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Arcane Attacks

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Post by evilkittenofdoom Sat Jul 31, 2010 3:42 pm

With all of the feats that players are getting in that section, it's starting to get a little crowded. As a way to conserve space there (and hopefully consolidate some coding) how about merging the 4 Arcane Attack feats (Acid, Cold, Fire, Electrical) into one and allowing a VC command to shift between them?


If you go about this change, while you're at it, can we maybe have a few more damage types open up as the caster rises in level?

Say maybe Sonic at level 10, Negative at 20 and Magical at 40?
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Post by daveyeisley Sat Jul 31, 2010 5:05 pm

I would enjoy a sonic ray attack.

I would prefer not to have to type a VC command in the middle of combat to switch energy types. Maybe a 'nexus' item could be used with a single script and 4(or 5 with sonic) custom unique power properties. very similar to how the epic spellcasting nexus item will work, except the powers of the nexus item will be static, not based on player chosen 'slots'.

As for negative there is already neg energy ray, and for magical there is telemus arcanum. Those two types are rare enough that they should probably remain as memorized or cast/day only.
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Post by evilkittenofdoom Sat Jul 31, 2010 7:44 pm

If I'm not mistaken, every 'unique power' must have it's own script.

I can definitely understand not wanting to type in a vc command mid-combat, but is that any better than, say, fumbling through the radial menu to change it on your quickslot? Unless you have the one you're changing to already quickslotted (unlikely unless you're at very low levels) I don't see how one is all that different from the other.
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Post by daveyeisley Sat Jul 31, 2010 8:24 pm

evilkittenofdoom wrote:If I'm not mistaken, every 'unique power' must have it's own script.

I can definitely understand not wanting to type in a vc command mid-combat, but is that any better than, say, fumbling through the radial menu to change it on your quickslot? Unless you have the one you're changing to already quickslotted (unlikely unless you're at very low levels) I don't see how one is all that different from the other.

I am fairly sure you can have one script that is referenced by more than one 'unique power', but I could be wrong. Each unique power would basically be a clone of the others except for a single variable that would determine which part of the arcane attack script would fire. The single script would contain the code for all four or five attacks, and with a check at the beginning which would use the power variable to determine the element.

As for using the item powers radial from a quickslot, absolutely... much easier to do in combat then take your hand off the mouse to type. Radials can be handled with just the mouse hand, and are done faster, without the risk of typos, and not shifting of the hand back and forth to the mouse. Much more seamless from a gameplay perspective.

This way all 4 or 5 attacks would be tied into one quickslot... just as your proposed idea would be, but changing between the options will be smoother in combat.
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