AD's Test Lab: Displacer Beast 2.0
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AD's Test Lab: Displacer Beast 2.0
I've been dissatisfied with the CCP's displacer beast for some time, and I've never like the 3rd Edition version created later. Late last night, I started on a project to revamp the aging beast with a new texture, a new flexible skinmesh, thicker tentacles, and glowing green eyes.
Ran into an issue when I thought I was about finished. Waiting and hoping for an answer from the other custom content folks over at the BioWare forum, but if it get's answered soon, this will be in the next hak update.
Here's a work in progress pic. It uses the lion texture for now, since the new one for the displacer beast is even darker than the old one, and lighter textures are much easier to work with in gmax.
Ran into an issue when I thought I was about finished. Waiting and hoping for an answer from the other custom content folks over at the BioWare forum, but if it get's answered soon, this will be in the next hak update.
Here's a work in progress pic. It uses the lion texture for now, since the new one for the displacer beast is even darker than the old one, and lighter textures are much easier to work with in gmax.
Re: AD's Test Lab: Displacer Beast 2.0
Looks terrific to me! Great job!
P.S. Name this one 'Sandy-Claws'!!!
P.S. Name this one 'Sandy-Claws'!!!
Elhanan- Epic Level
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Re: AD's Test Lab: Displacer Beast 2.0
Updated displacer beast model now in-game if you've got the latest updated hak.
From a distance, the most obvious difference will be the glowing green eyes. A bit closer and you'll notice the new texture (it's almost all black, with dark blue highlights, rather then the old uniform dark blue). Close up and better light will show off a smoother model with the skinmesh.
It wasn't the most glaringly chunky model in the game, but the chunkiness, the spindly tentacles, and the non-black texture had been bothering me since the moment I first thought of editing the model to add glowing eyes.
---Edited to add comparison pic from gmax:
From a distance, the most obvious difference will be the glowing green eyes. A bit closer and you'll notice the new texture (it's almost all black, with dark blue highlights, rather then the old uniform dark blue). Close up and better light will show off a smoother model with the skinmesh.
It wasn't the most glaringly chunky model in the game, but the chunkiness, the spindly tentacles, and the non-black texture had been bothering me since the moment I first thought of editing the model to add glowing eyes.
---Edited to add comparison pic from gmax:
Re: AD's Test Lab: Displacer Beast 2.0
Wow....
Really looking forward to heading to the underdark to see some of these...
And next week is half-term and two (of the three) kids will be spending a whole three days at the in-laws house... which means I might actually get an hour or so to play ... might even go so far as to book a day off work to play with all the new additions and severe Aenea withdrawal symptoms I'm experiencing
Really looking forward to heading to the underdark to see some of these...
And next week is half-term and two (of the three) kids will be spending a whole three days at the in-laws house... which means I might actually get an hour or so to play ... might even go so far as to book a day off work to play with all the new additions and severe Aenea withdrawal symptoms I'm experiencing
RustyDios- High Epic Level
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Re: AD's Test Lab: Displacer Beast 2.0
Funny enough, I'm actually building a few extra little areas for Aenea's Underdark today.RustyDios wrote:Wow....
Really looking forward to heading to the underdark to see some of these...
And next week is half-term and two (of the three) kids will be spending a whole three days at the in-laws house... which means I might actually get an hour or so to play ... might even go so far as to book a day off work to play with all the new additions and severe Aenea withdrawal symptoms I'm experiencing
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