Epic Magic (Animate)

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Epic Magic (Animate)

Post by Raising_Cain on Wed Jun 18, 2014 1:23 am

The Animate Seed lines don't appear to work - I've so far tested one with the Skeleton (10) and Vampire (4). Both were around corpses, and the other parts of the spell go (-10% health, etc), the animation sound effects play, but nothing is summoned.
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Re: Epic Magic (Animate)

Post by Raising_Cain on Wed Jun 18, 2014 1:27 am

Kill + Animate Creature is working just fine. A little weak, for an epic spell, though? Is it intended to be a level 1 creature? It's a little disappointing, for an epic spell which can only be cast a few times a day to summon a level 1 undead. It also has the unfortunate side effect of immediately being killed by any other hostile creature in the area (as it only has 8 hp).
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Re: Epic Magic (Animate)

Post by Ramana Jala on Wed Jun 18, 2014 7:58 am


One would think that Kill and Animate should at least be of the capability (i.e., level) of the creature it's supposedly using.  At least that's what a necromancer told my ranger when he taught her to animate: the better the body, the better the undead produced.

Say, does Kill and Animate keep the same original creature race and model, or does it replace it with a zombie or something else?
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Re: Epic Magic (Animate)

Post by Raising_Cain on Wed Jun 18, 2014 9:55 am

It keeps the original model, but not the mechanical race. It becomes Undead, and gains all the Undead abilities - but doesn't keep any of its original abilities, which is a bit disappointing.
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Re: Epic Magic (Animate)

Post by MannyJabrielle on Wed Jun 18, 2014 1:48 pm

Mechanically it currently works like the mirror image spell... it creates the 'base' animate creature, and changes it's appearance after spawning.  And agreed, it's very pants for an epic spell.
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Re: Epic Magic (Animate)

Post by Raising_Cain on Wed Jun 18, 2014 8:02 pm

The seed for 'Animate PC corpse' does not work, either! A VFX plays, but nothing happens.
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