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Used: Shurikens

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Post by MannyJabrielle Wed May 04, 2011 7:35 pm

Throwing axes and darts (throwing daggers) are considered automatically to have the mighty property up to the character's strength modifier.

Shurikens, also thrown weapons... don't. They do get the temporary +3 might property on-equip.

Suggestion... crank it up to +20 to mostly match the other thrown weapons.

In PnP, shurikens are treated just like other thrown weapons in regards to the bonus damage from strength modifier.

High STR characters with a greater than 20 modifer will lose out on some damage, but that's a rare instance. Characters with less than a 20 strenght modifier... they'll only benefit up to their strength modifier anyway.

This would go a long way to making shurikens as desirable a weapon type as
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Post by daveyeisley Wed May 04, 2011 7:44 pm

Yeah... darts already grant the benefit of Str mod to damage. No reason at all that shuriken should not. +20 mighty may not be able to exactly match the unlimited Str bonus on darts, but it is the best workaround we have. If the character doesnt have high str, the +20 mighty wont give them anything, but for characters with good strength, they deserve as much benefit from str to damage as possible.
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Post by MannyJabrielle Wed May 04, 2011 8:06 pm

(slings too for that matter.... they're automatic mighty in PnP)
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Post by The Amethyst Dragon Wed Aug 24, 2011 5:38 pm

Used for next module update.
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