Would you like to react to this message? Create an account in a few clicks or log in to continue.

New jump/swim/climb/fish spot markers?

+6
Elhanan
Ra Cha Chongo
inthecorridors
Amethyst347
MannyJabrielle
The Amethyst Dragon
10 posters

Go down

New jump/swim/climb/fish spot markers? Empty New jump/swim/climb/fish spot markers?

Post by The Amethyst Dragon Sat Nov 28, 2009 12:03 am

I considering making some new models for the various "skill use" locations. Right now, they are invisible objects marked with different colors of low-set magical sparks. This works ok, but the sparks model has a light emanation that seems "not quite right" at night or in dark areas (lighting up other objects nearby and creating an "underground ball of light" that's visible to players). If I make new markers, they could be self-illuminated, but wouldn't throw light onto other objects.

The problem with this: I'm not sure what kind of placeable markers to make. I want to make something where just the appearance tells you what kind of skill get's used (even without mousing over it or looking at the description), but I don't want it to be this obnoxious "obvious you're playing a computer game" type of item.

My ideas so far:

- A very short stone cylinder with an appropriate "skill symbol" painted/etched onto it.

- A small, simple, rectangular stone block with a similar symbol on it.

- A small, self-illuminated (aka, glowing) hemisphere, with a different color for each type of "skill" it's for.

So, do you like one or more of these ideas? Do you have a better idea?
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7841
Age : 49
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by MannyJabrielle Sat Nov 28, 2009 12:16 am

What I think might be neat is instead of a stand-out OOCish marker.. maybe some placeables with the theme of the skill?

Fishing could be the fishing pole... instead of it being 'placed' when you use the skill, have it always there as the marker.

Climbing could be a rope coil and/or a pile or rocks (hey, sometimes a failed attempt is someone grabbing onto a lose rock, and nobody's gonna "clean up" the rocks they knock all over.

Perhaps for jump, a log or rock... something to use for getting that extra few inches of height in that leap (logs for outdoorsy jump spots like in Daramok, rocks for underground/lava jumps).

Not sure about swimming though...
MannyJabrielle
MannyJabrielle
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Amethyst347 Sat Nov 28, 2009 5:29 am

MannyJabrielle wrote:

Not sure about swimming though...

Chainmail bikini?
Amethyst347
Amethyst347
Pureblooded Aenean
Pureblooded Aenean

Female Number of posts : 413
Age : 45
Location : West Country, UK
Main Character : I kinda play them all in random bursts.
Other Character : Loneka Darkstar, S'szephyr, Wren Llewelyn, Zadie Grimfallow
NWN Username : amethyst347
Time Zone : GMT
Registration date : 2009-07-23

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by inthecorridors Sat Nov 28, 2009 6:07 am

I like Manny's ideas... and perhaps a "diving plank" for a swim spot? What I was thinking was that maybe the swim/climb/etc spots in and just outside of the Vale could have a glowy marker like they have now AND the appropriate more subtle thing, so that people who haven't seen them before can learn what to look for.

Also LOL @ chainmail bikini
inthecorridors
inthecorridors
Worldly Guide
Worldly Guide

Female Number of posts : 237
Age : 38
Location : Savannah, GA, USA
Main Character : Miow non Fharfegtuben
Other Character : Takara Ankara Harom
Other Character. : Aella Risingstorm
NWN Username : inthecorridors
Time Zone : GMT-5
Registration date : 2009-02-10

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Ra Cha Chongo Sat Nov 28, 2009 6:26 am

Amethyst347 wrote:Chainmail bikini?
*Pictures Gog making swim checks in a chain bikini*

Umm... yeah, maybe the diving board New jump/swim/climb/fish spot markers? Icon_eek
Ra Cha Chongo
Ra Cha Chongo
Pureblooded Aenean
Pureblooded Aenean

Number of posts : 413
Age : 44
Main Character : Vizzini The Inconceivable
Other Character : Jinx
Other Character. : Whichever one I happen to be playing at the moment; I think it's mostly been Vinzer lately
Time Zone : EST (GMT - 5:00)
Registration date : 2009-02-07

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Elhanan Sat Nov 28, 2009 6:55 am

If it is possible, perhaps the travel points could be accessed by any of the three skills if applicable?

