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Alastair's Amazing Artifacts! (An auction notice)

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Post by MannyJabrielle Sun Jan 03, 2010 3:58 am

*You see a large, embellished auction noticed attached to the notice board of the Sleeping Dragon Inn:

Alastair's Amazing Artifacts!

I am auctioning off numerous items stored within my vault, items collected during my travels across Aenea across the years. All items are of either noted rarity or notable power. This auction is for both the young and old adventurers of Aenea.

This will be a silent auction. Send me your bid on the item(s) you desire. At the end of the auction deadline (ooc: January 10th), arrangements will be made with those who submitted the highest bids to pick up their items. Minimum bid for all items is 1,000 golds. The following list does not state the quantity of said item up for auction. There may be a dozen of a given item, or there may be only 1 of said item, so you could very well bid just 1K on an item worth 10k and win it. For equal bids on one lot, and there are not enough items for both bidders, the first bid received will be considered the winner.

Any item not sold in this auction will be sold to Occulus of Campton, where they will be available for purchase, but at a much higher price (OOC: most of the items sell for tens of thousands of GP, depending on your appraise skill and if Occulus's reaction to you is favorable... bid now why it's cheap! Auction will run until January 10th. Leftover items will be sold to Occulus on the following reset on Moday, Jan 11th and will be there until bought or the server resets)

~A. Synge.

*
Below the announcement is a list of items up for auction (Notes will include 1: Item properties. 2: ILR, if any. 3: Any special notes. Min bid for any item is 1,000GP.):


CLOAKS

  • Cloak of the Silver Shield. (+5 Deflection AC. ILR Lv10.)
  • Cloak of the Bat. (+2 Deflection AC, Darkvision, +10 Hide, Activate Item(long range): Unlimited uses/day (flight. Only works during nighttime), Ultravision: 3 uses/day.)
  • Cloak of the Amphibious. (Waterbreathing (5) 5 uses/day.)
  • Cloak of the Blue Circle. (Improved saving throws: Universal +5. ILR lv10.)
  • Wings of Flying (Activate item: Unlimited uses/day (When activated, this cloak will give you wings, and the ability to fly).)
  • Cloak of Sharlo's Shadow (When outdoors at night, this cloak will provide varying amount of concealment based on the phase of Sharlo the silver moon.)
  • Mantle of Greater Spell Resistance (Spell Resistance: 20. Usable only by Wizard/Sorcerer).
  • Cloak of the Three Stars (Magic Missile (5): 3 uses/day. This cloak was sold one time only at the Festival of Threes).
  • Cloak of the Three Circles (+2 Dexterity, +2 Constitution, +2 Wisdom. This cloak was sold one time only at the Festival of Threes.)
  • Cloak of the Three Phoenixs (Fire Resistance 30/-, Fireball (5) 3 uses/day, Flame Twin 3 uses/day. This cloak was sold one time only at the Festival of Threes.)
  • Cloak of Wolf Form (When worn, this cloak will polymorph you into a wolf.)
  • Cloak of the Sphinx Paw (Bonus feat: Knockdown, Bludgeon resist 5/-, Light: Dim White).
  • Cloak of the Yellow Star (+2 Deflection AC, Saving Throw bonus: Universal +2. ILR 6)
  • Cloak of Displacement (Displacement (9) Unlimited uses/day).
  • Cloak of the Yellow Circle (Saving throw bonus: Universal +3).
  • Mantle of the Protected Will (+2 Wisdom)
  • Mantle of the Armored Soul (+4 Wisdom, ILR 10)
  • Cloak of the Red Star (+3 Deflection AC, Saving Throw Bonus: Universal +3, ILR Lv6)
  • Feathered Cloak of Agility (Bonus Feat: Dodge, Bonus Feat: Mobility, Improved Saving Throws: Reflex +2)
  • Shadowcloak (Bonus Feat: Dodge, Darkvision, +5 Hide, +5 Move Silently, Darkbolt (16) 5 charges/use, Ultravision (6) 2 uses/day. ILR lv9. Note: Not to be confused with the Cloak of Shadows)
  • Cloak of Armed Mastery (Bonus Feat: Ambidexterity, Bonus Feat: Two-Weapon fighting, Bonus Feat: Simple Weapons, Bonus Feat: Martial Weapons, Bonus Feat: Exotic Weapons. ILR Lv11)
  • Cloak of Bloodfire (Fire Resist 20/-, Alchemist's Fire: Unlimted Uses/Day)
  • Silverstorm's Golden Cloak (+3 Deflection AC, Immunity: Fear, Light: Bright Yellow. This is one of the Silverstorm Item Set)

