A thread for discussion about a new module home for us ...

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Post by Eric of Atrophy on Tue Jul 02, 2019 8:57 pm

Aloha, friends!

Over the last few months, some of us have been engaged in discussions about possibly fabricating a new PW for us all to call home, especially since Aenea has seemingly gone the way of the kiwi.  The bulk of these discussions have taken place across various threads on this forum.  I am proposing that we house all of the discussions about a possible new home here.  If deemed necessary, we can even copy the existing discussions over to this thread.

This was the first post that put us on the path of this discussion.  Caldor posted it over on the Text-file friendly VC Command List(s) thread.

Caldor wrote:Gentlemen, if I may offer a suggestion, I have found that a distant second (or 10,000th) to Aenea may be the modification of a former persistent world to suit one's tastes.  I have downloaded two such modules-that-used-to-be-persistent-worlds, Lord of Worm's "Arbor Falls" and "Classic Nordock."  I believe I got both of them on the Vault but I'd be happy to send them to you in their original, unaltered states.

Alternatively, I'd be happy to share with you the modifications I've made to these modules.  If you're familiar with the Aurora Toolset (and I suspect you're far more familiar with it than I am), you could modify the modules and perhaps gain enjoyable questing.  "Arbor Falls" is a bit more challenging for me to modify because of L.O.W.'s use of a scripting system for quests that I had not encountered before.

"Classic Nordock" is much easier to modify, and its total area is vast.

Just a thought.

Caldor (Jon)

I just think that this would help to keep other threads clear of clutter, and allow those interested to more closely read the conversations.
Any thoughts, y'all?


Last edited by Eric of Atrophy on Sun Jul 07, 2019 2:20 pm; edited 1 time in total
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Post by Elhanan on Wed Jul 03, 2019 4:51 am

Seems like a good notion, even if I am not a Builder.
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Post by Eric of Atrophy on Wed Jul 03, 2019 7:56 am

Hmmm. Looking back over the conversations, turns out that I imagined that there were more of them. I'm not seeing a whole lot on other threads concerning the successor module.

Ah, regardless, if anyone has any input about the new project, feel free to leave it here, that way it's all together.

Mahalo, friends!
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Post by A_Vagabond on Wed Jul 03, 2019 9:11 am

If only I had the time. I used to be a coder for several NWN PWs and developed scripting sets that could dynamically populate worlds and then have granular editing. Auto-transition setups. DM tools that could dynamically place objects that could be rendered permanent -- meaning a DM could permanently alter the module! Temp or permanent altering of spawns. It was so elegant! And now... I have forgotten more than I remember :-(

If only I had the time... I also used to have insomnia. No longer...
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Post by Eric of Atrophy on Sun Jul 07, 2019 1:02 am

[Removed for redundancy.]


Last edited by Eric of Atrophy on Sun Jul 07, 2019 2:22 pm; edited 1 time in total
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Post by Eric of Atrophy on Sun Jul 07, 2019 1:08 am

Here's a standalone post from me, talking about the old magic weapons:
Eric of Atrophy wrote:Hello, friends!
Just bumming around on the forums, and remembered something I always wanted to ask about.

I miss is the old-style magic weapons.  The swords that were normal swords until the PC popped the Unique Power, and then the weapon would have an elemental damage bonus and a vfx applied.  When The Amethyst Dragon changed them, they became swords with permanent damage bounuses/vfxs.

I always wondered if it was possible to script those weapons using the VC commands, so you would literally speak a command word to turn the powers on and off.  Tell me that wouldn't be super cool?

Mahalo,
Eric
I imagine that something like this is entirely feasible, and could probably be based, at least in part, on The Amethyst Dragon's own Hat of Disguise package, located at the Vault in this here link location.
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Post by Eric of Atrophy on Sun Jul 07, 2019 1:12 am

Hey, just had another thought! Wouldn't it be something to pull as many of The Amethyst Dragon's resources into this project as possible? I believe he had a tonne of stuff on the Vault!
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Post by Eric of Atrophy on Thu Aug 08, 2019 11:28 pm

Sorry I haven't been posting here in awhile, gang. I don't currently have a machine that will run beloved NwN, so I can't flesh out the things I'm thinking about. Maybe, though, soon (TM) ...
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