Dead Stalker and Werewolf

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Dead Stalker and Werewolf

Post by Antimatter624 on Thu Aug 31, 2017 11:50 am

I've been looking all over for these subclasses and simply cannot find them.  Admittedly, I haven't been looking for werewolf much and I don't think the character qualifies at this point (werewolves aren't a real common foe, are they?).

But I'm certain I qualify for dead stalker (;;info kk says I've got over 600 undead kills at this point).  

Could someone give me some hints?  At the very least, what -country- I should be looking in? At this point, I'm pretty sure I've probably been to the map with the NPC in question for both of the quests, but just couldn't find them.  I guess this mostly on having been to every city labeled on the world map (except the one on the north Calithia border which doesn't seem to have a route to it.)

I have found a whole lot of undead, though!

Any help would be appreciated.
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Re: Dead Stalker and Werewolf

Post by daveyeisley on Thu Aug 31, 2017 4:27 pm

For Werewolf, yes they arent super common... because most werewolves only transform during the full moon... and then they run into the woods to indulge their intense predatory instincts. Use the command ;;t to track the phases of the moon.

For Dead Stalker... you might investigate the location where the highest ever historical concentration of undead was located. An entire Kingdom rules by the forces of Darkness, that was eventually cleansed by the servants of Prizimal, who sacrificed themselves to beseech the Darklight to restore Balance.

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Re: Dead Stalker and Werewolf

Post by daveyeisley on Thu Aug 31, 2017 4:28 pm

If those hints dont help, let me know, and I can get a little less vague. It's cooler if you have been exploring and reading the flavor text to get a feel for the history of Aenea.
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Re: Dead Stalker and Werewolf

Post by Antimatter624 on Thu Aug 31, 2017 6:09 pm

Regarding werewolves:   *Slaps own forehead*   Of course!   Yeah, I've run across them on rare occassions... and in hindsight, they were all when a moon was full.   Still no idea where to find someone to unlock that class.  Prizimal followers of some sort seem the likely folks, of course. And might need to find the person during the night of a full moon?  That could cause... complications.

For dead Stalker... I know the place you're talking about (I mean, there's a whole kingdom devoted to his worship, so I'm pretty sure I'm thinking of the same one,  but I haven't found any 'history books' of that sort in game, so I'm not positive. (That said, there's a lot of interesting little details that still let me get a sense of the world, which is great.)

edit: (Yay!  I was right!)  I found it!

I've had a lot of fun exploring the world and dealing with its puzzles.  Well, encountering them, anyway.  I'm not sure I've solved more than like one or two so far. It's still a breath of fresh air, though.

Thank you for your help!
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Re: Dead Stalker and Werewolf

Post by daveyeisley on Sat Sep 02, 2017 4:16 pm

The person to unlock the Werewolf class is hiding in plain sight, every close to home. It is not Prizimal they worship, but Kalas. They have learned to control their condition and can be spoken with when the moon is not full.

Glad you solved the Dead Stalker with a vague hint! Always fosters a more profound sense of accomplishment when you do it on your own.

If you get stuck on any other puzzles, you can always post on these forums to vent frustration and give some indication of how much of a hint you want Smile


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Re: Dead Stalker and Werewolf

Post by Antimatter624 on Mon Sep 11, 2017 4:23 pm

Well, I'm now actively looking for the Werewolf mentor (having finally gotten someone infected). The hints so far have narrowed things down quite a bit, but There are still ah... a lot of options.

I've checked all the shrines of Kalas I know about, but I wasn't especially sure that they'd actually be in a shrine/temple, even if they worship Kalas. I figure it's in one of the forested regions, as well...

When you said 'very close to home' I assume you didn't mean the Vale was Home (though I did talk to everyone around there I think) and were instead referring to that person's home.
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Re: Dead Stalker and Werewolf

Post by daveyeisley on Mon Sep 11, 2017 5:47 pm

I did mean the Vale, yes.
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Re: Dead Stalker and Werewolf

Post by Antimatter624 on Mon Sep 11, 2017 7:08 pm

Then I must be missing something else, or am taking 'very close' to mean something different. I've checked... basically all of Nektaria (except the easternmost stuff like Plainscross)... I've spoken to every NPC in and around the Vale... I can send you a list, but... well, obviously I missed the one I'm looking for. The exploration hasn't been a complete waste; I have found some things I'd previously overlooked that were kinda neat and that I doubt I would have found without scouring the area.

Edit: Annd that's eastern Nektaria searched as well. Gonna take a break, then start scouring the Vale and its surroundings again, I guess.
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Re: Dead Stalker and Werewolf

Post by daveyeisley on Wed Sep 13, 2017 5:40 pm

Well, I must have been incorrect.... my apologies.

Here is the original annuncement about the Werewolf semi-class.

Of note is this passage:

"...you have to find the right person to talk to (probably in a place where they're fond of the moons). And the benefits may come with some drawbacks..."

You may have been on a better track thinking either Prizimal or the Sylvan Realm.

Also, before you invest too much more time and effort... this post contains some mechanical analysis by Manny that may significantly impact your thinking on the topic.
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Re: Dead Stalker and Werewolf

Post by Antimatter624 on Wed Sep 13, 2017 9:53 pm

Yeah, I knew going in that it was going to be largely garbage, and built the character specifically around a no-merge polymorph (The idea would be to heavily lean on epic magic (and normal) buffs to get most of the defensive stuff that gear would otherwise normally be providing). The biggest issue would probably be being completely unable to overcome any kind of DR, but my hope was that tanking was feasible, at least.

I'll probably give it more of a search this weekend once I've got more time, but I'll admit my motivation is a bit lackluster to go after a subclass that I'm not even sure will work out well.
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