AD's Test Lab: Slimy, Yet More Satisfying
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AD's Test Lab: Slimy, Yet More Satisfying
Someone (ShadowM) just posted some "improved slimes" a day or two ago over on the new Vault. I downloaded them and tested them out, and they were okay...
So of course I've been tinkering with ways to make slimes and such more to my liking. There's been slime models in the CEP for years, and a couple of nicer ones in a HotU patch.
I went ahead and stripped out the color from the gelatinous cube. It should never have been that yellowish green to begin with. I'm also making it more transparent. It's always supposed to have been the thing you just blunder into because you can hardly see it in filling a dungeon corridor.
Then I hammered away at using the large BioWare ochre jelly as a starting point (much like ShadowM did). However, instead of making recolors and adding slime trail emitters, I took things a bit farther with slime trails, varying transparencies, all new textures, different amounts of shininess, and adding to the underside of the slimes so that when they attach you can't see nothingness beneath them with lower camera angles (the BioWare slimes had no bottom).
So, the next hak update will have brand new models for 12 different "ooze" creature types...the gelatinous cube in proper colorless form, plus 3 sizes of each of 11 more creatures: oozes (crystal, grey), slimes (green, olive), jellies (mustard, ochre), puddings (black, brown, dun, white), and slithering trackers (which are dang close to invisible as they should be).
And I am now satisfied with the slimy things.
So of course I've been tinkering with ways to make slimes and such more to my liking. There's been slime models in the CEP for years, and a couple of nicer ones in a HotU patch.
I went ahead and stripped out the color from the gelatinous cube. It should never have been that yellowish green to begin with. I'm also making it more transparent. It's always supposed to have been the thing you just blunder into because you can hardly see it in filling a dungeon corridor.
Then I hammered away at using the large BioWare ochre jelly as a starting point (much like ShadowM did). However, instead of making recolors and adding slime trail emitters, I took things a bit farther with slime trails, varying transparencies, all new textures, different amounts of shininess, and adding to the underside of the slimes so that when they attach you can't see nothingness beneath them with lower camera angles (the BioWare slimes had no bottom).
So, the next hak update will have brand new models for 12 different "ooze" creature types...the gelatinous cube in proper colorless form, plus 3 sizes of each of 11 more creatures: oozes (crystal, grey), slimes (green, olive), jellies (mustard, ochre), puddings (black, brown, dun, white), and slithering trackers (which are dang close to invisible as they should be).
And I am now satisfied with the slimy things.
Re: AD's Test Lab: Slimy, Yet More Satisfying
There's always room for jellies....
Elhanan- Epic Level
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Registration date : 2009-06-23
Re: AD's Test Lab: Slimy, Yet More Satisfying
Have you been watching Disneys Lion King recently?... the title of this thread just reminded me of a particular scene in that film....
I wish I could get back on-line and come visit Aenea... ... really need an Aenea fix..
I wish I could get back on-line and come visit Aenea... ... really need an Aenea fix..
RustyDios- High Epic Level
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Other Character.. : See my sig ... And here too ...
NWN Username : RustyDios
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Registration date : 2008-07-28
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