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Someday: It's a....Bug!

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Post by The Amethyst Dragon Thu Mar 08, 2012 3:17 pm

Update: Model's animations are bugged in-game, so it won't actually make an appearance until it get's fixed. It may take some time, since I'm not much of an animator myself. Bah!







Hak file update coming sometime in the next 24 hours. In it is a brand new thrikreen model, brought in from Project Q and recolored for Aenea's desert lands.

Thrikreen will start making their appearance in-game soon after than. They are a primitive race, often hungry for the flesh (and valuable moisture it contains) of softer creatures. They tend to use simply-made weapons, but will gladly (and handily) use better quality killing implements if given the chance. They often hunt in groups, making them all the more dangerous.

Here's a picture of one that has taken to using the tools of humans it has previously eaten.

Someday: It's a....Bug! Thrikr10


Last edited by The Amethyst Dragon on Sat Mar 10, 2012 2:34 am; edited 1 time in total
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Post by Belarric Thu Mar 08, 2012 3:37 pm

Neat looking Smile

Will they be dropping the occasional weapon they stole?
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Post by titus Thu Mar 08, 2012 3:55 pm

*pin checks her rucksack to see if she's packed that bottle of epic RAID!!!* Smile
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Post by Ramana Jala Thu Mar 08, 2012 8:46 pm

Multi-wielding? Neat!
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Post by The Amethyst Dragon Thu Mar 08, 2012 10:06 pm

Ramana Jala wrote:Multi-wielding? Neat!
As multi-wielding as NWN can handle. Razz Two weapons, both just happen to go on the right hand side with these guys.
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Post by Kefrem Fri Mar 09, 2012 6:29 pm

Did you get my pm ad? i tested these and the weapons dont show on the model.
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Post by The Amethyst Dragon Sat Mar 10, 2012 12:44 am

I'm seeing them wielding one or two weapons in the toolset just fine, although they don't seem to be able to equip 2-handed or double weapons.

I'll be testing them in-game soon.
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Post by The Amethyst Dragon Sat Mar 10, 2012 2:10 am

Nevermind on the stupid thri-kreen. Tested in-game and their animations do lock up constantly. I'm not much of an animator, so I wouldn't really be able to fix it without many, many hours of work. Maybe the Project Q folks can do a fix someday.

Dammit. They look cool, too.
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Post by Kefrem Sat Mar 10, 2012 7:24 am

well like i said i tested em and it seems to do it when you equip weapons....with just basic claw attacks it dont seem to lock up...if you do what we had planned i can try it myself and tell you how/what does it if you want.
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Post by The Amethyst Dragon Sat Mar 10, 2012 9:53 am

I found that it locks up with equipping/unequipping weapons and torches, and with various other animations (such as various emotes). I'm going to try a couple other things later today to see if they can still be workable. If I have to, I may just limit them to no held weapons.
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Post by Kefrem Sat Mar 10, 2012 11:06 am

hmmm odd i equiped a shortsword..dagger and longsword and it didnt lock up....mage staves did. hmmm ill tinker some more.
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