Used: Ioun Stones
3 posters
Page 1 of 1
Used: Ioun Stones
Could there possibly be a secondary power/script added to Ioun Stones that
would, when the character is not in combat, initiate a dialogue that lists all
the Ioun Stones the character has available, and allow them to toggle
them without the usual delay?
Just a convenience type of time saver thing...
If the script needed would be too involved it may not be worth
even thinking about...
would, when the character is not in combat, initiate a dialogue that lists all
the Ioun Stones the character has available, and allow them to toggle
them without the usual delay?
Just a convenience type of time saver thing...
If the script needed would be too involved it may not be worth
even thinking about...
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Used: Ioun Stones
Maybe. It's an interesting idea. I'll have to ponder it and figure out how to get it to work. If it works, expect to see a change to the ioun stones. I'll let you know what I've discovered in this thread.
Re: Used: Ioun Stones
I'm currently re-scripting the ioun stones so that they work off a conversation (it'll be an option through the green PC Info crystal everyone has). The options will only show if you have an ioun stone, and all activation/deactivation will be through the conversation.
I'll be removing the vibrant purple stone (spell storing), but making the lavender and lavender/green stones (spell absorption) more powerful. The other stones will still act the same, but be quicker to use.
This newer system will still allow you to have up to 6 ioun stones of different types active at the same time, and will prevent script errors caused by people trying to activate more than one of the same type (the older version is/was causing some game instability/speed issues due to script conflicts).
Thanks for the idea. My re-coding will actually make it easier to keep track of which ioun stones you have going and reduce the size of the game database (the original stones made a database entry every time they were activated or deactivated).
Not sure when the new system will be in, I'm working on the last 20 scripts right now...then I'll add in the code to automatically swap out the new versions of the stones for the old ones...
I'll be removing the vibrant purple stone (spell storing), but making the lavender and lavender/green stones (spell absorption) more powerful. The other stones will still act the same, but be quicker to use.
This newer system will still allow you to have up to 6 ioun stones of different types active at the same time, and will prevent script errors caused by people trying to activate more than one of the same type (the older version is/was causing some game instability/speed issues due to script conflicts).
Thanks for the idea. My re-coding will actually make it easier to keep track of which ioun stones you have going and reduce the size of the game database (the original stones made a database entry every time they were activated or deactivated).
Not sure when the new system will be in, I'm working on the last 20 scripts right now...then I'll add in the code to automatically swap out the new versions of the stones for the old ones...
Re: Used: Ioun Stones
Rock on!
*headbang*
*headbang*
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Used: Ioun Stones
Server restarted fine... Ioun stones still work the same way.
Green PC info crystal shows no change.
Please update when you can, AD, but no rush, we know you are busy.
Green PC info crystal shows no change.
Please update when you can, AD, but no rush, we know you are busy.
daveyeisley- Ludicrous Level
- . :
Number of posts : 6934
Age : 47
Location : Watching Aenea from my Inner Sanctum on the surface of Sharlo, Aenea's Silver Moon
Main Character : Dave's List of PCs
NWN Username : Dave Yeisley
DM Name : Dungeon Master Mythgar
Time Zone : GMT - 5:00
. :
Registration date : 2008-06-03
Re: Used: Ioun Stones
Yup, changes not online yet. I put them in, then logged in as a player to test them out...ended up with a bunch of script errors bogging down the game. Reverted to a previous version of the module until I can fix the problem (which I'm attempting now in the toolset).
Always a good thing to keep a backup of older versions handy
Always a good thing to keep a backup of older versions handy
Re: Used: Ioun Stones
Backup is a modder's best friend!
I'm looking forward to seeing the changes you've cooked up!
I'm looking forward to seeing the changes you've cooked up!
Eric of Atrophy- Ludicrous Level
- . :
Number of posts : 4113
Age : 51
Location : Kea'au, HI, USA
Main Character : The Vault of Atrophy
NWN Username : atrophied_eric
DM Name : Dungeon Mistress Anaurra Lide
Time Zone : GMT - 10:00 EST (We have our own time zone!)
Registration date : 2008-06-06
Re: Used: Ioun Stones
still working on this change...dang module keeps getting corrupted or something where it won't run any scripts. Going back to the live version as the backup, the working through again, a little at a time.
I think I had a minor breakthrough on getting the stones to work properly (actually, on getting them to remove properly ), so now I've got to try to get it in for all 19 types of stones.
Once I get this in, I'll jump on a bunch of other additions/fixes/etc. that are waiting for my attention. But this one is bugging me, and today is my 3rd day working on it...I will get it to work!
I think I had a minor breakthrough on getting the stones to work properly (actually, on getting them to remove properly ), so now I've got to try to get it in for all 19 types of stones.
Once I get this in, I'll jump on a bunch of other additions/fixes/etc. that are waiting for my attention. But this one is bugging me, and today is my 3rd day working on it...I will get it to work!
Re: Used: Ioun Stones
This change is in, but needs tweeking. There are times when the visual effect and/or game effects aren't removed, even if the list says they are.
Still working on it, along with other stuff.
Still working on it, along with other stuff.
Similar topics
» Not Used: New Ioun: Crimson Rhomboid
» Small Obelisk in the Astral Conjunction that fires the green PC crystal script for Ioun Stones.
» STONES!
» Not Used: Ioun Convo
» Not Used: Purple ioun stone
» Small Obelisk in the Astral Conjunction that fires the green PC crystal script for Ioun Stones.
» STONES!
» Not Used: Ioun Convo
» Not Used: Purple ioun stone
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum