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Used: Good place for a Jump check point = Hall of Statues

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Used: Good place for a Jump check point = Hall of Statues Empty Used: Good place for a Jump check point = Hall of Statues

Post by MannyJabrielle Wed Apr 01, 2009 2:34 pm

I've come to notice that there's a place in the hall of statues where there's two broken walkways, and the only way to pass them currently is via transference, there's no jump points. It makes it impossible for a fighter type with no UMD or casting ability to progress further without the aid of a caster type character who can use summon ally to get them across. And considering what a task it is to get through the maze to reach that point, it seems only appropriate that there be a jump point for the fighter types who get down that far into the ruins Smile
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Used: Good place for a Jump check point = Hall of Statues Empty Re: Used: Good place for a Jump check point = Hall of Statues

Post by Svair Wed Apr 01, 2009 10:36 pm

MannyJabrielle wrote: ...It makes it impossible for a fighter type with no UMD or casting ability to progress further without the aid of a caster type character who can use summon ally to get them across...

It is a good place for a Jump check. However, Phyllick used a Traveler's Amulet to get across without UMD or caster aid.
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