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What's the Sceptre of Magicial Reinvestment?

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Post by Enterprise2001 Tue Jan 06, 2009 1:19 pm

Found a Scepter of Magical Reinvestment on a vendor yesterday. Was wondering EXACTLY what it does. Its description implies that it can fully recharge any item with charges once per day and that it could destroy a magical item and break it up into its components. Does it actually DO that? For instance, if I feed it my one sword that has several elemental damage crystals in/on/used on it, will I get some or all of those crystals back?

If not, what does it do?
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Post by MannyJabrielle Tue Jan 06, 2009 3:13 pm

It's the Aenea version of a magical electrifier from the HotU campaign.

Basicly, what it does is, when you destroy a magical object, the scepter is powered up. You can then use that power to charge up another magical item that uses charges, such as magic wands and staves.

The HotU electrifier does a straight conversion. For every 1000 GP in value of the item destroyed, you can charge up a target item with 1 charge. So, if you destroy a magic item worth 15000 gp, you can give your magic wand 15 more charges (up to the 50 charge mark, which is the most any charge item can have at any one time).

The Aenea scepter works very much the same, except besides the destroy and charge functions being limited to 5/day and 1/day, the GP to charge conversion works in a slightly different manner. The more expensive the item you're trying to charge up, the more value of destroyed items will be needed. It would take less valuable stuff to charge a cheap wand from 1 charge back up to 50 charges than it would to recharge a much higher value item from 1 back up to 50 charges.
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Post by Enterprise2001 Tue Jan 06, 2009 4:45 pm

Oh, ok then. Thanks...

I'll just leave that on the vendor then, I haven't found anything really worth recharging... yet... Smile

PS: I think my idea is cooler. Very Happy
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Post by Kefrem Wed Jan 07, 2009 8:37 am

i found its good for the ruby staves of summoning...i had one on iggy for a long time and being able to have a elder elemental running around with ya without having to mem it was awesome.

Course you had to devour some bad A** stuff to recharge it though Razz
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Post by Enterprise2001 Wed Jan 14, 2009 2:50 pm

Will the scepter also recharge a custom item that makes use of charges? Unless custom items have been somehow specifically excluded by the scepter's script, I don't see why it wouldn't.

If so, this would make custom items with charges a viable option. After all, no one in their right mind would create a custom item that gets useless or is destroyed after so many uses.
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Post by MannyJabrielle Wed Jan 14, 2009 3:39 pm

Yes, custom items with charges can be recharged.

My advice for custom item charges too would be, set the charges to 3 or 4 charges per use. With 3 charges per use, you'll get 16 uses, with 2 charges left over (not enough for another cast, but the item won't go poof on that 16th use either). With 4 charges per use, it's 12 uses, with the 2 charges left over. Then, recharge the item back up to a full 50 charges before using it again. If you make sure to fully recharge it before using again, you'll ensure that you won't have an odd number of charges and risk accidentally making the item go poof by using up all all it's charges on that last use.
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Post by Enterprise2001 Wed Jan 14, 2009 5:10 pm

MannyJabrielle wrote:Yes, custom items with charges can be recharged.

My advice for custom item charges too would be, set the charges to 3 or 4 charges per use. With 3 charges per use, you'll get 16 uses, with 2 charges left over (not enough for another cast, but the item won't go poof on that 16th use either). With 4 charges per use, it's 12 uses, with the 2 charges left over. Then, recharge the item back up to a full 50 charges before using it again. If you make sure to fully recharge it before using again, you'll ensure that you won't have an odd number of charges and risk accidentally making the item go poof by using up all all it's charges on that last use.

You mean if an item has all of its charges used up, it is destroyed, regardless if it has other properties not dependent on charges?
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Post by MannyJabrielle Wed Jan 14, 2009 5:17 pm

Yup. Reduce down to 0 charges, item goes poof.
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Post by Enterprise2001 Wed Jan 14, 2009 5:17 pm

MannyJabrielle wrote:Yup. Reduce down to 0 charges, item goes poof.

Well, that would of sucked! Sad Thanks for letting me know...
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Post by daveyeisley Wed Jan 14, 2009 6:40 pm

Aye. Excellent advice Manny.

Also, be aware, if something unfortunate of that nature *does* happen.... the sheer level of suckage would make it very likely if you ask a DM nicely to help, we will probably refund the item to you. Custom Items are a big deal.
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