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Sep. 2, 2013: Tradeskills (Runemaking & Tailoring)

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Sep. 2, 2013: Tradeskills (Runemaking & Tailoring) Empty Sep. 2, 2013: Tradeskills (Runemaking & Tailoring)

Post by The Amethyst Dragon Mon Sep 02, 2013 4:55 am

Tradeskill update day.

Runemaking has been updated.  It now produces runestones, which can then later be used on items that can be equipped.  This is a change from the old behavior where runes were directly painted on items but required variables to be used to track information.

Certain runes can only be used on some types of items (such as a flame runestone only working on a melee weapon).  The effects of each will last for 6 game hours once used, but they can be carried forever until used, and can even be traded/sold.

Tailoring has been added to the game.  Tailors can create items of cloth and leather.

A special type of item a tailor can make is a lining for worn pieces (such as inside an armor).  These work like a crystal of static, but only one will be applied at a time (a new one replaces the previous lining), and the properties granted by a lining are temporary, lasting for up to one game week (and are renewed on logging in or on picking up the lined item).

Some linings will have broken inventory icons for a short time.  The next time a hak update rolls around, those icons will look correct.


Last edited by The Amethyst Dragon on Mon Sep 09, 2013 3:20 am; edited 1 time in total
The Amethyst Dragon
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Sep. 2, 2013: Tradeskills (Runemaking & Tailoring) Empty Re: Sep. 2, 2013: Tradeskills (Runemaking & Tailoring)

Post by Eric of Atrophy Mon Sep 02, 2013 6:25 am

Oooooh! I'm still all abuzz with the alchemy ... looks like I have two more good reasons to ditch my family for awhile!
Eric of Atrophy
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