ARMORS, HELMS, SHIELDS AND ROBES

  • Armor of the Three Hunters (AC8 Heavy Armor, +3 Armor AC, Bonus Feat: Mounted Archery, Bonus Feat: Point Blank Shot, Bonus Feat: Rapid Shot. This armor was sold one time only at the Festival of Threes)
  • Cloth of the Three Waves (+3 Armor AC, Improved Saving Throw: Fortitude +3, Waterbreathing (9) 3 Uses/Day. This robe was sold one time only at the festival of Threes).
  • Armor of the Three Dragons (AC5 Medium Armor. +3 Armor AC, Acid Resist: 30/-, Fire Resist: 30/-, Cold Resist: 30/-. This armor was sold one time only at the Festival of Threes)
  • Blood Armor (AC2 Light Armor. +3 Armor AC, Immunity: Mindspells. ILR lv11)
  • Helm of Mindshielding (-5 Search, -5 Spot, -5 Listen, Immunity: Mind-Spells. This is NOT the XP draining helm).
  • Helm of Comprehending Languages and Reading Magic (Light: Dim Purple, +5 Concentration. ILR lv11. When worn, this helm will allow you to understand and read any of the Aenean languages, as well as identify all magic scrolls in your inventory)
  • Silverstorm's Mithril Helm (+5 Spot, +5 Search, +5 Listen. This is part of the Silverstorm Item Set).
  • Orcish Tower Shield +5 (Tower Shield, +5 Shield AC, Usable Only by Orc/Half Orc).
  • Fortress (Tower Shield. +5 Shield AC Vs Evil, +1 Shield AC, Immunity: Fear, Immunity: Knockdown, Immunity: Mind-Spells, Light: Bright White, Usable only by Paladin/Champion of Dalix/Dwarven Defender. ILR lv15)
  • Silverstorm's Mystic Shield (Large Shield. Arcane Spell Failure -15% (no spell fail), +4 Shield AC, Immunity: Paralysis. ILR lv 15. This is part of the Silverstorm item set)


WEAPONS

  • Crossbow of Three Shadows (Unlimited Ammunition: +3 Enhancement. This crossbow was sold one time only at the Festival of Threes).
  • Elven Ruby Claw (Rapier, +5 Enhancement, +2d6 Fire Damage)
  • Elven Sapphire Claw (Rapier, +5 Enhancement, +2d6 Slashing Damage. ILR 20 (not sure this is correct, but that's what the item's description says).
  • Gravedigger's Shillelagh (Club, +5 Enhancement Vs Undead)
  • Pummelling Hail (Shortbow. +3 Attack Bonus, Extra Ranges Damage Type: Bludgeoning, Unlimited Ammunition: +1d6 Cold. ILR lv15)
  • Bow of the Three Dragons (Shortbow. Acid Resistance 5/-, Fire Resistance 5/-, Cold Resistance 5/-, Unlimited Ammunition: +1 enhancement)
  • Mace of the Three Suns (Mace. +1d6 Fire Damage, +1d6 Divine Damage, +1d6 Positive Damage. This mace was sold one time only at the festival of Threes)
  • Dirk's... Dirk. (Dagger. -6 Intelligence, -6 Wisdom, +5 Enhancement.)
  • Glacierfast (Dagger. +1d4 Acid Damage, +1d4 Cold Damage, +1d4 Sonic Damage, +3 Enhancement, On-Hit: Freeze (Slow Attacker: Fort Save = DC 10+Caster Level) Caster Level 2.)
  • Cestus of the Three Ice Trolls (Cestus. +1d4 Ice Damage. This cestus was sold one time only at the Festival of Threes. It has a blue flame-like VFX on the hand when equipped).
  • Blood Claws (Cestus. +1d4 Slashing Damage)
  • Icereach Giant Shortbow of the Glacier (Longbow. +4 Attack Bonus Vs Dwarves, Might +6, Unlimited Ammunition: +1d6 Cold, Otiluke's Freezing Sphere (11) 1 Use/Day, Ray of Frost (1) Unlimited Uses/Day. ILR lv15)
  • Whip of the Three Fangs (Whip. Bonus Feat: Disarm(whip), +1d6 Slashing Damage, +1d6 Piercing Damage, On-Hit: Poison DC-16 1d2 Strength Damage. This whip was sold one time only at the festival of Threes).
  • Wyrm's Fall (Greatsword. +2d6 Slashing Damage Vs Dragons, Fire Resistance 30/-, Acid Resistance 30/-, Cold Resistance 30/- Electrical Resistance 30/-, +4 Enhancement Vs Dragons, +1 Enhancement. ILR 16).
  • Waves of War (Halberd. +1d10 Slashing Damage)
  • Blade of the Three Horsemen (Longsword. Bonus Feat: Mobility, Bonus Feat: Mounted Combat, +3 Ride. This longsword was sold one time only at the festival of Threes)
  • Edge of Dusk (Katana. +10 Fire Damage Vs Good, +5 Enhancement Vs Good, +1 Enhancement)


