 1:50 pm

Banner of Courage
Command: enchant misc flag courage
Requirements:
Bard Level: 12
Gold: 3393
XP: 271

Banner of the Long March
Command: enchant misc flag march
Requirements:
Bard Level: 12
Gold: 3393
XP: 271

Banner of Valor
Command: enchant misc flag valor
Requirements:
Bard Level: 12
Gold: 3390
XP: 271
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Post by Alundaio Wed Nov 04, 2009 1:59 pm

Yea what do they do I never made one.
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Post by Maeglin Dubh Wed Nov 04, 2009 2:06 pm

Long March improves speed. Not sure on the rest.
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Post by The Amethyst Dragon Thu Nov 05, 2009 12:29 am

Banners give an effect to non-enemy PCs within a gargantuan radius of the flag holder. The effect cycles every three rounds, so the banners need to be held continuously for them to function well.

Banner of Courage
When raised in battle, this magical banner inspires those close to it. They become immune to the effects of magical fear as long as it is used.
aka: immunity to fear

Banner of the Long March
When raised, this magical banner inspires those close to the holder. They are able to march faster to their next battle.
aka: +50% speed

Banner of Valor
When raised in battle, this magical banner inspires those close to it. They are able to hit their enemies with more accuracy, gaining a +2 bonus to attack rolls.
aka: +2 to attack rolls

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Post by daveyeisley Thu Nov 05, 2009 1:06 am

Those are a good start Smile

Im sure we can devise some ways to expand on the concept so that crafters other than bards can add to the mix of options.

I could see epic Clerics of Torgat making a banner that buffs stats...

Epic Tyhpis cleris could so a protection from missiles attacks

Epic Asis clerics could do an AOE regen banner

Epic Paladins could make a banner that adds divine damage against evil and undead

I could see Epic Arcane Casters adding Haste, or even elemental weapon damage...
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Post by Alundaio Thu Nov 05, 2009 1:14 am

Good ideas, though the Haste may be over board.
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Post by Elhanan Thu Nov 05, 2009 3:00 am

Siege weapons. Have devices that can be armed and fired by one or a small group adding synergy to the main gunner.
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Post by Alundaio Thu Nov 05, 2009 3:03 am

HAHAHA placeable Catapults and Cannons! AOE Fireball on use!
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Post by daveyeisley Thu Nov 05, 2009 3:20 am

Elhanan wrote:Siege weapons. Have devices that can be armed and fired by one or a small group adding synergy to the main gunner.

This would ROCK.
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Post by inthecorridors Thu Nov 05, 2009 6:03 am

Banner of Diverted Attention: A legendary item sought by a certain gnome of Aenea. Super colorful, even more of an eyesore than her normal gear, grants all non enemy PCs in a large radius 25-50% concealment or 3-5 AC bonus because enemies can't stop staring at the banner and its bearer and going WTH? Lower's bearer's AC by 3-5 due to all eyes being on her.

If I could get a custom item that did that I so would XD It would make events where her AB just isn't high enough to hit the big baddy a lot more fun. I'd totally trade my offhand weapon to do that while poking at the little enemies with one weapon.

Also siege weapons = yes! *remembers an RP once where the town was rallied to defend itself... by catapult... with vats of oily spoilt stew so gross smelling that it made the invading armies retch and roll helplessly even as they were burnt by it*


Last edited by inthecorridors on Thu Nov 05, 2009 6:09 am; edited 1 time in total (Reason for editing : fond memories)
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Post by MannyJabrielle Thu Nov 05, 2009 7:02 am

And when we run outa stew.... we can load gnomes into the catapults.

Vivaaaaaaaaaaaaaaaaaaa*splat*
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Post by Elhanan Thu Nov 05, 2009 8:50 am

The siege weapons would need to forgo any fireball effects to avoid lag, but large bolts and boulders might not mess up the server.

Also recommend Lowbie Monsters to continue to be included into the mix; something for the lowbie PC's to tangle with during the massive battles.
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Post by inthecorridors Thu Nov 05, 2009 9:45 am

MannyJabrielle wrote:And when we run outa stew.... we can load gnomes into the catapults.

