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Throwing Daggers

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Post by mighty moomin Fri Jan 29, 2010 5:21 am

If throwing daggers ae being added, are there any other thrown weapons to come? (Kukris!!)
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Post by MannyJabrielle Fri Jan 29, 2010 5:29 am

The throwing daggers are already in. You can get some from Darla Blackrose in Valorian's Vale as well as several other merchants across Aenea.

Although the models look like knives/daggers, the base items are still essentially darts. To have throwing kukris, would have to add in new appearance models. They'd be darts (or whatever other weapon type the appearances were attached to, so any kukri-based feats wouldn't necessarily work with them, just like dagger feats don't work with the throwing knives (Although the dart feats do!)
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Post by Svair Fri Jan 29, 2010 11:34 am

Does Focus'ing/Specialization in Darts apply equivalent bonuses to Throwing Daggers? Is the Halfing bonus to thrown weapons applied?

It would be neat to Specialize in Daggers and have the bonuses extend to "Throwing Daggers", but I could see why this isn't an option.
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Post by MannyJabrielle Fri Jan 29, 2010 12:05 pm

Yes.

The "throwing dagger" is just an appearance. It's still essentially a dart.
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Post by Kefrem Thu Feb 04, 2010 3:52 pm

I had another nutty idea...thought id toss it on this thread to see
feedback. Now one can get dev crit if you have all the feats and such
and a str of er...25 i think it is.

What if rogues(points at
that other thread) could take a dev crit in thrown weapons...with a dex
of 25? it would simulate the uncanny skill shown in movies and such of
that amazing killshot to the eye and stuff. This would give rogues that
edge we discussed(in that other thread Razz).

No flaming pls...its just kef rambling again what comes in my head(comes with old age lol)
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Post by MannyJabrielle Thu Feb 04, 2010 5:11 pm

Not a bad idea actually. Not sure if it can be done though since dev crit is one of the loathed "hard coded" things in NWN.
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Post by daveyeisley Thu Feb 04, 2010 6:02 pm

personally, i would rather find other ways to buff rogues. dex based dev crit doesnt seem right to me, and even so... anybody should be able to take such a thing not just rogues.... but thats totally besides the point.

rogues with enough sneak dice getting imp. crit for free with rogue weapons, and maybe some massive critical action would be decent, i think.
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Post by MannyJabrielle Thu Feb 04, 2010 6:37 pm

They get improved crit on multiple weapons for free? That's news to me
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Post by daveyeisley Thu Feb 04, 2010 6:39 pm

MannyJabrielle wrote:They get improved crit on multiple weapons for free? That's news to me

Oh no no.... i intended that to be a sort of alternate way of giving rogues a boost without revamping dev crit to work with dex. a brainstorm of sorts.... not a statement of current status. sorry for being unclear.
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Post by MannyJabrielle Thu Feb 04, 2010 6:54 pm

Ah, okies.

Hrmm... what I think would be the best would be somehow getting a blindness-on-hit for rogues, either as a bonus feat (selectable by assassins and blackguards as well). That wouldn't bump their sneak dice any, but it would ally a rogue to get sneaks in while facing a creature at melee, provided the target was already vulnerable to sneaks, and failed it's save against the blindness.

Rogues can already do this by carrying a few scrolls of ultravision, and spamming scrolls of darkness, but a blindness-on-hit feat would be more efficient, and not require scroll spamming.
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Post by daveyeisley Thu Feb 04, 2010 7:07 pm

Illl give ya that blindness is definitely the debuff that rogues most want to aflict their targets with.... it has both offensive and defensive benefits that dovetail nicely with their class features.

OnHit might, just maybe, be a little more than what is needed... maybe make it an activated attack that can be used once per day for each rogue level (sort of like monk stunning fist?)

Blinding Power (similar to choking powder idea).

Still, rogues getting some extra oprecision based damage feats like an imp. crit + massive critical combo for free on certain weapons (maybe thrown weapons and daggers) would also help a bit.

EDIT: another thought on the blinding powder.... somehow making it AoE so rogues could have
a way of improving their odds against multiple attackers.
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Post by Kefrem Fri Feb 05, 2010 4:36 pm

My idea dave was that even though spyder is really good at how i made her....unlike other classes....she just dont feel epic as rogues seem to get all kinds of passive stuff...but no really *cool* stuff like wizzy and priest epic spells and such.