BOOTS, BELTS, GLOVES AND BRACERS

  • Holy Ward Bracers (+4 Armor AC Vs Evil, -5 Hide, Light: Low Yellow. Usable only by Good/Neutral)
  • Bracers of Fortitude (+2 Constitution)
  • Bracers of Fortification (+4 Constitution. ILR lv10)
  • Bracers of the Focus Fist (+4 Strength. ILR lv10)
  • Golem Bracers (Damage Reduction +3/10. ILR lv11)
  • Gloves of Skill at Arms (Bonus Feat: Martial Weapons. ILR lv9)
  • Greater Gloves of Skill at Arms (Bonus Feat: Exotic Weapons. ILR lv12)
  • Bracers of Dexterity (+4 dexterity. No longer found in any merchant inventory in Aenea)
  • Alchemist's Bracers (Alchemist's Flask Unlimited Uses/Day, Acid Bomb 3 Uses/Day)
  • Shield Bracer (+2 Shield AC Vs Peircing. This is a bracer, but it provides Shield type AC rather than armor type AC)
  • Bracers of the Blinding Strike (+4 Armor AC, Haste (5) 3 Uses/Day. ILR lv7)
  • Belt of Summerstars (Unique Power Self 1 Charge/Use, Usable only by Monk. ILR lv10. This belt will create 1 stack of 50 shuriken's with bonus fire damage per charge)
  • Storm Bracers (Electrical Resistance 10/-, Lightning Bolt (5) 4 Uses/Day. ILR lv8)
  • Bracers of the Grillmaster (Fireball (5) 3 Uses/Day, Fireball (10) 1 Use, Day, Usable only by Wizard/Sorcerer. ILR lv8)
  • Belt of Storm Giant's Might (+8 Strength. ILR lv21)
  • Boots of Elvenkind (+10 hide)
  • Boots of the Acrobat (+2 Dexterity)
  • Earthroot Boots (Immunity: Knockdown. ILR lv8. When worn, provides KD immunity,but you are unable to fly by wings/spellbook or other 'fly' item).
  • Binding Boots of Bellaruskima (Unique Power Self 3 Uses/Day. When used, your current location is saved. You can return to this location at anytime by using the portal in the Elf Grove of Valorian's Vale)
  • Gargoyle Boots (+2 Dodge AC, Improved Saving Throws: +3 Fortitude, Stoneskin(7) 5 Charges/Use.)


