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Used: 3D map = Vampire Deathtrap

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Post by daveyeisley Mon Mar 08, 2010 11:19 am

While it looks AWESOME, the 3D map is not flagged as indoors, and will currently kill
vampire PCs.
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Post by The Amethyst Dragon Mon Mar 08, 2010 11:52 am

The older map was not indoors either, intentionally, so that it couldn't just be used as a cheap, instant shelter from the sun.
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Post by Amethyst347 Mon Mar 08, 2010 12:20 pm

Isn't it that if you are using the map from an indoor area, you're still counted as being inside, and if you access it from somewhere outside, you're out?
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Post by MannyJabrielle Mon Mar 08, 2010 1:13 pm

Amethyst347 wrote:Isn't it that if you are using the map from an indoor area, you're still counted as being inside, and if you access it from somewhere outside, you're out?

It would make sense if it did that... A vampire inside a building or a cave who looks at their map doesn't just suddenly get a magical blast of sunlight Smile
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Post by daveyeisley Mon Mar 08, 2010 1:22 pm

The Amethyst Dragon wrote:The older map was not indoors either, intentionally, so that it couldn't just be used as a cheap, instant shelter from the sun.

Well, this would exacerbate the issue with Vampire drawbacks making them not fun to play at all early on.
They basically wouldnt be able to use the map at all.... not a good thing.

Gabe did use the map from within Smitty's shop.... no reason he should take sunlight damage.

If a PC uses it outside, I could see the point to a degree.... but they would still be trapped in the map room for 12 game hours.... which is a downer, and really not an exploit worth coding against. It would be *slightly* more convenient than running to a cave to sit on your hands for 12 game hours....
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Post by Amethyst347 Mon Mar 08, 2010 1:39 pm

I suppose the 'cheap exploit' is the fact that you could just use the map where ever you are and be safe from the sun, regardless of whether or not you're near shelter. So it's kinda like a free potion of Shadowy Escape, in that regard.

And I'm sure I've used my map from an indoor area, during the day*, with my vamp PC and not taken any sun damage. If it isn't supposed to work that way, I definitely think it should.


*edit: maybe it was raining or cloudy at the time...
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Post by daveyeisley Mon Mar 08, 2010 1:47 pm

Amethyst347 wrote:I suppose the 'cheap exploit' is the fact that you could just use the map where ever you are and be safe from the sun, regardless of whether or not you're near shelter. So it's kinda like a free potion of Shadowy Escape, in that regard.

And I'm sure I've used my map from an indoor area, during the day*, with my vamp PC and not taken any sun damage. If it isn't supposed to work that way, I definitely think it should.


*edit: maybe it was raining or cloudy at the time...

The afore mentioned "cheap exploit" really only helps the player avoid death due to no shelter being near.... it doesnt help with the not being able to move around or get things done while the sun is still up parts.... and really, if the whole idea behind making the map room have sunlight is to ensure that Vamp PCs die when there is no shelter near, and they have no escape potions.... I think thats simply... craptastic.
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Post by The Amethyst Dragon Mon Mar 08, 2010 2:46 pm

Have no fear, vampires of Aenea. A solution is on the way (via the toolset). Razz

After the next planned reset, vampires won't get fried by sunlight while looking at the map.
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Post by RustyDios Mon Mar 08, 2010 4:23 pm

I agree that using the map should mimic the interior/exterior state of where the person was originally.. however, I can see this may be hard to do... .. perhaps just have the map set as an indoor area, and have it set so that it can't be used "during the daytime, outside by a shadowchild/vamp/drow"... whilst this sounds awkward to do, I think perhaps the best way would be simply have the map not be "active-ateable" during combat (similar to the healing kits)... that saying the sun damage still counts as a PC being "in-combat" with the sun.... .... .... ...
..... ... that then means that in-game a nightrace could only only focus on the map when the sun isn't currently burning them to shreds, and won't then also penalise them from looking at it from a safe haven ( such as a cave and suddenly being in a daylight area)... and stops the exploit of using the map as "a quick hideout" if it can't be used in the "burning daylight" anyway... ...

There is a relatively low-risk route from the SDI to the shadowed crypt (for buying shadowy escape potions), careful planning or routes and traveling during incliment weather... always carry a shadowcloak on you.... even ask someone to go to entroms in macedone and buy you a parasol if you can't get there yourself.. loads of ways of dealing with the sun..

...even at low levels, I can't remember the ammount of times Jay has died because of sun damage, that's just part of being a nightrace (and makes them so much more rewarding when you finally realise when your at a level, with enough regen equipment and a parasol, that a whole day in the sun doesn't bother you)... ....
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Post by MannyJabrielle Mon Mar 08, 2010 4:43 pm

I think perhaps the best way would be simply have the map not be "active-ateable" during combat (similar to the healing kits)

This
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Post by The Amethyst Dragon Thu Mar 11, 2010 12:33 pm

This should now be changed. If you are indoors when you use the map item, it will now send you to an "alternate map room" that is set as indoors. If you are outdoors when you use the map item, you still go to the "outdoors" map room.
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