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Partially Used: Game relativity to roleplaying/lore

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Post by Joraxhk Tue Sep 30, 2008 7:04 am

Hey all, sorry if this has been suggested before, since I'm still new to Aenea. One of the things I noticed in Aenea was that the lore felt a bit lacking sometimes. The game world doesn't feel immersive. For example, I'd like to know what exactly is the Astral Conjunction everytime there's a server reset. Is it like a dream world or something - I'd like to see perhaps more explanation to the game world, rather than just playing "another online module"

Then, what exactly is the hall of Zalora? It feels weird to be thrown into a room after you die, and not knowing what exactly it is. Or why there's a magical grove in the town? Would be nice to have relativity to the world's lore [img]https://2img.net/i/fa/i/smiles/icon_biggrin.png[/img]
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Post by The Amethyst Dragon Tue Sep 30, 2008 9:00 am

Thanks for the suggestion, Joraxhk.

I'll spend some time fleshing that out with in-game. Maybe some more flavor text and info spread around. Maybe some more talkative NPCs too.
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Post by Joraxhk Tue Sep 30, 2008 10:11 am

And thanks for the receptive reply to my suggestion! Very Happy

Yes it would be really nice to see the game world more lived in. I also would like to see crafting to be done with anvils etc, but then again it could be asking for too much lol
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Post by Eric of Atrophy Wed Oct 01, 2008 11:21 am

Hello, Joraxhk, and welcome to Aenea! Very Happy

I have suggested a library of learning here, and I have just emailed Amethyst with a general idea for a library/depository of lore/knowledge. I am kicking some ideas around in my head, and when Amethyst and I make any progress, you will know, probably by both in-game and forum events. Exclamation
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Post by The Amethyst Dragon Wed Oct 01, 2008 11:26 am

I just added a few books to the world's circulation that contain some Aenean history, and more are on the way.
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