For example, in the areas that have water to cross could be travelled by either swim or jump if the shore is not too far away. Or a small vertical distance could be acheived by either climb or jump skills. This would eliminate multiple points, and an interface could be used to select the skill of choice by the player.

As for appearance, how about the symbol of Gort?
Elhanan
Elhanan
Epic Level
Epic Level

Male Number of posts : 1781
Location : At the keyboard typing with two fingers....
Main Character : Aargyle McJagger
Other Character : Barnabas Bottlebottom
Other Character. : Aarn, Aerik McJagger
Other Character.. : Azar; Briar Ironwood
NWN Username : Elhanan the Ancient One
Time Zone : Central USA
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2009-06-23

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Eric of Atrophy Sat Nov 28, 2009 7:01 am

I dunno ... I personally like the sound of these:
The Amethyst Dragon wrote:- A very short stone cylinder with an appropriate "skill symbol" painted/etched onto it.
- A small, simple, rectangular stone block with a similar symbol on it.
Simplicity, I think is nice - and it helps reinforce the idea that this is a psuedo-medieval world populated by folks other than crazy mages. Just think of the pyramids...
Eric of Atrophy
Eric of Atrophy
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06

http://myanimelist.net/profile/Eric_of_Atrophy

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by RustyDios Sat Nov 28, 2009 9:34 am

I think it needs to be "slightly" OOC... it needs a light source of some kind to attract the attention of players, that was the problem with the original spots not being noticed.... ....

I quite like MJ's idea's of "standard items to mark points", but yet again think that they might blend too far into the background to be noticed...

I like the small stone cylinder with an appropriate symbol.. something kinda gravestone marker like, big enough to be spotted easily but subtle enough to not stand out, something similiar to old roadside marker stones.... ... ...
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2008-07-28

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Amethyst347 Sat Nov 28, 2009 3:50 pm

I like the 'stone markers with symbols' idea too. Wouldn't stick out too much, but would also be noticeable enough. I also like Elhanan's idea of being able to use different skills when appropriate.
Amethyst347
Amethyst347
Pureblooded Aenean
Pureblooded Aenean

Female Number of posts : 413
Age : 45
Location : West Country, UK
Main Character : I kinda play them all in random bursts.
Other Character : Loneka Darkstar, S'szephyr, Wren Llewelyn, Zadie Grimfallow
NWN Username : amethyst347
Time Zone : GMT
Registration date : 2009-07-23

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Eric of Atrophy Sat Nov 28, 2009 10:00 pm

The more I think about it, the more I like the rounded cylinders idea ... like RustyDios said, old roadside markers... and I think Elhanan's thought concerning selectable abilities is very, very boss!
Eric of Atrophy
Eric of Atrophy
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06

http://myanimelist.net/profile/Eric_of_Atrophy

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by The Amethyst Dragon Fri Jan 08, 2010 10:58 am

New placeables in the latest hak update. I'll start replacing the "glowing light sparks" soon. These look good in a variety of environments, and they don't include a walkmesh so you can just walk right over them in your travels (instead of having to walk around them).

New jump/swim/climb/fish spot markers? Skillstones
(screenshot taken from within the toolset)
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7841
Age : 49
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Grey_Stooge Fri Jan 08, 2010 11:28 am

Nice!!!!!
Grey_Stooge
Grey_Stooge
Worldly Guide
Worldly Guide

Number of posts : 238
Age : 40
Main Character : Bram Alley - Shadow Stalker of Beuttleria
Other Character : Bart Bryan - Beuttlerian SFS Warrior
Registration date : 2008-12-06

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by RustyDios Fri Jan 08, 2010 2:22 pm

Well done... The Amethyst Dragon you never fail to amaze me with improvements to this game and your world ....

... Will they glow when tab is selected and do they have some form of "inner light" or "natural glow"....... are they easily spot-able in the game (and especially in the dark ~ including the "newer (well since it went to the new tileset)" ultra-dark V V, as well as various tombs and the underdark of Aenea) ....
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2008-07-28

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by The Amethyst Dragon Fri Jan 08, 2010 3:03 pm

They will be highlighted with the Tab key, but don't glow on their own. I plan on leaving the "sparks" in the darkest of Underdark areas, but in most places they will be easy to spot if you're paying any attention to your surroundings.

