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Money for healing spells

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Money for healing spells Empty Money for healing spells

Post by daveyeisley on Mon May 26, 2014 10:10 am

Just a random thought - Cleric and Druid healing is a capability very much in demand. Most folk can't afford it, but for the business-savvy Cleric/Druid, they might be able to travel to the right place where they can find customers willing to pay a reasonable price to avail themselves of such power.

In exchange for some of their available healing, they could recoup coin. Surely the queue of such customers would not be infinite, but perhaps every day or every few days at the right place (hospital?) they could earn some money by using their unique skill.
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Post by Eric of Atrophy on Mon May 26, 2014 5:30 pm

Sweet beanies, brother, I like the way you think! Consider this a second!
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Post by Eric of Atrophy on Mon May 26, 2014 5:31 pm

And from a resources management standpoint, one could easily implement a generic-looking hospital area, then link many different areas to it (the temples could be run the same way). Different doorways going to the same place ...
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Post by MannyJabrielle on Thu May 29, 2014 11:12 pm

Wandering cleric/druid NPCs randomly spawning in a "safe/relatively safe" part of hunting areas?

Walking through silverleaf forest, come across a druid who will heal you for some money, or a trade in berries or other somesuch items the player could harvest across the forest.... clerics of conflagral wanding near the volcano, various types of clerics walking along the more established trade roads...
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Post by Ramana Jala on Fri May 30, 2014 7:34 am


I like that idea of wandering cleric/druids, that would give flavor and healing!

A wounded person manages to make it out of the forest/cave/dungeon/dangerous area, and stumbles with his last conscious breath into a wandering cleric/healer on the road... yeah, that makes perfect sense in the context of the medieval-ish setting. Being chased by mad giant ants, he runs behind the healer begging for protection and healing, and the healer fights off the ants and then tends to him...

Hospitals/healing temples sound great in theory, and I'd certainly take them for adding flavor to cities and towns, but unfortunately I don't think they'd get much use by player toons.  Realistically a wounded toon would be unlikely to make a long journey into a city to get healed.  A hospital would tend to only be for RPing a long convalescence, which I see seldom happening.  Only if the town was right on the front lines, would it be close enough to get use.
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Post by RustyDios on Fri May 30, 2014 4:01 pm

Even though most of my PC's have/had a general way of healing themselves (for free in most cases, some just time dependant).. I still regularly stopped at the various Asis temples/alters/mothers in the cities/villages to be healed.
They do get used (or did when I could play more regularly and not for just 10-15minutes here and there! )

And there ARE wandering clerics/healers around... unfortunately most of them have a prefix like "Kobald, Goblin or Bandit" in front of their names Smile Smile Smile
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Post by daveyeisley on Sat May 31, 2014 1:45 pm

The suggestion's original intent was for PC clerics and druids to be able to make money by 'selling' their healing spells at a discount (cheaper than established temple clerics charge).

Wandering friendly clerics would also be awesome, maybe even give them specific names?
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Post by daveyeisley on Sat Jun 07, 2014 9:23 am

What would also be pretty immersive and cool would be if a PC happened to die, and there was a wandering cleric who came upon the corpse, perhaps the NPC might raise the fallen PC - for instance if the wandering cleric worshiped Asis.

This would have a few additional considerations like:

1) What if the PC was offline?
2) What if the PC didn't want to be raised, but wanted to use the Dais in the Great Hall instead?
3) How would be the best way to apply some cost for the raising? (there would already be an XP cost, though)
4) How to limit the frequency of being raised so that PCs don't see a wandering cleric in the area and repeatedly charge into suicidal battles knowing they will get raised?
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Post by MannyJabrielle on Tue Jun 10, 2014 12:52 pm

refusing raise/rez's is already possible with a toggle through the VC options.  To check if a PC was online should be a simple matter.  When the NPC 'perceives' the corpse placeable, run a check to see if the player is online.  If not, ignore the corpse.

As for payment, I could see a couple issues with an auto-debiting payment.  For example, I could be playing as my asis cleric, and whoever I'm hunting with dies.... if there's a raising NPC wandering about and raises the corpse before I do (say slow on casting the spell, or whatever), the other player could get charged for something I would have provided for free.

Soo.... perhaps have a 'credit' line for that?  The NPC would raise you once or twice, and then make a 'donation' to an asis altar somewhere to pay for that service.  No payment, no other NPC cleric would raise you again.

Or just have an additional "no NPC raise" toggle.
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