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I just can't leave well enough alone...

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RustyDios
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The Amethyst Dragon
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Post by The Amethyst Dragon Wed Apr 22, 2009 10:30 pm

I did it. I went ahead and started a massive project that may change the way you see NWN...well, at least your character in Aenea.

I'm still playing around with 3d modeling (working on those hoods and stuff) and today I finally organized my notes on a new system...for customizing PC head appearances.

Once I finish up with the 108 hood models (12 models x 9 colors), I'm starting work on my unofficially titled Extreme Makeover: Aenea Edition system.

With all my work so far on circles, lenses, hoods, wolf and tiger head hats, and even open-faced helms (didn't know about that one, did ya?), I've come to the conclusion that the huge variety of head models is a cause of too many clipping issues. So, this weekend I'm starting the building of a customizing system around new generic (bald) head models (two per race). The head models will be a base to build up a character appearance on: hair, facial hair, eye colors, ears, headwear, piercings, fangs (for those vampires out there), and even scars. Everything will be VFX based, so you'll be able to layer the parts you want to get the look you want. You'll be able to change the parts so that you'll be able to do things like "remove" your ears so they don't clip through helmets or hoods, or cover the bottom of your face with a bandit-style mask while wearing a hood ("Was that a ninja?" "Nah, nobody ever sees a ninja.").

This system will be optional and limited to characters with the "normal" body type (sorry, but not many use the "large" type and it would double the amount of models needed for everything).

So far, my list of things to make includes:
Generic Heads: gotta have something standard (and bald) to work from...
Jewelry: nose, ear, and eyebrow rings
Mouth: lip colors, fangs
Facial Hair: beards, goatees, and mustaches
Hair: varies by race, based on existing hair from normal head models
Face Coverings: bandit masks, transparent veils, "masquerage" masks
Eyes: left/right eye colors, solid-color eyes, cat/dragon eyes
Markings: facial tattoos and scars
Headwear: hoods, tiger head hats, wolf head hats, open-faced helms, hats

This will, of course, be a long project done along side bug fixes and content additions and school and raising a family, but it's something else to look forward to and figured I'd share my plans with y'all.

Oh, yeah. You can start salivating now. Just use a towel so you don't slip in a puddle and hurt yourself. pirat
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Post by Svair Wed Apr 22, 2009 10:41 pm

Wow...

I go to community college, and my time is so tight I have to schedule my bathroom breaks.

You attend a university and working on your what, PhD? And you still do this? I need to use your Time Management software.

...Regardless, thank you for all the effort you put into this place! This is another (large) reason I find this place so enjoyable.
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Post by The Amethyst Dragon Thu Apr 23, 2009 12:37 am

Time Management software = lack of sleep + Diet Mountain Dew Razz

Oh, and grats on hitting 400 posts.
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Post by RayvenNightkind Thu Apr 23, 2009 3:40 am

Oh and the sweetness continues! Rock on The Amethyst Dragon!
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Post by RustyDios Thu Apr 23, 2009 6:20 am

Oh... why can I see wolfblood PC's getting a little instant wolfy make-over on creation... and Vampires with actual fangs added the instant the subrace is selected, and and and.... so many possibilities open up for PC customisation with this option it's hard to state them all.. ..

And I thought that coming up to two indentical looking PC's ((with the same classes)) in NWN and Aenea was hard enough (barring the clone of crideas seen some time ago!)... now think of the chances of it.. everybody (PC wise) becomes a truely unique individual...

Ace !!
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Post by Ra Cha Chongo Thu Apr 23, 2009 8:54 am

Fantastic!!
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Post by MannyJabrielle Thu Apr 23, 2009 11:51 am

Heh, and I just stumbled upon the download the other day with the horns vfx on the vault and noticed that package had helmets too...

