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Not Used: More levels on creation option

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Ra Cha Chongo
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Post by KangTheMad Fri Dec 04, 2009 4:51 pm

Maybe this could be tied into the initial creation of your character. RPwise, it wouldn't make much sense for an elf who is, say, 300 years old to be just a level 3. Thats only gaining one level per hundred years. What I suggest is a conversation like the following:

>Is your character a newcomer to Aenea? (use age, is he pretty young for his race?)

>yes >no

"yes" will give you an option to choose to be level 3-5. Either he is fresh out of an apprenticeship, or he has taken the time to adventure on his own a bit.

"No" will be for those PCs of an older age who have spent several or many years, depending on race, training. Of course, since that could lead to a swarm of older PCs just for the ability to be a higher level, the level cap for this choice could be 10 or 15, plus they start out with the standard basic gear, giving a balanced disadvantage. They are a higher level, but the PCs gear is no better than a "fresh" PC. Same can go for gold.

I think this is a fair choice for PCs who have been around a while RPwise, but not actually been around In Game physically. Plus, it gives a small relief to those who don't like levelling to get in the way of RP.

In the case of Reincarnated and Ascended characters, it would not be an option.

What do you guys think?
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Post by Ra Cha Chongo Fri Dec 04, 2009 6:35 pm

I think the idea about elves having a higher starting age is to reflect that they sort of "let the years float by", kind of like the guy in college who spends all of his time impersonating John Belushi. What a human can accomplish in 20 years takes an elf 120, because they don't really have the same sense of urgency.

That said, I feel where you're coming from; I have character I've been working on whose supposed to be this hundreds of years old, over-the-top villainous warlord, but as he's only just gotten to 15th level I really haven't been able to bring myself to have him interact with other PCs yet lol Not Used: More levels on creation option Icon_razz
Ra Cha Chongo
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Post by Eric of Atrophy Fri Dec 04, 2009 9:19 pm

Welcome back, KangTheMad! This is an interesting idea ... perhaps a way to purchase starter levels for new PCs, say with gold or xp (give those epicPCs something to spend their earnings on - certainly with a level cap, as well - an intriguing idea, friend!
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Post by KangTheMad Fri Dec 04, 2009 10:09 pm

Yes, and another though occurred to me about this, starting from a low level, it forces you to explore and get the feel of how Aenea works. You have to get your own food, you get a feel for how monsters and combat goes, along with the new feats. Older Aeneans are used to that, and doing the same old grind gets...boring after a while.

That being said, just because you are experienced, doesn't mean you don't have to start out at level 3 or 2. Some people like that, getting to know what their PC does during combat.

Eric- I was reading and I saw that there was another idea for EpicPCs to spend their XP points on. It was quite interesting, but I don't think it would or should work for this idea. Those XP points were earned by that EpicPC, not the newly created one. I don't think siphoning XP from an already made character to pass on to a new character makes much sense.
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Post by KangTheMad Fri Dec 04, 2009 10:11 pm

Ra Cha Chongo wrote:I think the idea about elves having a higher starting age is to reflect that they sort of "let the years float by", kind of like the guy in college who spends all of his time impersonating John Belushi. What a human can accomplish in 20 years takes an elf 120, because they don't really have the same sense of urgency.

That said, I feel where you're coming from; I have character I've been working on whose supposed to be this hundreds of years old, over-the-top villainous warlord, but as he's only just gotten to 15th level I really haven't been able to bring myself to have him interact with other PCs yet lol Not Used: More levels on creation option Icon_razz

Yes, but they also mature slower. But still, a hundred years is a hundred years. Even if you go out fighting only a month and a half a year, you're still going to get more than three levels.
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Post by daveyeisley Sat Dec 05, 2009 1:22 am

Interesting idea.

I think the option to skip the low levels should have a cost/disadvantage more than just having normal mundane gear. Perhaps XP debt equal to the extra that was given...

I also think that for players who have never gone through the low levels, such as a total newcomer, this option should be unavailable.
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Post by Eric of Atrophy Sat Dec 05, 2009 5:36 am

I def. agree with dave - if you've never played the lower levels, you shouldn't be able to skip them, but if you've got several PCs floating around, then some skippage is in order, if you so choose. There are times when I think we should take care of the players as a whole, and not see them as mere collections of PCs.
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Post by Maeglin Dubh Sat Dec 05, 2009 11:26 am

This seems like it could be related to my idea of allowing excess XP to be banked for other characters at a 2 to 1 ratio. Something for Epic PC's who have already ascended, or have no wish to ascend.
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Post by KangTheMad Sat Dec 05, 2009 1:10 pm

Eric of Atrophy wrote:I def. agree with dave - if you've never played the lower levels, you shouldn't be able to skip them, but if you've got several PCs floating around, then some skippage is in order, if you so choose. There are times when I think we should take care of the players as a whole, and not see them as mere collections of PCs.

That would be done through GSID, but if we make a new GSID for a "new" character, I know people who like to do that, or "hide" who they are.
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Post by KangTheMad Mon Dec 07, 2009 10:31 am

Maybe this could be restricted to only three characters per player?
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Post by Amethyst347 Mon Dec 07, 2009 12:33 pm

I like this idea, especially since I tend to go a bit mad creating new PCs (I get too excited about a new character idea and can't wait to make her, so I do, and then end up with a bunch of lowbie PCs that I play in fits and starts). Having to slog thru the low levels each time does get a little boring...

I do agree that it should be limited to a certain number of PCs per player, and definitely shouldn't be an option for newcomers (who would miss out on all the fun their first go 'round).
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