BOOKS, MISC. MAGICAL GOODS, RODS AND MAGIC STAVES

  • Tome of Clear Thought +1 (+1 permenant INT bonus when used. Does not work if you've already used any tomes of clear thought)
  • Necromatic Familiars (Usable only by Palemasters with the Eyeball familiar. With this book,use the VC command to change your familiar's appearance to that of a floating skull. Familiar retains all it's powers, and does not gain any more, the change is appearance only).
  • Staff of Frost (Mage-Staff. Cone of Cold (9) 3 Uses/Day, Ice Storm (9) 2 Uses/Day, Ray Of Frost (1) Unlimited Uses/Day, Usable Only by Wizard/Sorcerer)
  • Staff of Command (Mage-Staff. Immunity: Mind-Spells, Charm Monster(5) 5 Charges/Use, Charm Person(2) 2 Charges/Use, Dominate Person(7) 5 Charges/Use.)
  • Gold Dragonclaw Staff (Mage-Staff. +1d4 Fire Damage, +2d4 Magical Damage, Light: Low Orange, Usable only by Wizard/Sorcerer, Flameweapon(10) 1 Use/Day, Mage Armor(2) 2 Uses/Day, Magic Missile(3) Unlimited Uses/Day)
  • Red Dragonclaw Staff (Mage-Staff. +1d4 Fire Damage, +1 Enhancement, Usable only by Wizard/Sorcerer/Red Dragon Disciple, Burning Hands(5) Unlimited Uses/Day, Fireball(5) 3 Uses/Day, Flameweapon(10) 1 Use/Day).
  • Staff of the Magi (Mage-Staff. +1 Enhancement, On-Hit: Dispell Magic DC14, Usable only by Wizard/Sorcerer, Dispell Magic(5) 1 Charge/Use, Fireball(10) 2 Charges/Use, Icestorm(9) 2 Charges/Use, Invisibility(3) 1 Charge/Use, Light(1) 0 Charges/Use, Lightning Bolt(10) 2 Charges/Use, Mage Armor(2) 0 Charges/Use)
  • Withering (Mage-Staff. +6 Enhancement, Usable only by Palemaster, Animate Dead (15) 3 Uses/Day)
  • Staff of the Holy (Mage-Staff. +1d4 Acid Damage, +1d4 Cold Damage, +1d4 Electrical Damage, +1d4 Sonic Damage, Light: Dim Blue, Usable Only By Cleric, Aid(3) 2 Charges/Use, Cure Light Wounds(5) 1 Charge/Use, Cure Moderate Wounds(6) 3 Charges/Use. This staff's appearance was crafted before the current crafting system was implemented. It has a yellow crystal top, and a thin, dark wood staff)
  • Telekinetic Claw (Unique Power(long range) Unlimited Uses/Day. ILR lv10. This claw can be used to loot the full contents of creature remains in one action, or pick up items dropped on the ground from great distances)
  • Rod of Reversal (Rod. Dispell Magic(5) 3 Charges/Use, Greater Dispelling(7) 5 Charges/Use)
  • Rod of Enhancement (Rod. Greater Magic Weapon(10) 3 Uses/Day. Usable Only By Barbarian/Blackguard/Champion of Dalix/Fighter/Paladin/Ranger/Weapon Master. ILR lv8. GMW(10) gives +3 enhancement)
  • Greater Rod of Enhancement (Rod. Greater Magic Weapon (15) 3 Uses/Day, Usable Only By Barbarian/Blackguard/Champion of Dalix/Fighter/Paladin/Ranger/Weapon Master. ILR lv10. GMW(15) grants +5 Enhancement).
  • Rod of Spheres (Rod. Fireball(5) 1 Use/Day, Globe of Invulnerability(11) 1 Use/Day, Shield(5) 3 Uses/Day, Sphere of Denial(3) 3 Uses/Day. ILR lv10)
  • Rod of Thunder and Lightning (Rod. Lightning(20) 1 Use/Day, Soundburst(3) Unlimited Uses/Day. ILR lv12)