This is gonna be a truly ambitious and well received mod when all is said and done Smile
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Post by Eric of Atrophy Thu Apr 23, 2009 5:55 pm

There is no end to the goodness that The Amethyst Dragon gives us with Aenea!
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Post by The Amethyst Dragon Thu Apr 23, 2009 7:15 pm

MannyJabrielle wrote:Heh, and I just stumbled upon the download the other day with the horns vfx on the vault and noticed that package had helmets too...

This is gonna be a truly ambitious and well received mod when all is said and done Smile

That is the place I found the glowing eyes and horns. I opted not to use those helmets because I didn't really like how they looked in testing.

The helmet's I'm doing will fit a bit more closely and, if I can get the new base heads working properly, without major clipping issues. Of course, using a normal head will be possible too, but there will be clipping problems.

I just started work on the human male head today. The model is easy enough to modify (ok, it's a pain to get going moving around vertices), but the texturing is driving me nuts. Once I figure that out, doing the other heads should be easier, and all the other parts will take shape once I have the base heads to work with.
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Post by Eric of Atrophy Thu Apr 23, 2009 7:30 pm

I am just ... speechless at the amount of work you put in this for us. Aenea has become like that great place I used to go as a kid, what was it called? Oh, yes, an arcade! Aenea is similar in that it is a great place to burn lots of time while talking to some great and *mostly* reputable individuals! (No names were named to protect the innocent - wait, this is Aenea - there ARE no innocents!)

The Amethyst Dragon, I'm sure that others share these sentiments - I just can't get over the sheer amount of cool stuff that you've done for Aenea! I never played on many servers, but I think that we're the luckiest folks of all to have an The Amethyst Dragon like you!

Huzzah, Dragon, huzzah!

Now bring on the dancing girls, diet Mt. Dew, and blank bald heads!

Laughing
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Post by The Amethyst Dragon Sat Apr 25, 2009 4:07 pm

Finally figured out some texture loading and shading issues. Got the first base head done (for human males).

I just can't leave well enough alone... Pmh0_head001

Oh, and the red eyes and brown eyebrows are because I split those to the tattoo1 and hair levels. The eyes will be able to be further overridden with the VFX-based colored irises later. Oh, I gave him a shave too, so there was less scruff to work from.
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Post by MannyJabrielle Sat Apr 25, 2009 8:03 pm

Nice! Smile
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Post by RayvenNightkind Sat Apr 25, 2009 8:14 pm

Oooooh,.......... can't wait!
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Post by Eric of Atrophy Sat Apr 25, 2009 9:45 pm

My tummy is rumblin in anticipation! More, Dragon, more! Did I say please?
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Post by daveyeisley Sat Apr 25, 2009 10:19 pm

Thank you for undertaking this, The Amethyst Dragon Smile
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Post by The Amethyst Dragon Tue Apr 28, 2009 3:14 am

2nd base head done (human female) and a proof of concept test for eyes.

I just can't leave well enough alone... Cateyes1
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Post by Eric of Atrophy Tue Apr 28, 2009 6:43 am

Oooooooh ... can't wait to put a character underneath her!
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Post by Eric of Atrophy Tue Apr 28, 2009 10:23 pm

Eric of Atrophy wrote:Oooooooh ... can't wait to put a character underneath her!
Umm ... After reading this, that's not exactly what I meant to say ... oh, the double-speak dilemma! I meant that i can't wait to take the customizable head and build a character out of it. That's all, really. Really! Embarassed
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Post by RayvenNightkind Tue Apr 28, 2009 10:46 pm

Eric of Atrophy wrote:
Eric of Atrophy wrote:Oooooooh ... can't wait to put a character underneath her!
Umm ... After reading this, that's not exactly what I meant to say ... oh, the double-speak dilemma! I meant that i can't wait to take the customizable head and build a character out of it. That's all, really. Really! Embarassed
Sure ya did, lol
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Post by MannyJabrielle Wed Apr 29, 2009 1:57 am

Knowing what is in Eric's override folder makes his little slip there all that much more enjoyable... and disturbing Twisted Evil
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Post by RayvenNightkind Wed Apr 29, 2009 2:02 am

Indeed, lol
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