As for the choking powder...it would be cool if they could do the ninja flash powder/vanish effect for an instant hips..sadly being most rogue types try to squeeze in some shadowdancer for hips..it kinda makes that uneeded.(imho)
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Post by evilkittenofdoom Fri Feb 05, 2010 4:41 pm

Perhaps that flash powder could give you a few rounds of greater sanctuary?
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Post by MannyJabrielle Fri Feb 05, 2010 5:59 pm

I'd be a fan of epic (20+ class levels) rogues having HiPs on their bonus feat list, perhaps with a solid hide/ms requirement.

Rangers too for outside areas, like in the 3.5 ruleset.
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Post by Ra Cha Chongo Fri Feb 05, 2010 6:20 pm

MannyJabrielle wrote:I'd be a fan of epic (20+ class levels) rogues having HiPs on their bonus feat list, perhaps with a solid hide/ms requirement.

Rangers too for outside areas, like in the 3.5 ruleset.

Agreed; maybe even epic monks and assassins, too
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Post by RustyDios Fri Feb 05, 2010 6:57 pm

Assassins and Rogues I'd agree with.. not so much monks though.... ....

Maybe HiPS could become part of the self-concealment tree for these classes .... afterall if you can get good enough to hide 50% of yourself all-the-time.. that extra bit of training could lead to 100% hiding with some effort.... but only for rogues and assasins.... ... of course giving this option for HiPS negates (IMO) the main class benefit of Shadowdancers.. so they would need some extra juicing (maybe to the shadow evade feat giving extra's based on shadowdancer level) ....
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Post by MannyJabrielle Fri Feb 05, 2010 7:13 pm

The hide/ms requirements and epic class levels I think would balance out... invest two feats and 23 skill points for the SD class, or say, 30 in both hide and MS + 20 class levels in rogue. SD's also the smaller level investment for epic dodge, so they still have something going for them even if epic rogues and rangers have HiPs as a possible bonus feat.

I do like the HiPs as part of the SC tree idea too. If someone could fit in HiPs as a feat after getting all five SC feats... I'd say they've earned it without question. Can't take SCI until a minimum of level 27... and there's only 5 general feats from 27th to 39th... so it'd still have to be taken as on a classes' epic bonus feat.

edit: actually, Rusty's idea makes even more sense with the "halfway always hiding" explanation, and SC1 already requires 30 in both hide/ms. Make it a rogue bonus feat with SC5 as a requirement, the character would still have put put in a bare minimum of 24 rogue levels (and with only that many rogue levels, it wouldn't be available until 39th, unless the SC feats were taken on SD bonus feat levels... and if they have SD already...)
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Post by RustyDios Fri Feb 05, 2010 7:43 pm

MannyJabrielle wrote:... .... actually, Rusty's idea makes even more sense with the "halfway always hiding" explanation, and SC1 already requires 30 in both hide/ms. Make it a rogue bonus feat with SC5 as a requirement, the character would still have put put in a bare minimum of 24 rogue levels (and with only that many rogue levels, it wouldn't be available until 39th, unless the SC feats were taken on SD bonus feat levels... and if they have SD already...)

Yeah.. I'm amazed at how a random idea in my head can be so well explained and thought about.... that way it gives truely epic rogues the HiPS ability ... .. now if that could implemented people would then have the choice to take SD (and usually only one level for HiPS!) and "loose" a third class choice.. or wait, patiently, for their 39th level (24th rogue) to get it. By that time they are truely an epic class and should be able to amazing things "naturally" .... ...
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Post by MannyJabrielle Fri Feb 05, 2010 8:27 pm

Even a pure rogue, 36th looks to be the earliest given the spread of bonus rogue feats.

Not sure about assassin, can't recall if they get bonus feats every 3 or 4 levels.
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Post by daveyeisley Fri Feb 05, 2010 8:45 pm

Im liking the idea of HiPS being available for epic rogues who get the self conceals.... and it opens up the possibility of epic dodge + selfconceal 5 + HiPS.... which just screams 'epic master rogue' to me.
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