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Partially Used: Soul Gathering Sword - A suggestion to make it less pants

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RayvenNightkind
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Post by MannyJabrielle Tue Mar 24, 2009 9:17 pm

The soulgathering sword used to be really great. Good DC on slaying undead, good look, not something you can just walk up to a merchant and buy.

However, since it now doesnt allow mages to cast GMW on it, nor any other weapon enhancing magic, it's really a pretty crappy sword. The mace of disruption is far better all around. This just doesn't seem right since the SG sword requires some decent skillpoints to find, requires 21+ levels to use, and just seems like it's supposed to be a sword that doesn't suck. As it stands, the mace of disruption which can easily be purchased from a merchant offers a +3 EB, as well as a slay undead on hit property.... and is a far better weapon for the 21+ crowd.

The main problem with it is that it has two properties. Enhancement bonus +1, and the slay undead on hit property. With only +1, this sword is nice for popping skeletons, but at level 21+, the average PC is gonna be able to smack around skeletons anyway, and probably even better with any other given weapon, which can be buffed up with the various weapon spells.

Now, if this sword's purpose is supposed to be sending the undead packing for the greathall, and not a multi-purpose weapon, it would be better to swap out the +1 enhancement bonus with a better one vs undead (+5 vs undead perhaps).

Vs undead, the sword will be useful. Against anything else, no so much as the enhancement would only work vs undead. As it stands now though, with the sword NOT being able to take a cast of GMW or anything else, it's a rather large letdown as a great artifact of aenea.
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Post by RayvenNightkind Tue Mar 24, 2009 9:29 pm

I agree with Manny on this one, it does seem that the searching that goes into getting it that it would have a bit more bite to it. But that's just not the case, would really love to see this one beefed up a lil bit.
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Post by Kefrem Wed Mar 25, 2009 5:53 pm

i do as well..i used to use this for sykee while carving up mummies...i would gmw....pop the elemental stuff on it.....and go to town. I used it to simulate his mindblade.

However now that i cant buff or even enchant it....its just a toy...i stuff it in my back and break out my spear of doom...i lose the shield..but a +10 spear with a boatload of stuff on it is just better.

Maybe the soulsword could be made like that spear and or that staff we all know about Smile
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Post by daveyeisley Wed Mar 25, 2009 6:52 pm

I think manny has the right idea here. That sword does smack of being an undead killer. A useful enhancement bonus vs. undead makes the most sense, and +5 seems apprpriate because of the process involved in obtaining it.

Any reason as to how or why the sword does not accept spells? Is it the CEP issue? or something different?
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Post by Kefrem Wed Mar 25, 2009 8:21 pm

Im not certain....when i used it on sykee it took my first round of spells fine...went to +5..hadall the buffs...then...all of a sudden when the spells were spose to run out.....they stuck. They didnt fade like they was spose to...then..when i rebuffed it..it still said +5 but i kept gettin the *Weapon ineffective* popup thing.

I myself have been puzzling it around in my head a bit...and i think it might...might be the fact that model has no model at all. Its just a emmiter effect. I know if you try to make a bladeless sword...just a hilt and handle...the game either puts a lovely bag....or....just locks up when you try to load in with it. Im wondering if thats the issue. Ill try it on iggy's flame sword and see if i get the same result.

Now manny said it wont take buffs anymore...i wonder if ad locked it out to prevent the problems i mentioned from cropping up. its a cool idea...but it needs to be +5 then or something cause like manny said...mummies need +3 i believe to hit them...and other undead need even +2...at +1 it makes the sword more of a novelty then a useful item vs. the amount of effort in obtaining it.
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Post by MannyJabrielle Wed Mar 25, 2009 8:28 pm

The Amethyst Dragon locked out the spell buffing I do believe, as the sword was meant to be a collection of souls bound together to bring undead into the greathall where they're supposed to be (or something along those lines), rather than an all purpose kill stuff weapon.

As for the game locking up because of a null middle-bottom part, that sounds more like an issue with the install than the game itself. I've never had that particular blade model (or any other emitter and/or null part) lockup the game, and would only get bags if there was an error in the hackpack containing the model being used.
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Post by RayvenNightkind Wed Mar 25, 2009 10:58 pm

MannyJabrielle wrote:The Amethyst Dragon locked out the spell buffing I do believe, as the sword was meant to be a collection of souls bound together to bring undead into the greathall where they're supposed to be (or something along those lines), rather than an all purpose kill stuff weapon.

If I understood The Amethyst Dragon correctly when I asked him about it a while back, Manny hit it right on the head. The Amethyst Dragon made it so it couldn't be buffed by magic or any other means. As it is a blade made of souls there is no way to "buff" it.
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Post by The Amethyst Dragon Thu Mar 26, 2009 12:19 am

I did change it so that it no longer accepts standard enchantments. I did go with a suggestion that was somewhere in this thread and make it +5 enhancement vs. undead, plus I put in a little extra positive energy damage vs. undead.

If you have the sword already talk to a DM and get the new version swapped for your older one. You can tell them it's under Items > Custom > Plot Smile
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Post by RayvenNightkind Thu Mar 26, 2009 12:20 am

Nicceeee! hehe Laughing
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Post by Aeroldoth Thu Mar 26, 2009 1:53 pm

Off topic, is "less pants" a British saying? I assume it means to suck less, or be undesirable?
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Post by MannyJabrielle Thu Mar 26, 2009 2:22 pm

Hrmm, don't think it's strictly British. I'm not British. And yes, pants = sucks
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