Oh, and the Vale will be getting a little brighter at night in the near future.
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7841
Age : 49
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by daveyeisley Fri Jan 08, 2010 3:39 pm

Awesome! Smile

and thanks for brightening the vale at night... hehe
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2008-06-03

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by RustyDios Fri Jan 08, 2010 6:29 pm

Brilliant.... I love that they will be tab-highlighted (for our ooc needs), and they look so cool for in-game immersion, that you can almost imagine a priest/disciple of Gort travelling the world with a bag of bricks, a chisel and some runepaints(For colour ~and for the light sparkle in the darker areas !).. and placing one of these markers for everywhere Gort tells them some amazing way of traversing the land should be attempted at that spot..... .... ....

And thank you giving nocturnal VV a bit of moonlight, it was something I always forgot to mention before but slipped it in this thread as it entered my mind... I do spend 75% of my Aenea time traveling at night and sometimes VV was darker then the underdark ! ..... .... Smile
RustyDios
RustyDios
High Epic Level
High Epic Level

Male Number of posts : 2271
Age : 40
Location : England // Getting lost in Aenea
Main Character : Jay Braysin, The Wandering Shadow, Protector of Nektaria, Talon's Eternal Foe
Other Character : Shouri Braysin, The Shimmerstar's Moonlight Sorceress
Other Character. : Grace Fularras, Walking Library , Cleric of Mystara
Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
Time Zone : GMT (England, DST)
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2008-07-28

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by MannyJabrielle Fri Jan 08, 2010 7:04 pm

Hehe, actually, I liked the really dark night in vale, and wouldn't mind seeing other areas be not so bright at night as well Razz
MannyJabrielle
MannyJabrielle
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by The Amethyst Dragon Fri Jan 08, 2010 10:41 pm

MannyJabrielle wrote:Hehe, actually, I liked the really dark night in vale, and wouldn't mind seeing other areas be not so bright at night as well Razz
It would actually make things like torches (and darkvision) more useful. But since I haven't made the entire gameworld that way (and don't intend to with over a hundred outdoor areas), I'm not planning to anytime in the foreseeable future. Plus, with two moons to illuminate the landscape, a really dark night should be incredibly rare.
The Amethyst Dragon
The Amethyst Dragon
Ludicrous Level
Ludicrous Level

. : Creator of Aenea / Dungeon Master
Male Number of posts : 7841
Age : 49
Location : probably on the computer or wrangling his offspring
NWN Username : amethystdragon
DM Name : The Amethyst Dragon
Time Zone : GMT - 6:00 (Wisconsin)
Registration date : 2008-06-02

https://www.amethyst-dragon.com

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Eric of Atrophy Fri Jan 08, 2010 11:18 pm

Boss, The Amethyst Dragon, simply boss! Bravo!
Eric of Atrophy
Eric of Atrophy
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06

http://myanimelist.net/profile/Eric_of_Atrophy

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by daveyeisley Sat Jan 09, 2010 8:35 am

The Amethyst Dragon wrote:
MannyJabrielle wrote:Hehe, actually, I liked the really dark night in vale, and wouldn't mind seeing other areas be not so bright at night as well Razz
It would actually make things like torches (and darkvision) more useful. But since I haven't made the entire gameworld that way (and don't intend to with over a hundred outdoor areas), I'm not planning to anytime in the foreseeable future. Plus, with two moons to illuminate the landscape, a really dark night should be incredibly rare.

From an immersion perspective, I can see a desire to want torches and darkvision be really useful in some places.

From a stright up "fun factor" perspective... having to unequip weapon and/or shield to hold a torch just to be able to see in the dark in the main starting town at night is ... well..... annoying.

Make it that dark indoors in caves/dungeons, sure...
daveyeisley
daveyeisley
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. : New jump/swim/climb/fish spot markers? Forum_donor
Registration date : 2008-06-03

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Eric of Atrophy Sat Jan 09, 2010 8:42 am

I gotta go with Dave on this one ... darkness is cool, but an above-ground town shouldn't be practically pitch black ... unless that vampire dude is around...
Eric of Atrophy
Eric of Atrophy
Ludicrous Level
Ludicrous Level

. : Dungeon Master
Male Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06

http://myanimelist.net/profile/Eric_of_Atrophy

Back to top Go down

New jump/swim/climb/fish spot markers? Empty Re: New jump/swim/climb/fish spot markers?

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum