Ice reach glacier
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Ice reach glacier
Those big honking glacier placeables in ice reach are nice looking.... however, they make actual gameplay rather frustrating. They block the camera view, and require a LOT of camera angle fiddling. I went through ice reach last night with Crid and Ramana.... I spent most of the time trying to find the right camera angle so I could actually SEE my character rather than playing my character.
Could the big honking glacier placeables go? It is a nice visual effect, but it kills gameplay
Could the big honking glacier placeables go? It is a nice visual effect, but it kills gameplay
MannyJabrielle- Ludicrous Level
- . :
Number of posts : 5927
Main Character : See the "A-Team" thread in the Biographies forum.
DM Name : Dungeon-Master Gaelen
Time Zone : GMT -5:00(EST)
Registration date : 2008-07-05
Re: Ice reach glacier
Maybe it would help to just scale the number of them back a bit, leave them around the edges but remove ones really in the pathway?
I understand the manoeuvrability issue, but if all instances were axed then the area would lose a defining feature.
Ramana Jala- Epic Level
- Number of posts : 1050
Age : 65
Location : Earth, Sol system, in the Mutter's Spiral galaxy
Main Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.
Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.
Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae.
Other Character.. : The Personae of Ramana Jala
NWN Username : Ramana Jala
Time Zone : US Eastern Time
Registration date : 2011-08-29
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