AMULETS AND RINGS

  • Talisman of Pure Good (+3 Wisdom, +3 Charisma, Spell Resistance 12, Usable only by Good)
  • Talisman of Pure Evil (+3 Wisdom, +3 Charisma, Spell Resistance 12, Usable only by Evil)
  • Luckstone (Saving Throw Bonus: Universal +1, +1 to all skills except craft armor, craft weapon, and ride)
  • Jumper's Amulet (Transference(5) 2 Uses/Day)
  • Amulet of Guarded Health (Immunity: Disease, Immunity: Poison)
  • Amulet of Confusion (+1 Natural AC, Daze(1) 5 Uses/Day, Mirror Image(3) 3 Uses/Day)
  • Amulet of Health (Immunity: Disease, Immunity: Level/Ability Drain, Immunity: Poison)
  • Lesser Amulet of the Master (Spell Resistance 12, +2 Disarm Traps, Open Locks, Persuade, Lore, Search)
  • Amulet of the Master (Spell Resistance 16, +6 Disarm Traps, Open Locks, Search, Persuade, Lore)
  • Scarab of Protection +5 (Improved Saving Throw: Universal +5)
  • Amulet of Power (Bonus Feat: Spell Penetration, Bonus Spell Slot Wiz Lv3, Bonus Spell Slot Wiz Lv4, Bonus Spell Slot Wiz Lv5, Usable Only By Wizard)
  • Ring of Armoring Air (+5 Deflection AC. ILR lv15)
  • Ring of Deft Hands (+4 Dexterity. ILR lv10)
  • Ring of Mental Greatness (+4 Intelligence. ILR lv10)
  • Meatshield's Ring (Damage Reduction +1/5, Reduced Saving Throw: Will -5, Usable only by Fighter/Paladin/Barbarian/Ranger. Yes.... this is an actual item, much to Phyllick's dismay)
  • Ring of Lesser Regeneration (Regeneration +1. ILR lv12)
  • Missile Eater Ring (Spell Immunity: Magic Missile)
  • Ring of Freedom of Movement (Freedom)
  • Ring of Fortitude +6 (Improved Saving Throws: Fortitude +6)
  • Ring of Clear Thoughts (+2 Intelligence)
  • Ring of the Impatient Sorcerer (Magic Missile(3) 5 Uses/Day, Magic Missile(9) 5 Charges/Use, Usable only by wizard/sorcerer.)
  • Ring of Major Acid Resistance (Acid Resistance 30/-)
  • Ring of Major Fire Resistance (Fire Resistance 30/-)
  • Ring of Major Cold Resistance (Cold Resistance 30/-)
  • Ring of Major Sonic Resistance (Sonic Resistance 30/-)
  • Ring of Major Electrical Resistance (Electrical Resistance 30/-)
  • Ring of Resistance +3 (Improved Saving Throws: Universal +3, Light: Normal Orange)
  • Bone Ring (Immunity: Level/Ability Drain. ILR lv9)
  • Lesser Ring of Power (Cold resistance 5/-, Fire Resistance 5/-, Electrical Resistance 5/-, Regeneration +1. ILR lv12)
  • Ring of Power (Damage Reduction +1/10, Acid Resistance 10/-, Fire Resistance 15/-, Electrical Resistance 15/-. Cold Resistance 15/-, Sonic Resistance 10/-, Freedom, Regeneration +1. ILR lv18. Ring of Power enhanced with crystals of acid, vibration, and smiting)
Crystals and Stones

  • Crystals of Dissolving (adds 1d4 acid damage to your weapon, or 10/- acid resistance to a worn item.)
  • Crystal of Fire (adds 1d4 fire damage to your weapon, or 10/- cold resistance to a worn item.)
  • Crystal of Frost (adds 1d4 cold damage to your weapon, or 10/- fire resistance to a worn item.)
  • Crystal of Static (adds 1d4 electrical damage to your weapon, or 10/- electrical resistance to a worn item)
  • Crystal of Vibration (adds 1d4 sonic damage to your weapon, or 10/- sonc resistance to a worn item)
  • Crystal of Smiting (adds the "keen" property to your weapon, or +1/10 damage reduction to a worn item)
  • Dusty Rose Prism Ioun Stone (+1 dodge AC.)
  • Pale Green Prism Ioun Stone (+1 to saving throws, attack rolls, and skills)
  • Pearly White Spindle Ioun Stone (regenerate 1hp every 3 rounds)
  • Iridescent Spindle Ioun Stone (no need for air)
  • Clear Spindle Ioun Stone (no need for food or water)
  • Scarlet and Blue Sphere Ioun Stone (+2 intelligence)
  • Pink and Green Sphere Ioun Stone (+2 charisma)
  • Incadescent Blue Sphere Ioun Stone (+2 wisdom)
  • Deep Red Sphere Ioun Stone (+2 dexterity)
  • Pale Blue Rhomboid Ioun Stone (+2 strength)
  • Pink Rhomboid Ioun Stone (+2 constitution)
  • Dark Blue Rhomboid Ioun Stone (bonus feat: Alertness (+2 to spot and listen checks))
  • Pale Lavender Ellipsoid Ioun Stone (Spell absorption for up to level 4 spells. Absorbs 8 spell levels per charge on the ioun. Ioun has 11 charges on it)
  • Lavender and Green ellipsoid Ioun Stone (Spell absorption for up to level 8 spells. Absorbs 16 spell levels per charge on the ioun. Ioun has 11 charges on it)


Last edited by MannyJabrielle on Sun Jan 03, 2010 11:35 am; edited 4 times in total
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Post by MannyJabrielle Sun Jan 03, 2010 4:27 am

Also, there are all crystals and iouns for auction as well. For crystals of smiting... cannot guarantee if any of them are curse-free, but if one turns out to be cursed, another crystal will be supplied until a non-cursed one is found, and curse removal costs covered.
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Post by RustyDios Sun Jan 03, 2010 6:39 am

