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Not Used: Farstep Master change?

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Post by Ra Cha Chongo Sun Nov 22, 2009 10:47 pm

Farstep Master is a pretty cool idea, but I feel like the pre-requisites are a bit steep, as it ultimately calls for an investment of at least 21 character levels to gain full use of the class features (not to mention devoting 5 spells per day, or worse yet for sorcerers, 5 spells known).

I know the idea is supposed be that whole "mystical battery" thing, but if it's not a matter of game mechanics I was thinking the class could be reworked a bit flavour-wise to be Gort's "holy class" (in the same way Warblade is for Torgat, Firestarter is for Conflagral, etc.). The pre-reqs could then be revised a bit to be a little more accessible, like so:

Deity: Gort
Skill(s): Concentration 15 (or so)
Feat(s): Something Gort-y, maybe Fleet of Foot or Improved Initiative (even both)?

Just a thought Not Used: Farstep Master change? Icon_smile
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Post by RustyDios Mon Nov 23, 2009 6:05 am

Good idea.. !!
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Post by inthecorridors Mon Nov 23, 2009 6:47 am

I like it!
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Post by The Amethyst Dragon Mon Nov 23, 2009 8:27 am

Not going to use this one.

Farstep Master does have a hefty requirement (class levels + specific spells), but it's basically designed with the idea of a sor/wiz focusing on a specific spell effect and taking it to the extreme. Yes, that caster needs to keep specific spells in memory/available, but in return really gets unlimited castings of those spells.
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