Vivaaaaaaaaaaaaaaaaaaa*splat*

Good idea! We could start with Agamemnon! Razz Miow's got a pretty good tumble, probably wouldn't hurt her, so if it isn't undead (suggestion: zombipocalypti are fun, but it kinda sucks to be a rogue and have *all* the big events always involve undead, it reduces us to less competent fighters that might be able to dodge better Razz) she can get flung while invisible and sneak attack stuff where they don't expect! Flinging Vizzini with a Mestil's Acid Sheath up would probably be fairly effective too.
Or, half seriously, a catapult would be one way to get the tanks behind an enemy's front lines... they have the HP to take it and get up swinging XD
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Post by MannyJabrielle Thu Nov 05, 2009 3:21 pm

newp, can't start with Aga... gonna need a mechanic to maintain the catapult Very Happy
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Post by Ra Cha Chongo Thu Nov 05, 2009 4:58 pm

dat ok, Gog be seege makannik; Yaaay!
Party Support Items for use by all levels Icon_razz
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Post by Alundaio Thu Nov 05, 2009 6:22 pm


  • I suggest: Druids could make a banner like the Spell they have "Aura of Vitality" +4 to Str, Con and Dex.
  • Perhaps giving the ability to craft a certain Banner Type per Base class could be very Group friendly.
  • Maybe every base class with the exception of Bard should be able to craft atleast one.<LI>Though the Enchant Items feat can only be received by spellcasters. So maybe Non-spellcasting base classes can make one at the Maker or somthing.
I don't believe Banner's should be equipped off-hand. I believe thier should be pros and cons to using a banner. Pro of helping your allies while losing the ability to join them in combat physically.

  • Edit: This I believe will also not make party support classes useless. Because if you could fight and use banners nobody would need a Bard or a Cleric at all. This will also make the support classes even more usefull too. It will solve part of the problem of for clerics. If each diety had a certain Banner the cleric can make. So if nobody needs healing, they can get a buff from a Cleric banner! So That's just my input. Very Happy


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Post by The Amethyst Dragon Thu Nov 05, 2009 6:33 pm

My thoughts on the three current banners and why I made them as they are...

They cover a huge area of effect, so the real effects are relatively minor.

Bards make them because I see bards as the "party support / inspiration" specialists. Other classes might be able to in the future, but the idea of the banners is as a rallying point that contributes to a group's performance in battle, rather than just super-empowered mass-effect spell items that don't use charges or take any spellcasting ability to use.

Keep the ideas coming, folks!

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Post by Alundaio Thu Nov 05, 2009 6:46 pm

Yeah I agree. They shouldn't be overpowered. But atleast the lowbies in an epic event would be able to atleast contribute more. And then in a lowbie event the Epic character could contribute without completely ruining the lowbie atomosphere. That's why I suggested base classes being able to atleast make one type. Bard should definitly have the best types because they are the party inspiration. Maybe Bards can get more types depending on their diety?
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Post by Alundaio Thu Nov 05, 2009 7:00 pm

I have a better idea!

  • All players can craft a Masterwork Banner.
  • All players can get a banner blessed by their Deity from the Temples in Macedone.
  • All Blessed banners give a small buff dependant on their Diety.
Ex. Banner of Lysis's Guidance:

  • +2 to Universal Saving Throws.
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Post by MannyJabrielle Thu Nov 05, 2009 7:03 pm

Banner of Unity.

When held, all allies within range of the standard bearer fight as a more cohesive unit, granting +1 AC and +5 moral saves vs fear and mental effects. "United we stand, divided into little pieces you fall!"
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Post by evilkittenofdoom Thu Nov 05, 2009 10:36 pm

LOL. I love the idea.

How about adding something like

Spoiler:
Lantern of Revealing
(Using the held lantern as opposed to a banner, just for some variety here)
When held, gives all allies in range see invisibility.

Or for maybe more magey-types

Spoiler:
Orb of [Insert Basic Elemental type Here]
[Use the fashion accessory, visual model 8]
When held, all allies in range are given 10/- Resistance to the aforementioned element. {Possibly substitute this with 25% immunity instead} At the same time, they gain a 10% immunity decrease to the opposite element.


I figure some variety doesn't hurt, so why not use something other than banners that can still be used? Fashion accessories might be main hand, but it might be scripted for item effects not to stack if they are equipped by the same person?
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Post by daveyeisley Wed Jun 02, 2010 6:48 am

We got our siege weapons Smile

I think the banners are still something that begs further consideration.
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