Thats a mighty fine list of nearly everything neat in the game.... why the big auction?... Alastair know something we don't ?... Is Tradeholm about to be blown to smitherines, his house and vault sent to the cosmos as atoms??
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Post by RayvenNightkind Sun Jan 03, 2010 9:50 am

Nice, looks like Al been out collecting goodies again, lol
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Post by MannyJabrielle Sun Jan 03, 2010 10:32 am

RustyDios wrote:Thats a mighty fine list of nearly everything neat in the game.... why the big auction?... Alastair know something we don't ?... Is Tradeholm about to be blown to smitherines, his house and vault sent to the cosmos as atoms??
No, no kablooies or anything. Just clearing out the ethereal chest, and I figured there were enough really nice and rare items that I'd give everyone a decent chance of buying them Smile
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Post by Maeglin Dubh Mon Jan 04, 2010 4:40 pm

I'm interested in the Crossbow of Three Shadows for my sniper.

Also, any incarnation of the Elven Claw series is always of interest to me.
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Post by MannyJabrielle Mon Jan 04, 2010 5:52 pm

PM your bids Smile
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Post by Maeglin Dubh Mon Jan 04, 2010 6:35 pm

Well, how do we know what we're bidding against?
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Post by MannyJabrielle Mon Jan 04, 2010 7:06 pm

You don't. That's one of the quirks of a silent auction Smile Bid what you feel comfortable spending on said items.
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Post by Maeglin Dubh Mon Jan 04, 2010 7:57 pm

Ah. Generally silent auction just means a signup sheet, and you write down your bid so people can come see your bid and actually try to outbid you. Like an auction, without the talking. Thus, silent auction.
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Post by Eric of Atrophy Mon Jan 04, 2010 8:04 pm

Call this a blind auction, too! Mwhahahahaha! Alastair's Amazing Artifacts!  (An auction notice) Icon_twisted
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Post by MannyJabrielle Mon Jan 04, 2010 9:26 pm

^
Wut the atrophied one said Razz
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Post by Ra Cha Chongo Tue Jan 05, 2010 6:21 am

*A violet clad figure shuffles through the Sleeping Dragon dejectedly, grumbling about "Honest Business Practices"*
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Alastair's Amazing Artifacts!  (An auction notice) Empty Re: Alastair's Amazing Artifacts! (An auction notice)

Post by Svair Tue Jan 05, 2010 10:44 am

MannyJabrielle wrote:

  • Meatshield's Ring (Damage Reduction +1/5, Reduced Saving Throw: Will -5, Usable only by Fighter/Paladin/Barbarian/Ranger. Yes.... this is an actual item, much to Phyllick's dismay)

Aarh, it has a -5 to Will saves, already a weak spot for most melee types. This item was surely named by some unscrupulous mage as a gift to her unsuspecting Fighter friend.

"Hey Handsome, I made you something, why don't you try it on? - Ha! Charm Person!"
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Post by MannyJabrielle Tue Jan 05, 2010 11:05 am

I heard a rumor that Angelica has an epic version of a certain ring for Phyllick Wink
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Post by Svair Tue Jan 05, 2010 11:12 am

<sigh>...Phyllick has come to except his fate in that regard.
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Post by MannyJabrielle Wed Jan 06, 2010 3:17 am

(OOC: Ugh, cablebill not yet paid, might get shut off for a few days... depending on how fast that gets worked out. If I'm not online at the end of the auction deadline, it'll be extended until well, I get back online Smile )
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Post by MannyJabrielle Sun Jan 10, 2010 11:50 pm

Although it's now officially the 11th by my clock, I won't be sorting through the bids until after work later tomorrow, er, today. Still plenty of items that haven't been bid on yet... place your bids... take a chance, even a min bid may very well getcha some goodies Smile
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Post by MannyJabrielle Mon Jan 11, 2010 7:02 pm

*A page has been nailed over top of the auction notice. The page reads:

Auction Closed. Participants will be contacted regarding their bids and pickup arrangements.
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Post by MannyJabrielle Wed Jan 13, 2010 10:07 pm

*Another sign has been nailed over top of the closed auction notice. It reads:

All unsold goods have been sold to Sal, of Sal's Sundries in Campton, Nektaria. For further inquiries, seek out Sal himself.

(ooc: Sal's got a ton of stuff... open season until someone buys the stuff, or the server resets Smile )
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