Not Used: Scan
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Not Used: Scan
After a while, I figured out that theres a variation in the health's of enemies. I find out that's because they're stats are randomized upon spawning (An ingenious idea by the way)
So, I was wondering if we could get a "Scan" ability. Something that simply tells us how much health the opponent has left numerically. How workable is that?
So, I was wondering if we could get a "Scan" ability. Something that simply tells us how much health the opponent has left numerically. How workable is that?
evilkittenofdoom- Epic Level
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Re: Not Used: Scan
Could be useful in limited situations (or rather, only one I can expressly think of at the moment is for power word:kill.... "near death" for one target may very well mean 60 HP, while for another, it could mean 200 still).
Other than that, I find the current near death/badly wounded/barely wounded feedback feels more natural for the setting. Getting number values would make it feel more like a Final Fantasy game.
Other than that, I find the current near death/badly wounded/barely wounded feedback feels more natural for the setting. Getting number values would make it feel more like a Final Fantasy game.
MannyJabrielle- Ludicrous Level
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